// "NoQWBunny" physics based on XPM
sv_gravity 800
sv_maxspeed 320
-
-sv_maxairspeed 320
+sv_maxairspeed 400
sv_stopspeed 100
sv_accelerate 15
sv_airaccelerate 2
sv_friction 8
edgefriction 1
-sv_stepheight 34
+sv_stepheight 26
+// Q1: 16+2
+// Nex: 32+2
+// we try: 24+2
-sv_jumpvelocity 250
-sv_wateraccelerate 4
-sv_waterfriction 1
+// actually, what we want is 266.6666 for 180bpm
+// but 260 takes same amount of frames and is nicer to mappers
+sv_jumpvelocity 260
+sv_wateraccelerate -1
+sv_waterfriction -1
sv_airaccel_sideways_friction 0
-sv_airaccel_qw -0.937
+sv_airaccel_qw -0.9
sv_airstopaccelerate 3
-sv_airstrafeaccelerate 20
-sv_maxairstrafespeed 96
-sv_airstrafeaccel_qw -0.979
+sv_airstrafeaccelerate 24
+sv_maxairstrafespeed 100
+sv_airstrafeaccel_qw -0.9825
sv_aircontrol 125
sv_aircontrol_penalty 100
-sv_aircontrol_power 2.5
+sv_aircontrol_power 2
sv_airspeedlimit_nonqw 0
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593