#include "../autocvars.qh"
#include "../defs.qh"
-#include "../hud/all.qh"
+#include <client/hud/all.qh>
#include "../main.qh"
#include "../mapvoting.qh"
#include "../miscfunctions.qh"
#include "hud/all.qh"
-#include "../common/mutators/mutator/waypoints/all.qh"
+#include <common/mutators/mutator/waypoints/all.qh>
#include "../lib/csqcmodel/interpolate.qh"
#include "../common/constants.qh"
#include "../common/debug.qh"
#include "../common/mapinfo.qh"
-#include "../common/gamemodes/all.qh"
+#include <common/gamemodes/all.qh>
#include "../common/physics/player.qh"
#include "../common/stats.qh"
#include "../common/triggers/target/music.qh"
#include "../common/teams.qh"
-#include "../common/vehicles/all.qh"
-#include "../common/weapons/all.qh"
+#include <common/vehicles/all.qh>
+#include <common/weapons/all.qh>
#include "../common/viewloc.qh"
#include "../common/minigames/cl_minigames.qh"
#include "../common/minigames/cl_minigames_hud.qh"
#include "animdecide.qh"
-#include "monsters/all.qh"
+#include <common/monsters/all.qh>
#if defined(SVQC)
#include "util.qh"
#if defined(CSQC)
#include "../client/defs.qh"
#include "util.qh"
- #include "weapons/all.qh"
+ #include <common/weapons/all.qh>
#include "mapinfo.qh"
#elif defined(MENUQC)
#elif defined(SVQC)
#include "util.qh"
- #include "monsters/all.qh"
+ #include <common/monsters/all.qh>
#include "mapinfo.qh"
#endif
#include "../server/constants.qh"
#include "../server/defs.qh"
#include "notifications.qh"
- #include "../server/mutators/all.qh"
+ #include <server/mutators/all.qh>
#endif
// ================================================
#ifndef NOTIFICATIONS_H
#define NOTIFICATIONS_H
-#include "command/all.qh"
+#include <common/command/all.qh>
#include "constants.qh"
#include "teams.qh"
#elif defined(SVQC)
#include "constants.qh"
#include "util.qh"
- #include "weapons/all.qh"
+ #include <common/weapons/all.qh>
#include "../server/weapons/accuracy.qh"
#include "../server/defs.qh"
#include "playerstats.qh"
#include "../server/bot/bot.qh"
#include "../server/bot/waypoints.qh"
- #include "../server/mutators/all.qh"
+ #include <server/mutators/all.qh>
#include "../server/weapons/common.qh"
#include "../server/weapons/selection.qh"
#include "../server/weapons/weaponsystem.qh"
#include "constants.qh"
- #include "deathtypes/all.qh"
- #include "notifications.qh"
+ #include <common/deathtypes/all.qh>
+ #include <common/notifications.qh>
#include "triggers/subs.qh"
#include "util.qh"
- #include "monsters/all.qh"
+ #include <common/monsters/all.qh>
- #include "weapons/all.qh"
+ #include <common/weapons/all.qh>
#include "../lib/warpzone/util_server.qh"
#elif defined(CSQC)
#include "physics/movetypes/movetypes.qh"
- #include "weapons/all.qh"
+ #include <common/weapons/all.qh>
#include "../lib/csqcmodel/cl_model.qh"
#include "../lib/csqcmodel/common.qh"
#endif
#include "../client/mutators/events.qh"
#include "mapinfo.qh"
#include "notifications.qh"
- #include "deathtypes/all.qh"
+ #include <common/deathtypes/all.qh>
#elif defined(MENUQC)
#elif defined(SVQC)
#include "constants.qh"
#include "../server/defs.qh"
#include "../server/mutators/events.qh"
#include "notifications.qh"
- #include "deathtypes/all.qh"
+ #include <common/deathtypes/all.qh>
#include "mapinfo.qh"
#endif
#ifndef MENUQC
#include "calculations.qh"
-#include "../models/all.qh"
+#include <common/models/all.qh>
#endif
#include "../util.qh"
// NOTE: FOR_EACH_MONSTER deprecated! Use the following instead: FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(yourcode));
-#include "../common/effects/all.qh"
-#include "../common/models/all.qh"
-#include "../common/sounds/all.qh"
+#include <common/effects/all.qh>
+#include <common/models/all.qh>
+#include <common/sounds/all.qh>
#include "autocvars.qh"
#include "constants.qh"