class InvertSelectionWalker : public scene::Graph::Walker
{
SelectionSystem::EMode m_mode;
- mutable Selectable* m_selectable;
public:
InvertSelectionWalker(SelectionSystem::EMode mode)
- : m_mode(mode), m_selectable(0)
+ : m_mode(mode)
{
}
bool pre(const scene::Path& path, scene::Instance& instance) const
+ {
+ return true;
+ }
+ void post(const scene::Path& path, scene::Instance& instance) const
{
Selectable* selectable = Instance_getSelectable(instance);
if(selectable)
{
case SelectionSystem::eEntity:
if(Node_isEntity(path.top()) != 0)
- {
- m_selectable = path.top().get().visible() ? selectable : 0;
- }
+ if(path.top().get().visible())
+ selectable->setSelected(!selectable->isSelected());
break;
case SelectionSystem::ePrimitive:
- m_selectable = path.top().get().visible() ? selectable : 0;
+ if(path.top().get().visible())
+ selectable->setSelected(!selectable->isSelected());
break;
case SelectionSystem::eComponent:
break;
}
}
- return true;
- }
- void post(const scene::Path& path, scene::Instance& instance) const
- {
- if(m_selectable != 0)
- {
- m_selectable->setSelected(!m_selectable->isSelected());
- m_selectable = 0;
- }
}
};