e.alpha = -1; // best way of hiding / showing the eaten player\r
e.aiment = e.eater; // follow the predator. Is automatically unset\r
\r
- /*e.cameraeffect_current = e.view_ofs_z * 2;\r
- e.cameraeffect_target = e.view_ofs_z / 2; // best positioning for the stomach model*/\r
-\r
Vore_CameraEffect_Set(e);\r
\r
// drop keys (KH) and flags (CTF) when we get swallowed\r
e.view_ofs_z = e.vore_oldview_ofs_z;\r
e.alpha = default_player_alpha; // best way of hiding / showing the eaten player\r
\r
- //e.view_ofs_z *= 2; // best positioning for the stomach model\r
-\r
// velocities\r
local vector oldforward, oldright, oldup;\r
oldforward = v_forward;\r
// prey disconnects or goes spectating while inside someone's belly:\r
if(self.eater.classname == "player")\r
{\r
- self.view_ofs_z += 25;\r
+ self.view_ofs_z = self.vore_oldview_ofs_z;\r
self.eater.stomach_load -= 1;\r
Vore_Weight_apply(self.eater);\r
self.eater = world;\r