By making this change, we ensure the materials look the same on DarkPlaces and
other engines, even in the case it's wrong on DarkPlaces because Xonotic mappers
now expect the wrong behavior.
Darkplaces only supports one alphaFunc operation, it only reads the alphaFunc
keyword and does not read the function name:
https://gitlab.com/xonotic/darkplaces/blob/
324a5329d33ef90df59e6488abce6433d90ac04c/model_shared.c#L1875-1876
It then uses the GE128 operator unconditionally:
https://gitlab.com/xonotic/darkplaces/blob/
0ea8f691e05ea968bb8940942197fa627966ff99/render.h#L95
People may silently introduce regressions in their textures designed for GT0
by compressing them using a lossy picture format like Jpg.
Xonotic texture known to trigger this bug (in xonotic-maps):
models/desertfactory/textures/shaders/grass01.jpg
Using GE128 hides Jpeg artifacts while it's possible a TGA version worked with GT0.
Xonotic texture that may benefit from GT0 if supported (in xonotic-maps):
models/desertfactory/textures/shaders/sign_ladder_dirty.jpg
By storing this texture in lossless format and making sure the frame is pure
black and the ladder is a bit less black than pure black, only the frame would
be transparent.
Unfortunately, after years of GE128 usagen displaying the texture with GT0
operation would be a regression.
Note: I also renamed some `alphafunc` to `alphaFunc` even if it was already GE128.