set g_balance_vore_swallow_range 50 "distance below which you can swallow another player when facing them"\r
set g_balance_vore_swallow_limit 3 "how many players can fit inside a stomach (should not be greater than 3 due to the number of stomach state models for players)"\r
set g_balance_vore_swallow_delay 0.8 "how many seconds must pass before you can swallow again, after swallowing or regurgitating another player"\r
+set g_balance_vore_swallow_stealprey 0.5 "probability of stealing someone's prey when eating them (when true their prey joins your stomach rather than popping out). 0 = never, 1 = always"\r
+set g_balance_vore_swallow_dropweapon 0.75 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates"\r
set g_balance_vore_regurgitate_speedcap 1200 "when a predator is going faster than this, their prey is squeezed out of them"\r
set g_balance_vore_regurgitate_force 500 "regurgitated players rocket out at this speed when released"\r
set g_balance_vore_regurgitate_predatorforce 250 "players are pushed back by this amount when regurgitating someone"\r
set g_vore_regurgitatecolor_digest "0.125 0.25 0" "the color players will have when digested"\r
set g_vore_gurglesound 1 "predators make an ambient gurgling sound"\r
set g_vore_biggergut 1 "when enabled, a player can't swallow someone with more players in their stomach than them"\r
-set g_vore_stealprey 0.5 "probability of stealing someone's prey when eating them (when true their prey joins your stomach rather than popping out). 0 = never, 1 = always"\r
-set g_vore_dropweapon 0.75 "probability of dropping your weapon when swallowed. 0 = never and 1 = always, does not apply to team mates"\r
set g_vore_showpreyhealth 1 "when enabled, a predator can see their prey's health on the stomach board, and prey can see the health of players he's joining in the stomach"\r
set g_vore_soundocclusion 0.25 "directional player sounds are cut to this amount of their initial volume for eaten players (simulates hearing harder from the stomach)"\r
\r
{\r
if(!self.dropweapon_check)\r
if(self.predator.team != self.team) // don't disarm team mates when swallowing them\r
- if(random() < cvar("g_vore_dropweapon"))\r
+ if(random() < cvar("g_balance_vore_swallow_dropweapon"))\r
SpawnThrownWeapon (self.origin + (self.mins + self.maxs) * 0.5, self.switchweapon);\r
self.dropweapon_check = TRUE;\r
}\r
Vore_Regurgitate(self);\r
\r
// now steal our prey's prey if this probability applies\r
- if(random() < cvar("g_vore_stealprey"))\r
+ if(random() < cvar("g_balance_vore_swallow_stealprey"))\r
{\r
oldself = self;\r
self = target_predator_predator;\r