// }}}
// {{{ nex
set g_balance_nex_primary_damage 80
-set g_balance_nex_primary_force 200
+set g_balance_nex_primary_force 400
set g_balance_nex_primary_refire 1.25
set g_balance_nex_primary_animtime 0.75
set g_balance_nex_primary_ammo 5
-set g_balance_nex_primary_damagefalloff_mindist 1000
-set g_balance_nex_primary_damagefalloff_maxdist 3000
-set g_balance_nex_primary_damagefalloff_halflife 4000
-set g_balance_nex_primary_damagefalloff_forcehalflife 4000
+set g_balance_nex_primary_damagefalloff_mindist 0
+set g_balance_nex_primary_damagefalloff_maxdist 4000
+set g_balance_nex_primary_damagefalloff_halflife 2000
+set g_balance_nex_primary_damagefalloff_forcehalflife 2000
set g_balance_nex_secondary 1
set g_balance_nex_secondary_damage 80
-set g_balance_nex_secondary_force -200
+set g_balance_nex_secondary_force -500
set g_balance_nex_secondary_refire 1.25
set g_balance_nex_secondary_animtime 0.75
set g_balance_nex_secondary_ammo 5
-set g_balance_nex_secondary_damagefalloff_mindist 1000
-set g_balance_nex_secondary_damagefalloff_maxdist 3000
-set g_balance_nex_secondary_damagefalloff_halflife 4000
-set g_balance_nex_secondary_damagefalloff_forcehalflife 4000
+set g_balance_nex_secondary_damagefalloff_mindist 0
+set g_balance_nex_secondary_damagefalloff_maxdist 4000
+set g_balance_nex_secondary_damagefalloff_halflife 2000
+set g_balance_nex_secondary_damagefalloff_forcehalflife 2000
// }}}
// {{{ minstanex
set g_balance_minstanex_refire 1.25