#endif
}
+#include "../../weapons/all.qh"
+
+CLASS(SpiderAttack, PortoLaunch)
+/* flags */ ATTRIB(SpiderAttack, spawnflags, int, WEP_TYPE_OTHER);
+/* impulse */ ATTRIB(SpiderAttack, impulse, int, 9);
+/* refname */ ATTRIB(SpiderAttack, netname, string, "spider");
+/* wepname */ ATTRIB(SpiderAttack, message, string, _("Spider attack"));
+ENDCLASS(SpiderAttack)
+REGISTER_WEAPON(SPIDER_ATTACK, NEW(SpiderAttack));
+
#endif
#ifdef IMPLEMENTATION
#ifdef SVQC
-float autocvar_g_monster_spider_health;
-float autocvar_g_monster_spider_damageforcescale = 0.6;
-float autocvar_g_monster_spider_attack_bite_damage;
-float autocvar_g_monster_spider_attack_bite_delay;
+
+.float spider_web_delay;
+
float autocvar_g_monster_spider_attack_web_damagetime;
float autocvar_g_monster_spider_attack_web_speed;
float autocvar_g_monster_spider_attack_web_speed_up;
float autocvar_g_monster_spider_attack_web_delay;
+
+float autocvar_g_monster_spider_attack_bite_damage;
+float autocvar_g_monster_spider_attack_bite_delay;
+
+void M_Spider_Attack_Web();
+
+METHOD(SpiderAttack, wr_think, bool(SpiderAttack thiswep, bool fire1, bool fire2)) {
+ SELFPARAM();
+ bool isPlayer = IS_PLAYER(self);
+ if (fire1)
+ if ((!isPlayer && time >= self.spider_web_delay) || weapon_prepareattack(false, autocvar_g_monster_spider_attack_web_delay)) {
+ if (!isPlayer) {
+ self.spider_web_delay = time + 3;
+ setanim(self, self.anim_shoot, true, true, true);
+ self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
+ self.anim_finished = time + 1;
+ }
+ if (isPlayer) self.enemy = Monster_FindTarget(self);
+ W_SetupShot_Dir(self, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ if (!isPlayer) w_shotdir = normalize((self.enemy.origin + '0 0 10') - self.origin);
+ M_Spider_Attack_Web();
+ weapon_thinkf(WFRAME_FIRE1, 0, w_ready);
+ return true;
+ }
+ if (fire2)
+ if (!isPlayer || weapon_prepareattack(true, 0.5)) {
+ if (isPlayer) {
+ self.enemy = Monster_FindTarget(self);
+ self.attack_range = 60;
+ }
+ Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
+ weapon_thinkf(WFRAME_FIRE2, 0, w_ready);
+ }
+ return true;
+}
+
+float autocvar_g_monster_spider_health;
+float autocvar_g_monster_spider_damageforcescale = 0.6;
float autocvar_g_monster_spider_speed_stop;
float autocvar_g_monster_spider_speed_run;
float autocvar_g_monster_spider_speed_walk;
const float spider_anim_attack2 = 3;
*/
-.float spider_web_delay;
-
void M_Spider_Attack_Web_Explode()
{SELFPARAM();
entity e;
{SELFPARAM();
switch(attack_type)
{
+ Weapon wep = WEP_SPIDER_ATTACK;
case MONSTER_ATTACK_MELEE:
{
- return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
+ return wep.wr_think(wep, false, true);
}
case MONSTER_ATTACK_RANGED:
{
- if(time >= self.spider_web_delay)
- {
- setanim(self, self.anim_shoot, true, true, true);
- self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
- self.anim_finished = time + 1;
- M_Spider_Attack_Web();
- self.spider_web_delay = time + 3;
- return true;
- }
-
- return false;
+ return wep.wr_think(wep, true, false);
}
}