--- /dev/null
+ /*
+ Copyright (C) 1996-1997 Id Software, Inc.
+ Copyright (C) 2000-2020 Ashley Rose "LadyHavoc" Hale
+ Copyright (C) 2020 David "Cloudwalk" Knapp
+ Copyright (C) 2020 Kristus <kristustf@gmail.com>
+
+ This program is free software; you can redistribute it and/or
+ modify it under the terms of the GNU General Public License
+ as published by the Free Software Foundation; either version 2
+ of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+ See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+ */
+
+ #include "quakedef.h"
+
+ // Game mods
+
+ gamemode_t gamemode;
+ const char *gamename;
+ const char *gamenetworkfiltername; // same as gamename currently but with _ in place of spaces so that "getservers" packets parse correctly (this also means the
+ const char *gamedirname1;
+ const char *gamedirname2;
+ const char *gamescreenshotname;
+ const char *gameuserdirname;
+ char com_modname[MAX_OSPATH] = "";
+
+ gamemode_t com_startupgamemode;
+ gamemode_t com_startupgamegroup;
+
+ typedef struct gamemode_info_s
+ {
+ gamemode_t mode; // this gamemode
+ gamemode_t group; // different games with same group can switch automatically when gamedirs change
+ const char* prog_name; // not null
+ const char* cmdline; // not null
+ const char* gamename; // not null
+ const char* gamenetworkfiltername; // not null
+ const char* gamedirname1; // not null
+ const char* gamedirname2; // null
+ const char* gamescreenshotname; // not nul
+ const char* gameuserdirname; // not null
+ } gamemode_info_t;
+
+ static const gamemode_info_t gamemode_info [GAME_COUNT] =
+ {// game basegame prog_name cmdline gamename gamenetworkfilername basegame modgame screenshot userdir // commandline option
+ { GAME_NORMAL, GAME_NORMAL, "", "-quake", "DarkPlaces-Quake", "DarkPlaces-Quake", "id1", NULL, "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quake runs the game Quake (default)
+ { GAME_HIPNOTIC, GAME_NORMAL, "hipnotic", "-hipnotic", "Darkplaces-Hipnotic", "Darkplaces-Hipnotic", "id1", "hipnotic", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -hipnotic runs Quake mission pack 1: The Scourge of Armagon
+ { GAME_ROGUE, GAME_NORMAL, "rogue", "-rogue", "Darkplaces-Rogue", "Darkplaces-Rogue", "id1", "rogue", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -rogue runs Quake mission pack 2: The Dissolution of Eternity
+ { GAME_NEHAHRA, GAME_NORMAL, "nehahra", "-nehahra", "DarkPlaces-Nehahra", "DarkPlaces-Nehahra", "id1", "nehahra", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -nehahra runs The Seal of Nehahra movie and game
+ { GAME_QUOTH, GAME_NORMAL, "quoth", "-quoth", "Darkplaces-Quoth", "Darkplaces-Quoth", "id1", "quoth", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -quoth runs the Quoth mod for playing community maps made for it
+ { GAME_NEXUIZ, GAME_NEXUIZ, "nexuiz", "-nexuiz", "Nexuiz", "Nexuiz", "data", NULL, "nexuiz", "nexuiz" }, // COMMANDLINEOPTION: Game: -nexuiz runs the multiplayer game Nexuiz
+ { GAME_XONOTIC, GAME_XONOTIC, "xonotic", "-xonotic", "Xonotic", "Xonotic", "data", NULL, "xonotic", "xonotic" }, // COMMANDLINEOPTION: Game: -xonotic runs the multiplayer game Xonotic
+ { GAME_TRANSFUSION, GAME_TRANSFUSION, "transfusion", "-transfusion", "Transfusion", "Transfusion", "basetf", NULL, "transfusion", "transfusion" }, // COMMANDLINEOPTION: Game: -transfusion runs Transfusion (the recreation of Blood in Quake)
+ { GAME_GOODVSBAD2, GAME_GOODVSBAD2, "gvb2", "-goodvsbad2", "GoodVs.Bad2", "GoodVs.Bad2", "rts", NULL, "gvb2", "gvb2" }, // COMMANDLINEOPTION: Game: -goodvsbad2 runs the psychadelic RTS FPS game Good Vs Bad 2
+ { GAME_TEU, GAME_TEU, "teu", "-teu", "TheEvilUnleashed", "TheEvilUnleashed", "baseteu", NULL, "teu", "teu" }, // COMMANDLINEOPTION: Game: -teu runs The Evil Unleashed (this option is obsolete as they are not using darkplaces)
+ { GAME_BATTLEMECH, GAME_BATTLEMECH, "battlemech", "-battlemech", "Battlemech", "Battlemech", "base", NULL, "battlemech", "battlemech" }, // COMMANDLINEOPTION: Game: -battlemech runs the multiplayer topdown deathmatch game BattleMech
+ { GAME_ZYMOTIC, GAME_ZYMOTIC, "zymotic", "-zymotic", "Zymotic", "Zymotic", "basezym", NULL, "zymotic", "zymotic" }, // COMMANDLINEOPTION: Game: -zymotic runs the singleplayer game Zymotic
+ { GAME_SETHERAL, GAME_SETHERAL, "setheral", "-setheral", "Setheral", "Setheral", "data", NULL, "setheral", "setheral" }, // COMMANDLINEOPTION: Game: -setheral runs the multiplayer game Setheral
+ { GAME_TENEBRAE, GAME_NORMAL, "tenebrae", "-tenebrae", "DarkPlaces-Tenebrae", "DarkPlaces-Tenebrae", "id1", "tenebrae", "dp", "darkplaces" }, // COMMANDLINEOPTION: Game: -tenebrae runs the graphics test mod known as Tenebrae (some features not implemented)
+ { GAME_NEOTERIC, GAME_NORMAL, "neoteric", "-neoteric", "Neoteric", "Neoteric", "id1", "neobase", "neo", "darkplaces" }, // COMMANDLINEOPTION: Game: -neoteric runs the game Neoteric
+ { GAME_OPENQUARTZ, GAME_NORMAL, "openquartz", "-openquartz", "OpenQuartz", "OpenQuartz", "id1", NULL, "openquartz", "darkplaces" }, // COMMANDLINEOPTION: Game: -openquartz runs the game OpenQuartz, a standalone GPL replacement of the quake content
+ { GAME_PRYDON, GAME_NORMAL, "prydon", "-prydon", "PrydonGate", "PrydonGate", "id1", "prydon", "prydon", "darkplaces" }, // COMMANDLINEOPTION: Game: -prydon runs the topdown point and click action-RPG Prydon Gate
+ { GAME_DELUXEQUAKE, GAME_DELUXEQUAKE, "dq", "-dq", "Deluxe Quake", "Deluxe_Quake", "basedq", "extradq", "basedq", "dq" }, // COMMANDLINEOPTION: Game: -dq runs the game Deluxe Quake
+ { GAME_THEHUNTED, GAME_THEHUNTED, "thehunted", "-thehunted", "The Hunted", "The_Hunted", "thdata", NULL, "th", "thehunted" }, // COMMANDLINEOPTION: Game: -thehunted runs the game The Hunted
+ { GAME_DEFEATINDETAIL2, GAME_DEFEATINDETAIL2, "did2", "-did2", "Defeat In Detail 2", "Defeat_In_Detail_2", "data", NULL, "did2_", "did2" }, // COMMANDLINEOPTION: Game: -did2 runs the game Defeat In Detail 2
+ { GAME_DARSANA, GAME_DARSANA, "darsana", "-darsana", "Darsana", "Darsana", "ddata", NULL, "darsana", "darsana" }, // COMMANDLINEOPTION: Game: -darsana runs the game Darsana
+ { GAME_CONTAGIONTHEORY, GAME_CONTAGIONTHEORY, "contagiontheory", "-contagiontheory", "Contagion Theory", "Contagion_Theory", "ctdata", NULL, "ct", "contagiontheory" }, // COMMANDLINEOPTION: Game: -contagiontheory runs the game Contagion Theory
+ { GAME_EDU2P, GAME_EDU2P, "edu2p", "-edu2p", "EDU2 Prototype", "EDU2_Prototype", "id1", "edu2", "edu2_p", "edu2prototype" }, // COMMANDLINEOPTION: Game: -edu2p runs the game Edu2 prototype
+ { GAME_PROPHECY, GAME_PROPHECY, "prophecy", "-prophecy", "Prophecy", "Prophecy", "gamedata", NULL, "phcy", "prophecy" }, // COMMANDLINEOPTION: Game: -prophecy runs the game Prophecy
+ { GAME_BLOODOMNICIDE, GAME_BLOODOMNICIDE, "omnicide", "-omnicide", "Blood Omnicide", "Blood_Omnicide", "kain", NULL, "omnicide", "omnicide" }, // COMMANDLINEOPTION: Game: -omnicide runs the game Blood Omnicide
+ { GAME_STEELSTORM, GAME_STEELSTORM, "steelstorm", "-steelstorm", "Steel-Storm", "Steel-Storm", "gamedata", NULL, "ss", "steelstorm" }, // COMMANDLINEOPTION: Game: -steelstorm runs the game Steel Storm
+ { GAME_STEELSTORM2, GAME_STEELSTORM2, "steelstorm2", "-steelstorm2", "Steel Storm 2", "Steel_Storm_2", "gamedata", NULL, "ss2", "steelstorm2" }, // COMMANDLINEOPTION: Game: -steelstorm2 runs the game Steel Storm 2
+ { GAME_SSAMMO, GAME_SSAMMO, "steelstorm-ammo", "-steelstormammo", "Steel Storm A.M.M.O.", "Steel_Storm_A.M.M.O.", "gamedata", NULL, "ssammo", "steelstorm-ammo" }, // COMMANDLINEOPTION: Game: -steelstormammo runs the game Steel Storm A.M.M.O.
+ { GAME_STEELSTORMREVENANTS, GAME_STEELSTORMREVENANTS, "steelstorm-revenants", "-steelstormrev", "Steel Storm: Revenants", "Steel_Storm_Revenants", "base", NULL, "ssrev", "steelstorm-revenants" }, // COMMANDLINEOPTION: Game: -steelstormrev runs the game Steel Storm: Revenants
+ { GAME_TOMESOFMEPHISTOPHELES, GAME_TOMESOFMEPHISTOPHELES, "tomesofmephistopheles","-tomesofmephistopheles", "Tomes of Mephistopheles", "Tomes_of_Mephistopheles", "gamedata", NULL, "tom", "tomesofmephistopheles" }, // COMMANDLINEOPTION: Game: -tomesofmephistopheles runs the game Tomes of Mephistopheles
+ { GAME_STRAPBOMB, GAME_STRAPBOMB, "strapbomb", "-strapbomb", "Strap-on-bomb Car", "Strap-on-bomb_Car", "id1", NULL, "strap", "strapbomb" }, // COMMANDLINEOPTION: Game: -strapbomb runs the game Strap-on-bomb Car
+ { GAME_MOONHELM, GAME_MOONHELM, "moonhelm", "-moonhelm", "MoonHelm", "MoonHelm", "data", NULL, "mh", "moonhelm" }, // COMMANDLINEOPTION: Game: -moonhelm runs the game MoonHelm
+ { GAME_VORETOURNAMENT, GAME_VORETOURNAMENT, "voretournament", "-voretournament", "Vore Tournament", "Vore_Tournament", "data", NULL, "voretournament", "voretournament" }, // COMMANDLINEOPTION: Game: -voretournament runs the multiplayer game Vore Tournament
+ { GAME_DOOMBRINGER, GAME_DOOMBRINGER, "doombringer", "-doombringer", "DOOMBRINGER", "DOOMBRINGER", "dbdata", NULL, "doombringer", "doombringer" }, // COMMANDLINEOPTION: Game: -doombringer runs the game DOOMBRINGER
++{ GAME_WRATH, GAME_WRATH, "wrath", "-wrath", "WRATH", "WRATH", "kp1", NULL, "wrath", "WRATH" }, // COMMANDLINEOPTION: Game: -wrath runs WRATH
+ };
+
+ static void COM_SetGameType(int index);
+ void COM_InitGameType (void)
+ {
+ char name [MAX_OSPATH];
+ int i;
+ int index = 0;
+
+ #ifdef FORCEGAME
+ COM_ToLowerString(FORCEGAME, name, sizeof (name));
+ #else
+ // check executable filename for keywords, but do it SMARTLY - only check the last path element
+ FS_StripExtension(FS_FileWithoutPath(sys.argv[0]), name, sizeof (name));
+ COM_ToLowerString(name, name, sizeof (name));
+ #endif
+ for (i = 1;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++)
+ if (gamemode_info[i].prog_name && gamemode_info[i].prog_name[0] && strstr (name, gamemode_info[i].prog_name))
+ index = i;
+
+ // check commandline options for keywords
+ for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++)
+ if (COM_CheckParm (gamemode_info[i].cmdline))
+ index = i;
+
+ com_startupgamemode = gamemode_info[index].mode;
+ com_startupgamegroup = gamemode_info[index].group;
+ COM_SetGameType(index);
+ }
+
+ void COM_ChangeGameTypeForGameDirs(void)
+ {
+ int i;
+ int index = -1;
+ // this will not not change the gamegroup
+ // first check if a base game (single gamedir) matches
+ for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++)
+ {
+ if (gamemode_info[i].group == com_startupgamegroup && !(gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0]))
+ {
+ index = i;
+ break;
+ }
+ }
+ // now that we have a base game, see if there is a matching derivative game (two gamedirs)
+ if (fs_numgamedirs)
+ {
+ for (i = 0;i < (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0]));i++)
+ {
+ if (gamemode_info[i].group == com_startupgamegroup && (gamemode_info[i].gamedirname2 && gamemode_info[i].gamedirname2[0]) && !strcasecmp(fs_gamedirs[0], gamemode_info[i].gamedirname2))
+ {
+ index = i;
+ break;
+ }
+ }
+ }
+ // we now have a good guess at which game this is meant to be...
+ if (index >= 0 && gamemode != gamemode_info[index].mode)
+ COM_SetGameType(index);
+ }
+
+ static void COM_SetGameType(int index)
+ {
+ static char gamenetworkfilternamebuffer[64];
+ int i, t;
+ if (index < 0 || index >= (int)(sizeof (gamemode_info) / sizeof (gamemode_info[0])))
+ index = 0;
+ gamemode = gamemode_info[index].mode;
+ gamename = gamemode_info[index].gamename;
+ gamenetworkfiltername = gamemode_info[index].gamenetworkfiltername;
+ gamedirname1 = gamemode_info[index].gamedirname1;
+ gamedirname2 = gamemode_info[index].gamedirname2;
+ gamescreenshotname = gamemode_info[index].gamescreenshotname;
+ gameuserdirname = gamemode_info[index].gameuserdirname;
+
+ if (gamemode == com_startupgamemode)
+ {
+ if((t = COM_CheckParm("-customgamename")) && t + 1 < sys.argc)
+ gamename = gamenetworkfiltername = sys.argv[t+1];
+ if((t = COM_CheckParm("-customgamenetworkfiltername")) && t + 1 < sys.argc)
+ gamenetworkfiltername = sys.argv[t+1];
+ if((t = COM_CheckParm("-customgamedirname1")) && t + 1 < sys.argc)
+ gamedirname1 = sys.argv[t+1];
+ if((t = COM_CheckParm("-customgamedirname2")) && t + 1 < sys.argc)
+ gamedirname2 = *sys.argv[t+1] ? sys.argv[t+1] : NULL;
+ if((t = COM_CheckParm("-customgamescreenshotname")) && t + 1 < sys.argc)
+ gamescreenshotname = sys.argv[t+1];
+ if((t = COM_CheckParm("-customgameuserdirname")) && t + 1 < sys.argc)
+ gameuserdirname = sys.argv[t+1];
+ }
+
+ if (gamedirname2 && gamedirname2[0])
+ Con_Printf("Game is %s using base gamedirs %s %s", gamename, gamedirname1, gamedirname2);
+ else
+ Con_Printf("Game is %s using base gamedir %s", gamename, gamedirname1);
+ for (i = 0;i < fs_numgamedirs;i++)
+ {
+ if (i == 0)
+ Con_Printf(", with mod gamedirs");
+ Con_Printf(" %s", fs_gamedirs[i]);
+ }
+ Con_Printf("\n");
+
+ if (strchr(gamenetworkfiltername, ' '))
+ {
+ char *s;
+ // if there are spaces in the game's network filter name it would
+ // cause parse errors in getservers in dpmaster, so we need to replace
+ // them with _ characters
+ strlcpy(gamenetworkfilternamebuffer, gamenetworkfiltername, sizeof(gamenetworkfilternamebuffer));
+ while ((s = strchr(gamenetworkfilternamebuffer, ' ')) != NULL)
+ *s = '_';
+ gamenetworkfiltername = gamenetworkfilternamebuffer;
+ }
+
+ Con_Printf("gamename for server filtering: %s\n", gamenetworkfiltername);
+ }
- const char *vm_sv_extensions =
- "BX_WAL_SUPPORT "
- "DP_BUTTONCHAT "
- "DP_BUTTONUSE "
- "DP_CL_LOADSKY "
- "DP_CON_ALIASPARAMETERS "
- "DP_CON_BESTWEAPON "
- "DP_CON_EXPANDCVAR "
- "DP_CON_SET "
- "DP_CON_SETA "
- "DP_CON_STARTMAP "
- "DP_COVERAGE "
- "DP_CRYPTO "
- "DP_CSQC_BINDMAPS "
- "DP_CSQC_ENTITYWORLDOBJECT "
- "DP_CSQC_ENTITYMODELLIGHT "
- "DP_CSQC_ENTITYTRANSPARENTSORTING_OFFSET "
- "DP_CSQC_MAINVIEW "
- "DP_CSQC_MINFPS_QUALITY "
- "DP_CSQC_MULTIFRAME_INTERPOLATION "
- "DP_CSQC_BOXPARTICLES "
- "DP_CSQC_SPAWNPARTICLE "
- "DP_CSQC_QUERYRENDERENTITY "
- "DP_CSQC_ROTATEMOVES "
- "DP_CSQC_SETPAUSE "
- "DP_CSQC_V_CALCREFDEF_WIP1 "
- "DP_CSQC_V_CALCREFDEF_WIP2 "
- "DP_EF_ADDITIVE "
- "DP_EF_BLUE "
- "DP_EF_DOUBLESIDED "
- "DP_EF_DYNAMICMODELLIGHT "
- "DP_EF_FLAME "
- "DP_EF_FULLBRIGHT "
- "DP_EF_NODEPTHTEST "
- "DP_EF_NODRAW "
- "DP_EF_NOGUNBOB "
- "DP_EF_NOSELFSHADOW "
- "DP_EF_NOSHADOW "
- "DP_EF_RED "
- "DP_EF_RESTARTANIM_BIT "
- "DP_EF_STARDUST "
- "DP_EF_TELEPORT_BIT "
- "DP_ENT_ALPHA "
- "DP_ENT_COLORMOD "
- "DP_ENT_CUSTOMCOLORMAP "
- "DP_ENT_EXTERIORMODELTOCLIENT "
- "DP_ENT_GLOW "
- "DP_ENT_GLOWMOD "
- "DP_ENT_LOWPRECISION "
- "DP_ENT_SCALE "
- "DP_ENT_TRAILEFFECTNUM "
- "DP_ENT_VIEWMODEL "
- "DP_GFX_EXTERNALTEXTURES "
- "DP_GFX_EXTERNALTEXTURES_PERMAP "
- "DP_GFX_FOG "
- "DP_GFX_MODEL_INTERPOLATION "
- "DP_GFX_QUAKE3MODELTAGS "
- "DP_GFX_SKINFILES "
- "DP_GFX_SKYBOX "
- "DP_GFX_FONTS "
- "DP_GFX_FONTS_FREETYPE "
- "DP_UTF8 "
- "DP_FONT_VARIABLEWIDTH "
- "DP_HALFLIFE_MAP "
- "DP_HALFLIFE_MAP_CVAR "
- "DP_HALFLIFE_SPRITE "
- "DP_INPUTBUTTONS "
- "DP_LIGHTSTYLE_STATICVALUE "
- "DP_LITSPRITES "
- "DP_LITSUPPORT "
- "DP_MONSTERWALK "
- "DP_MOVETYPEBOUNCEMISSILE "
- "DP_MOVETYPEFLYWORLDONLY "
- "DP_MOVETYPEFOLLOW "
- "DP_NULL_MODEL "
- "DP_QC_ASINACOSATANATAN2TAN "
- "DP_QC_AUTOCVARS "
- "DP_QC_CHANGEPITCH "
- "DP_QC_CMD "
- "DP_QC_COPYENTITY "
- "DP_QC_CRC16 "
- "DP_QC_CVAR_DEFSTRING "
- "DP_QC_CVAR_DESCRIPTION "
- "DP_QC_CVAR_STRING "
- "DP_QC_CVAR_TYPE "
- "DP_QC_DIGEST "
- "DP_QC_DIGEST_SHA256 "
- "DP_QC_EDICT_NUM "
- "DP_QC_ENTITYDATA "
- "DP_QC_ENTITYSTRING "
- "DP_QC_ETOS "
- "DP_QC_EXTRESPONSEPACKET "
- "DP_QC_FINDCHAIN "
- "DP_QC_FINDCHAINFLAGS "
- "DP_QC_FINDCHAINFLOAT "
- "DP_QC_FINDCHAIN_TOFIELD "
- "DP_QC_FINDFLAGS "
- "DP_QC_FINDFLOAT "
- "DP_QC_FS_SEARCH "
- "DP_QC_GETLIGHT "
- "DP_QC_GETSURFACE "
- "DP_QC_GETSURFACETRIANGLE "
- "DP_QC_GETSURFACEPOINTATTRIBUTE "
- "DP_QC_GETTAGINFO "
- "DP_QC_GETTAGINFO_BONEPROPERTIES "
- "DP_QC_GETTIME "
- "DP_QC_GETTIME_CDTRACK "
- "DP_QC_I18N "
- "DP_QC_LOG "
- "DP_QC_MINMAXBOUND "
- "DP_QC_MULTIPLETEMPSTRINGS "
- "DP_QC_NUM_FOR_EDICT "
- "DP_QC_RANDOMVEC "
- "DP_QC_SINCOSSQRTPOW "
- "DP_QC_SPRINTF "
- "DP_QC_STRFTIME "
- "DP_QC_STRINGBUFFERS "
- "DP_QC_STRINGBUFFERS_CVARLIST "
- "DP_QC_STRINGBUFFERS_EXT_WIP "
- "DP_QC_STRINGCOLORFUNCTIONS "
- "DP_QC_STRING_CASE_FUNCTIONS "
- "DP_QC_STRREPLACE "
- "DP_QC_TOKENIZEBYSEPARATOR "
- "DP_QC_TOKENIZE_CONSOLE "
- "DP_QC_TRACEBOX "
- "DP_QC_TRACETOSS "
- "DP_QC_TRACE_MOVETYPE_HITMODEL "
- "DP_QC_TRACE_MOVETYPE_WORLDONLY "
- "DP_QC_UNLIMITEDTEMPSTRINGS "
- "DP_QC_URI_ESCAPE "
- "DP_QC_URI_GET "
- "DP_QC_URI_POST "
- "DP_QC_VECTOANGLES_WITH_ROLL "
- "DP_QC_VECTORVECTORS "
- "DP_QC_WHICHPACK "
- "DP_QUAKE2_MODEL "
- "DP_QUAKE2_SPRITE "
- "DP_QUAKE3_MAP "
- "DP_QUAKE3_MODEL "
- "DP_REGISTERCVAR "
- "DP_SKELETONOBJECTS "
- "DP_SND_DIRECTIONLESSATTNNONE "
- "DP_SND_FAKETRACKS "
- "DP_SND_SOUND7_WIP1 "
- "DP_SND_SOUND7_WIP2 "
- "DP_SND_OGGVORBIS "
- "DP_SND_SETPARAMS "
- "DP_SND_STEREOWAV "
- "DP_SND_GETSOUNDTIME "
- "DP_VIDEO_DPV "
- "DP_VIDEO_SUBTITLES "
- "DP_SOLIDCORPSE "
- "DP_SPRITE32 "
- "DP_SV_BOTCLIENT "
- "DP_SV_BOUNCEFACTOR "
- "DP_SV_CLIENTCAMERA "
- "DP_SV_CLIENTCOLORS "
- "DP_SV_CLIENTNAME "
- "DP_SV_CMD "
- "DP_SV_CUSTOMIZEENTITYFORCLIENT "
- "DP_SV_DISABLECLIENTPREDICTION "
- "DP_SV_DISCARDABLEDEMO "
- "DP_SV_DRAWONLYTOCLIENT "
- "DP_SV_DROPCLIENT "
- "DP_SV_EFFECT "
- "DP_SV_ENTITYCONTENTSTRANSITION "
- "DP_SV_MODELFLAGS_AS_EFFECTS "
- "DP_SV_MOVETYPESTEP_LANDEVENT "
- "DP_SV_NETADDRESS "
- "DP_SV_NODRAWTOCLIENT "
- "DP_SV_ONENTITYNOSPAWNFUNCTION "
- "DP_SV_ONENTITYPREPOSTSPAWNFUNCTION "
- "DP_SV_PING "
- "DP_SV_PING_PACKETLOSS "
- "DP_SV_PLAYERPHYSICS "
- "DP_PHYSICS_ODE "
- "DP_SV_POINTPARTICLES "
- "DP_SV_POINTSOUND "
- "DP_SV_PRECACHEANYTIME "
- "DP_SV_PRINT "
- "DP_SV_PUNCHVECTOR "
- "DP_SV_QCSTATUS "
- "DP_SV_ROTATINGBMODEL "
- "DP_SV_SETCOLOR "
- "DP_SV_SHUTDOWN "
- "DP_SV_SLOWMO "
- "DP_SV_SPAWNFUNC_PREFIX "
- "DP_SV_WRITEPICTURE "
- "DP_SV_WRITEUNTERMINATEDSTRING "
- "DP_TE_BLOOD "
- "DP_TE_BLOODSHOWER "
- "DP_TE_CUSTOMFLASH "
- "DP_TE_EXPLOSIONRGB "
- "DP_TE_FLAMEJET "
- "DP_TE_PARTICLECUBE "
- "DP_TE_PARTICLERAIN "
- "DP_TE_PARTICLESNOW "
- "DP_TE_PLASMABURN "
- "DP_TE_QUADEFFECTS1 "
- "DP_TE_SMALLFLASH "
- "DP_TE_SPARK "
- "DP_TE_STANDARDEFFECTBUILTINS "
- "DP_TRACE_HITCONTENTSMASK_SURFACEINFO "
- "DP_USERMOVETYPES "
- "DP_VIEWZOOM "
- "EXT_BITSHIFT "
- "FRIK_FILE "
- "FTE_CSQC_SKELETONOBJECTS "
- "FTE_QC_CHECKPVS "
- "FTE_STRINGS "
- "KRIMZON_SV_PARSECLIENTCOMMAND "
- "NEH_CMD_PLAY2 "
- "NEH_RESTOREGAME "
- "NEXUIZ_PLAYERMODEL "
- "NXQ_GFX_LETTERBOX "
- "PRYDON_CLIENTCURSOR "
- "TENEBRAE_GFX_DLIGHTS "
- "TW_SV_STEPCONTROL "
- "ZQ_PAUSE "
- "EXT_WRATH "
- "EXT_NODEGRAPH "
- "DP_RM_CLIPGROUP "
- //"EXT_CSQC " // not ready yet
- ;
+ const char *vm_sv_extensions[] = {
+ "BX_WAL_SUPPORT",
+ "DP_BUTTONCHAT",
+ "DP_BUTTONUSE",
+ "DP_CL_LOADSKY",
+ "DP_CON_ALIASPARAMETERS",
+ "DP_CON_BESTWEAPON",
+ "DP_CON_EXPANDCVAR",
+ "DP_CON_SET",
+ "DP_CON_SETA",
+ "DP_CON_STARTMAP",
+ "DP_COVERAGE",
+ "DP_CRYPTO",
+ "DP_CSQC_BINDMAPS",
+ "DP_CSQC_ENTITYWORLDOBJECT",
+ "DP_CSQC_ENTITYMODELLIGHT",
+ "DP_CSQC_ENTITYTRANSPARENTSORTING_OFFSET",
+ "DP_CSQC_MAINVIEW",
+ "DP_CSQC_MINFPS_QUALITY",
+ "DP_CSQC_MULTIFRAME_INTERPOLATION",
+ "DP_CSQC_BOXPARTICLES",
+ "DP_CSQC_SPAWNPARTICLE",
+ "DP_CSQC_QUERYRENDERENTITY",
+ "DP_CSQC_ROTATEMOVES",
+ "DP_CSQC_SETPAUSE",
+ "DP_CSQC_V_CALCREFDEF_WIP1",
+ "DP_CSQC_V_CALCREFDEF_WIP2",
+ "DP_EF_ADDITIVE",
+ "DP_EF_BLUE",
+ "DP_EF_DOUBLESIDED",
+ "DP_EF_DYNAMICMODELLIGHT",
+ "DP_EF_FLAME",
+ "DP_EF_FULLBRIGHT",
+ "DP_EF_NODEPTHTEST",
+ "DP_EF_NODRAW",
+ "DP_EF_NOGUNBOB",
+ "DP_EF_NOSELFSHADOW",
+ "DP_EF_NOSHADOW",
+ "DP_EF_RED",
+ "DP_EF_RESTARTANIM_BIT",
+ "DP_EF_STARDUST",
+ "DP_EF_TELEPORT_BIT",
+ "DP_ENT_ALPHA",
+ "DP_ENT_COLORMOD",
+ "DP_ENT_CUSTOMCOLORMAP",
+ "DP_ENT_EXTERIORMODELTOCLIENT",
+ "DP_ENT_GLOW",
+ "DP_ENT_GLOWMOD",
+ "DP_ENT_LOWPRECISION",
+ "DP_ENT_SCALE",
+ "DP_ENT_TRAILEFFECTNUM",
+ "DP_ENT_VIEWMODEL",
+ "DP_GFX_EXTERNALTEXTURES",
+ "DP_GFX_EXTERNALTEXTURES_PERMAP",
+ "DP_GFX_FOG",
+ "DP_GFX_MODEL_INTERPOLATION",
+ "DP_GFX_QUAKE3MODELTAGS",
+ "DP_GFX_SKINFILES",
+ "DP_GFX_SKYBOX",
+ "DP_GFX_FONTS",
+ "DP_GFX_FONTS_FREETYPE",
+ "DP_UTF8",
+ "DP_FONT_VARIABLEWIDTH",
+ "DP_HALFLIFE_MAP",
+ "DP_HALFLIFE_MAP_CVAR",
+ "DP_HALFLIFE_SPRITE",
+ "DP_INPUTBUTTONS",
+ "DP_LIGHTSTYLE_STATICVALUE",
+ "DP_LITSPRITES",
+ "DP_LITSUPPORT",
+ "DP_MONSTERWALK",
+ "DP_MOVETYPEBOUNCEMISSILE",
+ "DP_MOVETYPEFLYWORLDONLY",
+ "DP_MOVETYPEFOLLOW",
+ "DP_NULL_MODEL",
+ "DP_QC_ASINACOSATANATAN2TAN",
+ "DP_QC_AUTOCVARS",
+ "DP_QC_CHANGEPITCH",
+ "DP_QC_CMD",
+ "DP_QC_COPYENTITY",
+ "DP_QC_CRC16",
+ "DP_QC_CVAR_DEFSTRING",
+ "DP_QC_CVAR_DESCRIPTION",
+ "DP_QC_CVAR_STRING",
+ "DP_QC_CVAR_TYPE",
+ "DP_QC_DIGEST",
+ "DP_QC_DIGEST_SHA256",
+ "DP_QC_EDICT_NUM",
+ "DP_QC_ENTITYDATA",
+ "DP_QC_ENTITYSTRING",
+ "DP_QC_ETOS",
+ "DP_QC_EXTRESPONSEPACKET",
+ "DP_QC_FINDCHAIN",
+ "DP_QC_FINDCHAINFLAGS",
+ "DP_QC_FINDCHAINFLOAT",
+ "DP_QC_FINDCHAIN_TOFIELD",
+ "DP_QC_FINDFLAGS",
+ "DP_QC_FINDFLOAT",
+ "DP_QC_FS_SEARCH",
+ "DP_QC_GETLIGHT",
+ "DP_QC_GETSURFACE",
+ "DP_QC_GETSURFACETRIANGLE",
+ "DP_QC_GETSURFACEPOINTATTRIBUTE",
+ "DP_QC_GETTAGINFO",
+ "DP_QC_GETTAGINFO_BONEPROPERTIES",
+ "DP_QC_GETTIME",
+ "DP_QC_GETTIME_CDTRACK",
+ "DP_QC_I18N",
+ "DP_QC_LOG",
+ "DP_QC_MINMAXBOUND",
+ "DP_QC_MULTIPLETEMPSTRINGS",
+ "DP_QC_NUM_FOR_EDICT",
+ "DP_QC_RANDOMVEC",
+ "DP_QC_SINCOSSQRTPOW",
+ "DP_QC_SPRINTF",
+ "DP_QC_STRFTIME",
+ "DP_QC_STRINGBUFFERS",
+ "DP_QC_STRINGBUFFERS_CVARLIST",
+ "DP_QC_STRINGBUFFERS_EXT_WIP",
+ "DP_QC_STRINGCOLORFUNCTIONS",
+ "DP_QC_STRING_CASE_FUNCTIONS",
+ "DP_QC_STRREPLACE",
+ "DP_QC_TOKENIZEBYSEPARATOR",
+ "DP_QC_TOKENIZE_CONSOLE",
+ "DP_QC_TRACEBOX",
+ "DP_QC_TRACETOSS",
+ "DP_QC_TRACE_MOVETYPE_HITMODEL",
+ "DP_QC_TRACE_MOVETYPE_WORLDONLY",
+ "DP_QC_UNLIMITEDTEMPSTRINGS",
+ "DP_QC_URI_ESCAPE",
+ "DP_QC_URI_GET",
+ "DP_QC_URI_POST",
+ "DP_QC_VECTOANGLES_WITH_ROLL",
+ "DP_QC_VECTORVECTORS",
+ "DP_QC_WHICHPACK",
+ "DP_QUAKE2_MODEL",
+ "DP_QUAKE2_SPRITE",
+ "DP_QUAKE3_MAP",
+ "DP_QUAKE3_MODEL",
+ "DP_REGISTERCVAR",
+ "DP_SKELETONOBJECTS",
+ "DP_SND_DIRECTIONLESSATTNNONE",
+ "DP_SND_FAKETRACKS",
+ "DP_SND_SOUND7_WIP1",
+ "DP_SND_SOUND7_WIP2",
+ "DP_SND_OGGVORBIS",
+ "DP_SND_SETPARAMS",
+ "DP_SND_STEREOWAV",
+ "DP_SND_GETSOUNDTIME",
+ "DP_VIDEO_DPV",
+ "DP_VIDEO_SUBTITLES",
+ "DP_SOLIDCORPSE",
+ "DP_SPRITE32",
+ "DP_SV_BOTCLIENT",
+ "DP_SV_BOUNCEFACTOR",
+ "DP_SV_CLIENTCAMERA",
+ "DP_SV_CLIENTCOLORS",
+ "DP_SV_CLIENTNAME",
+ "DP_SV_CMD",
+ "DP_SV_CUSTOMIZEENTITYFORCLIENT",
+ "DP_SV_DISABLECLIENTPREDICTION",
+ "DP_SV_DISCARDABLEDEMO",
+ "DP_SV_DRAWONLYTOCLIENT",
+ "DP_SV_DROPCLIENT",
+ "DP_SV_EFFECT",
+ "DP_SV_ENTITYCONTENTSTRANSITION",
+ "DP_SV_MODELFLAGS_AS_EFFECTS",
+ "DP_SV_MOVETYPESTEP_LANDEVENT",
+ "DP_SV_NETADDRESS",
+ "DP_SV_NODRAWTOCLIENT",
+ "DP_SV_ONENTITYNOSPAWNFUNCTION",
+ "DP_SV_ONENTITYPREPOSTSPAWNFUNCTION",
+ "DP_SV_PING",
+ "DP_SV_PING_PACKETLOSS",
+ "DP_SV_PLAYERPHYSICS",
+ "DP_PHYSICS_ODE",
+ "DP_SV_POINTPARTICLES",
+ "DP_SV_POINTSOUND",
+ "DP_SV_PRECACHEANYTIME",
+ "DP_SV_PRINT",
+ "DP_SV_PUNCHVECTOR",
+ "DP_SV_QCSTATUS",
+ "DP_SV_ROTATINGBMODEL",
+ "DP_SV_SETCOLOR",
+ "DP_SV_SHUTDOWN",
+ "DP_SV_SLOWMO",
+ "DP_SV_SPAWNFUNC_PREFIX",
+ "DP_SV_WRITEPICTURE",
+ "DP_SV_WRITEUNTERMINATEDSTRING",
+ "DP_TE_BLOOD",
+ "DP_TE_BLOODSHOWER",
+ "DP_TE_CUSTOMFLASH",
+ "DP_TE_EXPLOSIONRGB",
+ "DP_TE_FLAMEJET",
+ "DP_TE_PARTICLECUBE",
+ "DP_TE_PARTICLERAIN",
+ "DP_TE_PARTICLESNOW",
+ "DP_TE_PLASMABURN",
+ "DP_TE_QUADEFFECTS1",
+ "DP_TE_SMALLFLASH",
+ "DP_TE_SPARK",
+ "DP_TE_STANDARDEFFECTBUILTINS",
+ "DP_TRACE_HITCONTENTSMASK_SURFACEINFO"
+ "DP_USERMOVETYPES",
+ "DP_VIEWZOOM",
+ "EXT_BITSHIFT",
+ "FRIK_FILE",
+ "FTE_CSQC_SKELETONOBJECTS",
+ "FTE_QC_CHECKPVS",
+ "FTE_STRINGS",
+ "KRIMZON_SV_PARSECLIENTCOMMAND",
+ "NEH_CMD_PLAY2",
+ "NEH_RESTOREGAME",
+ "NEXUIZ_PLAYERMODEL",
+ "NXQ_GFX_LETTERBOX",
+ "PRYDON_CLIENTCURSOR",
+ "TENEBRAE_GFX_DLIGHTS",
+ "TW_SV_STEPCONTROL",
+ "ZQ_PAUSE",
++"EXT_WRATH",
++"EXT_NODEGRAPH",
+ "DP_RM_CLIPGROUP",
+ "DP_QC_FS_SEARCH_PACKFILE",
+ NULL
+ //"EXT_CSQC" // not ready yet
+ };
/*
=================