const int BOT_CMD_KEY_CROUCH = BIT(9);
const int BOT_CMD_KEY_CHAT = BIT(10);
-float bot_presskeys()
-{SELFPARAM();
- self.movement = '0 0 0';
- PHYS_INPUT_BUTTON_JUMP(self) = false;
- PHYS_INPUT_BUTTON_CROUCH(self) = false;
- PHYS_INPUT_BUTTON_ATCK(self) = false;
- PHYS_INPUT_BUTTON_ATCK2(self) = false;
- PHYS_INPUT_BUTTON_USE(self) = false;
- PHYS_INPUT_BUTTON_HOOK(self) = false;
- PHYS_INPUT_BUTTON_CHAT(self) = false;
-
- if(self.bot_cmd_keys == BOT_CMD_KEY_NONE)
+bool bot_presskeys(entity this)
+{
+ this.movement = '0 0 0';
+ PHYS_INPUT_BUTTON_JUMP(this) = false;
+ PHYS_INPUT_BUTTON_CROUCH(this) = false;
+ PHYS_INPUT_BUTTON_ATCK(this) = false;
+ PHYS_INPUT_BUTTON_ATCK2(this) = false;
+ PHYS_INPUT_BUTTON_USE(this) = false;
+ PHYS_INPUT_BUTTON_HOOK(this) = false;
+ PHYS_INPUT_BUTTON_CHAT(this) = false;
+
+ if(this.bot_cmd_keys == BOT_CMD_KEY_NONE)
return false;
- if(self.bot_cmd_keys & BOT_CMD_KEY_FORWARD)
- self.movement_x = autocvar_sv_maxspeed;
- else if(self.bot_cmd_keys & BOT_CMD_KEY_BACKWARD)
- self.movement_x = -autocvar_sv_maxspeed;
+ if(this.bot_cmd_keys & BOT_CMD_KEY_FORWARD)
+ this.movement_x = autocvar_sv_maxspeed;
+ else if(this.bot_cmd_keys & BOT_CMD_KEY_BACKWARD)
+ this.movement_x = -autocvar_sv_maxspeed;
- if(self.bot_cmd_keys & BOT_CMD_KEY_RIGHT)
- self.movement_y = autocvar_sv_maxspeed;
- else if(self.bot_cmd_keys & BOT_CMD_KEY_LEFT)
- self.movement_y = -autocvar_sv_maxspeed;
+ if(this.bot_cmd_keys & BOT_CMD_KEY_RIGHT)
+ this.movement_y = autocvar_sv_maxspeed;
+ else if(this.bot_cmd_keys & BOT_CMD_KEY_LEFT)
+ this.movement_y = -autocvar_sv_maxspeed;
- if(self.bot_cmd_keys & BOT_CMD_KEY_JUMP)
- PHYS_INPUT_BUTTON_JUMP(self) = true;
+ if(this.bot_cmd_keys & BOT_CMD_KEY_JUMP)
+ PHYS_INPUT_BUTTON_JUMP(this) = true;
- if(self.bot_cmd_keys & BOT_CMD_KEY_CROUCH)
- PHYS_INPUT_BUTTON_CROUCH(self) = true;
+ if(this.bot_cmd_keys & BOT_CMD_KEY_CROUCH)
+ PHYS_INPUT_BUTTON_CROUCH(this) = true;
- if(self.bot_cmd_keys & BOT_CMD_KEY_ATTACK1)
- PHYS_INPUT_BUTTON_ATCK(self) = true;
+ if(this.bot_cmd_keys & BOT_CMD_KEY_ATTACK1)
+ PHYS_INPUT_BUTTON_ATCK(this) = true;
- if(self.bot_cmd_keys & BOT_CMD_KEY_ATTACK2)
- PHYS_INPUT_BUTTON_ATCK2(self) = true;
+ if(this.bot_cmd_keys & BOT_CMD_KEY_ATTACK2)
+ PHYS_INPUT_BUTTON_ATCK2(this) = true;
- if(self.bot_cmd_keys & BOT_CMD_KEY_USE)
- PHYS_INPUT_BUTTON_USE(self) = true;
+ if(this.bot_cmd_keys & BOT_CMD_KEY_USE)
+ PHYS_INPUT_BUTTON_USE(this) = true;
- if(self.bot_cmd_keys & BOT_CMD_KEY_HOOK)
- PHYS_INPUT_BUTTON_HOOK(self) = true;
+ if(this.bot_cmd_keys & BOT_CMD_KEY_HOOK)
+ PHYS_INPUT_BUTTON_HOOK(this) = true;
- if(self.bot_cmd_keys & BOT_CMD_KEY_CHAT)
- PHYS_INPUT_BUTTON_CHAT(self) = true;
+ if(this.bot_cmd_keys & BOT_CMD_KEY_CHAT)
+ PHYS_INPUT_BUTTON_CHAT(this) = true;
return true;
}
}
// Keep pressing keys raised by the "presskey" command
- ispressingkey = boolean(bot_presskeys());
+ ispressingkey = boolean(bot_presskeys(this));
// Handle conditions
if (!(bot_cmd.bot_cmd_type==BOT_CMD_FI||bot_cmd.bot_cmd_type==BOT_CMD_ELSE))