set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
+set developer_csqcentities 0 "csqc entity spam"
+
seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); set it to 2 to enable it even in teamplay (only when there is exactly one enemy team)"
seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
set g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
+set g_mutatormsg "" "mutator message"
+
+set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
+set loddebug 0 "force this LOD level"
+set speedmeter 0 "print landing speeds"
+set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
+set g_debug_bot_commands 0 "print scripted bot commands before executing"
// weapon accuracy stats
set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
//sys_ticrate 0.0166667 // 60fps. This would be ideal, but kills home routers.
sys_ticrate 0.0333333 // Use 30fps instead.
-// FIXME this is client i think?
// Audio track names (for old-style "cd loop NUMBER" usage)
set _cdtrack_first "1"
alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
set _urllib_nextslot 0 "temp variable"
-// FIXME some of these are used in qcsrc/common though most of them are probably server only
-set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
-set loddebug 0 "force this LOD level"
-set g_mutatormsg "" "mutator message"
-set speedmeter 0 "print landing speeds"
-set developer_csqcentities 0 "csqc entity spam"
-set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
-set g_debug_bot_commands 0 "print scripted bot commands before executing"
set g_debug_defaultsounds 0 "always use default sounds"
// define some engine cvars that we need even on dedicated server