set g_balance_minelayer_force 250
set g_balance_minelayer_radius 175
set g_balance_minelayer_proximityradius 150
-set g_balance_minelayer_speed 750
-set g_balance_minelayer_lifetime 3
+set g_balance_minelayer_speed 1000
+set g_balance_minelayer_lifetime 10
set g_balance_minelayer_lifetime_countdown 0.5
set g_balance_minelayer_refire 1.5
set g_balance_minelayer_animtime 0.4
#ifdef REGISTER_WEAPON
-REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
+REGISTER_WEAPON(MINE_LAYER, w_minelayer, IT_ROCKETS, 4, WEP_FLAG_NORMAL | WEP_TYPE_SPLASH, BOT_PICKUP_RATING_HIGH, "minelayer", "minelayer", _("Mine Layer"))
#else
#ifdef SVQC
void W_Mine_Think (void);
entity head;
self.nextthink = time;
+
+ // our lifetime has expired, it's time to die - mine_time just allows us to play a sound for this
+ // TODO: replace this mine_trigger.wav sound with a real countdown
if ((time > self.cnt) && (!self.mine_time))
{
spamsound (self, CHAN_PROJECTILE, "weapons/mine_trigger.wav", VOL_BASE, ATTN_NORM);