--- /dev/null
- self.weapons = 0; //W_WeaponBit(WEP_PORTO);
+float autocvar_g_nexball_safepass_turnrate;
+float autocvar_g_nexball_safepass_maxdist;
+float autocvar_g_nexball_safepass_holdtime;
+float autocvar_g_nexball_viewmodel_scale;
+float autocvar_g_nexball_tackling;
+vector autocvar_g_nexball_viewmodel_offset;
+
+void basketball_touch();
+void football_touch();
+void ResetBall();
+#define NBM_NONE 0
+#define NBM_FOOTBALL 2
+#define NBM_BASKETBALL 4
+float nexball_mode;
+
+float OtherTeam(float t) //works only if there are two teams on the map!
+{
+ entity e;
+ e = find(world, classname, "nexball_team");
+ if(e.team == t)
+ e = find(e, classname, "nexball_team");
+ return e.team;
+}
+
+
+void LogNB(string mode, entity actor)
+{
+ string s;
+ if(!autocvar_sv_eventlog)
+ return;
+ s = strcat(":nexball:", mode);
+ if(actor != world)
+ s = strcat(s, ":", ftos(actor.playerid));
+ GameLogEcho(s);
+}
+
+void ball_restart(void)
+{
+ if(self.owner)
+ DropBall(self, self.owner.origin, '0 0 0');
+ ResetBall();
+}
+
+void nexball_setstatus(void)
+{
+ entity oldself;
+ self.items &~= IT_KEY1;
+ if(self.ballcarried)
+ {
+ if(self.ballcarried.teamtime && (self.ballcarried.teamtime < time))
+ {
+ bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n");
+ oldself = self;
+ self = self.ballcarried;
+ DropBall(self, self.owner.origin, '0 0 0');
+ ResetBall();
+ self = oldself;
+ }
+ else
+ self.items |= IT_KEY1;
+ }
+}
+
+void relocate_nexball(void)
+{
+ tracebox(self.origin, BALL_MINS, BALL_MAXS, self.origin, TRUE, self);
+ if(trace_startsolid)
+ {
+ vector o;
+ o = self.origin;
+ if(!move_out_of_solid(self))
+ objerror("could not get out of solid at all!");
+ print("^1NOTE: this map needs FIXING. ", self.classname, " at ", vtos(o - '0 0 1'));
+ print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
+ print(" ", ftos(self.origin_y - o_y));
+ print(" ", ftos(self.origin_z - o_z), "'\n");
+ self.origin = o;
+ }
+}
+
+void DropOwner(void)
+{
+ entity ownr;
+ ownr = self.owner;
+ DropBall(self, ownr.origin, ownr.velocity);
+ makevectors(ownr.v_angle_y * '0 1 0');
+ ownr.velocity += ('0 0 0.75' - v_forward) * 1000;
+ ownr.flags &~= FL_ONGROUND;
+}
+
+void GiveBall(entity plyr, entity ball)
+{
+ entity ownr;
+
+ if((ownr = ball.owner))
+ {
+ ownr.effects &~= autocvar_g_nexball_basketball_effects_default;
+ ownr.ballcarried = world;
+ if(ownr.metertime)
+ {
+ ownr.metertime = 0;
+ ownr.weaponentity.state = WS_READY;
+ }
+ WaypointSprite_Kill(ownr.waypointsprite_attachedforcarrier);
+ }
+ else
+ {
+ WaypointSprite_Kill(ball.waypointsprite_attachedforcarrier);
+ }
+
+ //setattachment(ball, plyr, "");
+ setorigin(ball, plyr.origin + plyr.view_ofs);
+
+ if(ball.team != plyr.team)
+ ball.teamtime = time + autocvar_g_nexball_basketball_delay_hold_forteam;
+
+ ball.owner = ball.pusher = plyr; //"owner" is set to the player carrying, "pusher" to the last player who touched it
+ ball.team = plyr.team;
+ plyr.ballcarried = ball;
+ ball.dropperid = plyr.playerid;
+
+ plyr.effects |= autocvar_g_nexball_basketball_effects_default;
+ ball.effects &~= autocvar_g_nexball_basketball_effects_default;
+
+ ball.velocity = '0 0 0';
+ ball.movetype = MOVETYPE_NONE;
+ ball.touch = SUB_Null;
+ ball.effects |= EF_NOSHADOW;
+ ball.scale = 1; // scale down.
+
+ WaypointSprite_AttachCarrier("nb-ball", plyr, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR);
+ WaypointSprite_UpdateRule(plyr.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+
+ if(autocvar_g_nexball_basketball_delay_hold)
+ {
+ ball.think = DropOwner;
+ ball.nextthink = time + autocvar_g_nexball_basketball_delay_hold;
+ }
+
+ ownr = self;
+ self = plyr;
+ self.weaponentity.weapons = self.weapons;
+ self.weaponentity.switchweapon = self.weapon;
+ self.weapons = W_WeaponBit(WEP_PORTO);
+ weapon_action(WEP_PORTO, WR_RESETPLAYER);
+ self.switchweapon = WEP_PORTO;
+ W_SwitchWeapon(WEP_PORTO);
+ self = ownr;
+}
+
+void DropBall(entity ball, vector org, vector vel)
+{
+ ball.effects |= autocvar_g_nexball_basketball_effects_default;
+ ball.effects &~= EF_NOSHADOW;
+ ball.owner.effects &~= autocvar_g_nexball_basketball_effects_default;
+
+ setattachment(ball, world, "");
+ setorigin(ball, org);
+ ball.movetype = MOVETYPE_BOUNCE;
+ ball.flags &~= FL_ONGROUND;
+ ball.scale = ball_scale;
+ ball.velocity = vel;
+ ball.ctf_droptime = time;
+ ball.touch = basketball_touch;
+ ball.think = ResetBall;
+ ball.nextthink = min(time + autocvar_g_nexball_delay_idle, ball.teamtime);
+
+ if(ball.owner.metertime)
+ {
+ ball.owner.metertime = 0;
+ ball.owner.weaponentity.state = WS_READY;
+ }
+
+ WaypointSprite_Kill(ball.owner.waypointsprite_attachedforcarrier);
+ WaypointSprite_Spawn("nb-ball", 0, 0, ball, '0 0 64', world, ball.team, ball, waypointsprite_attachedforcarrier, FALSE, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // no health bar please
+ WaypointSprite_UpdateRule(ball.waypointsprite_attachedforcarrier, 0, SPRITERULE_DEFAULT);
+
+ ball.owner.ballcarried = world;
+ ball.owner = world;
+}
+
+void InitBall(void)
+{
+ if(gameover) return;
+ self.flags &~= FL_ONGROUND;
+ self.movetype = MOVETYPE_BOUNCE;
+ if(self.classname == "nexball_basketball")
+ self.touch = basketball_touch;
+ else if(self.classname == "nexball_football")
+ self.touch = football_touch;
+ self.cnt = 0;
+ self.think = ResetBall;
+ self.nextthink = time + autocvar_g_nexball_delay_idle + 3;
+ self.teamtime = 0;
+ self.pusher = world;
+ self.team = FALSE;
+ sound(self, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NORM);
+ WaypointSprite_Ping(self.waypointsprite_attachedforcarrier);
+ LogNB("init", world);
+}
+
+void ResetBall(void)
+{
+ if(self.cnt < 2) // step 1
+ {
+ if(time == self.teamtime)
+ bprint("The ", ColoredTeamName(self.team), " held the ball for too long.\n");
+ self.touch = SUB_Null;
+ self.movetype = MOVETYPE_NOCLIP;
+ self.velocity = '0 0 0'; // just in case?
+ if(!self.cnt)
+ LogNB("resetidle", world);
+ self.cnt = 2;
+ self.nextthink = time;
+ }
+ else if(self.cnt < 4) // step 2 and 3
+ {
+// dprint("Step ", ftos(self.cnt), ": Calculated velocity: ", vtos(self.spawnorigin - self.origin), ", time: ", ftos(time), "\n");
+ self.velocity = (self.spawnorigin - self.origin) * (self.cnt - 1); // 1 or 0.5 second movement
+ self.nextthink = time + 0.5;
+ self.cnt += 1;
+ }
+ else // step 4
+ {
+// dprint("Step 4: time: ", ftos(time), "\n");
+ if(vlen(self.origin - self.spawnorigin) > 10) // should not happen anymore
+ dprint("The ball moved too far away from its spawn origin.\nOffset: ",
+ vtos(self.origin - self.spawnorigin), " Velocity: ", vtos(self.velocity), "\n");
+ self.velocity = '0 0 0';
+ setorigin(self, self.spawnorigin); // make sure it's positioned correctly anyway
+ self.movetype = MOVETYPE_NONE;
+ self.think = InitBall;
+ self.nextthink = max(time, game_starttime) + autocvar_g_nexball_delay_start;
+ }
+}
+
+void football_touch(void)
+{
+ if(other.solid == SOLID_BSP)
+ {
+ if(time > self.lastground + 0.1)
+ {
+ sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ self.lastground = time;
+ }
+ if(vlen(self.velocity) && !self.cnt)
+ self.nextthink = time + autocvar_g_nexball_delay_idle;
+ return;
+ }
+ if(other.classname != "player")
+ return;
+ if(other.health < 1)
+ return;
+ if(!self.cnt)
+ self.nextthink = time + autocvar_g_nexball_delay_idle;
+
+ self.pusher = other;
+ self.team = other.team;
+
+ if(autocvar_g_nexball_football_physics == -1) // MrBougo try 1, before decompiling Rev's original
+ {
+ if(vlen(other.velocity))
+ self.velocity = other.velocity * 1.5 + '0 0 1' * autocvar_g_nexball_football_boost_up;
+ }
+ else if(autocvar_g_nexball_football_physics == 1) // MrBougo's modded Rev style: partially independant of the height of the aiming point
+ {
+ makevectors(other.v_angle);
+ self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + '0 0 1' * autocvar_g_nexball_football_boost_up;
+ }
+ else if(autocvar_g_nexball_football_physics == 2) // 2nd mod try: totally independant. Really playable!
+ {
+ makevectors(other.v_angle_y * '0 1 0');
+ self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+ }
+ else // Revenant's original style (from the original mod's disassembly, acknowledged by Revenant)
+ {
+ makevectors(other.v_angle);
+ self.velocity = other.velocity + v_forward * autocvar_g_nexball_football_boost_forward + v_up * autocvar_g_nexball_football_boost_up;
+ }
+ self.avelocity = -250 * v_forward; // maybe there is a way to make it look better?
+}
+
+void basketball_touch(void)
+{
+ if(other.ballcarried)
+ {
+ football_touch();
+ return;
+ }
+ if(!self.cnt && other.classname == "player" && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_nexball_delay_collect))
+ {
+ if(other.health <= 0)
+ return;
+ LogNB("caught", other);
+ GiveBall(other, self);
+ }
+ else if(other.solid == SOLID_BSP)
+ {
+ sound(self, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NORM);
+ if(vlen(self.velocity) && !self.cnt)
+ self.nextthink = min(time + autocvar_g_nexball_delay_idle, self.teamtime);
+ }
+}
+
+void GoalTouch(void)
+{
+ entity ball;
+ float isclient, pscore, otherteam;
+ string pname;
+
+ if(gameover) return;
+ if((self.spawnflags & GOAL_TOUCHPLAYER) && other.ballcarried)
+ ball = other.ballcarried;
+ else
+ ball = other;
+ if(ball.classname != "nexball_basketball")
+ if(ball.classname != "nexball_football")
+ return;
+ if((!ball.pusher && self.team != GOAL_OUT) || ball.cnt)
+ return;
+ EXACTTRIGGER_TOUCH;
+
+
+ if(nb_teams == 2)
+ otherteam = OtherTeam(ball.team);
+
+ if((isclient = ball.pusher.flags & FL_CLIENT))
+ pname = ball.pusher.netname;
+ else
+ pname = "Someone (?)";
+
+ if(ball.team == self.team) //owngoal (regular goals)
+ {
+ LogNB("owngoal", ball.pusher);
+ bprint("Boo! ", pname, "^7 scored a goal against their own team!\n");
+ pscore = -1;
+ }
+ else if(self.team == GOAL_FAULT)
+ {
+ LogNB("fault", ball.pusher);
+ if(nb_teams == 2)
+ bprint(ColoredTeamName(otherteam), " gets a point due to ", pname, "^7's silliness.\n");
+ else
+ bprint(ColoredTeamName(ball.team), " loses a point due to ", pname, "^7's silliness.\n");
+ pscore = -1;
+ }
+ else if(self.team == GOAL_OUT)
+ {
+ LogNB("out", ball.pusher);
+ if((self.spawnflags & GOAL_TOUCHPLAYER) && ball.owner)
+ bprint(pname, "^7 went out of bounds.\n");
+ else
+ bprint("The ball was returned.\n");
+ pscore = 0;
+ }
+ else //score
+ {
+ LogNB(strcat("goal:", ftos(self.team)), ball.pusher);
+ bprint("Goaaaaal! ", pname, "^7 scored a point for the ", ColoredTeamName(ball.team), ".\n");
+ pscore = 1;
+ }
+
+ sound(ball, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
+
+ if(ball.team && pscore)
+ {
+ if(nb_teams == 2 && pscore < 0)
+ TeamScore_AddToTeam(otherteam, ST_NEXBALL_GOALS, -pscore);
+ else
+ TeamScore_AddToTeam(ball.team, ST_NEXBALL_GOALS, pscore);
+ }
+ if(isclient)
+ {
+ if(pscore > 0)
+ PlayerScore_Add(ball.pusher, SP_NEXBALL_GOALS, pscore);
+ else if(pscore < 0)
+ PlayerScore_Add(ball.pusher, SP_NEXBALL_FAULTS, -pscore);
+ }
+
+ if(ball.owner) // Happens on spawnflag GOAL_TOUCHPLAYER
+ DropBall(ball, ball.owner.origin, ball.owner.velocity);
+
+ WaypointSprite_Ping(ball.waypointsprite_attachedforcarrier);
+
+ ball.cnt = 1;
+ ball.think = ResetBall;
+ if(ball.classname == "nexball_basketball")
+ ball.touch = football_touch; // better than SUB_Null: football control until the ball gets reset
+ ball.nextthink = time + autocvar_g_nexball_delay_goal * (self.team != GOAL_OUT);
+}
+
+//=======================//
+// team ents //
+//=======================//
+void spawnfunc_nexball_team(void)
+{
+ if(!g_nexball)
+ {
+ remove(self);
+ return;
+ }
+ self.team = self.cnt + 1;
+}
+
+void nb_spawnteam(string teamname, float teamcolor)
+{
+ dprint("^2spawned team ", teamname, "\n");
+ entity e;
+ e = spawn();
+ e.classname = "nexball_team";
+ e.netname = teamname;
+ e.cnt = teamcolor;
+ e.team = e.cnt + 1;
+ nb_teams += 1;
+}
+
+void nb_spawnteams(void)
+{
+ float t_r, t_b, t_y, t_p;
+ entity e;
+ for(e = world; (e = find(e, classname, "nexball_goal"));)
+ {
+ switch(e.team)
+ {
+ case COLOR_TEAM1:
+ if(!t_r)
+ {
+ nb_spawnteam("Red", e.team-1) ;
+ t_r = 1;
+ }
+ break;
+ case COLOR_TEAM2:
+ if(!t_b)
+ {
+ nb_spawnteam("Blue", e.team-1) ;
+ t_b = 1;
+ }
+ break;
+ case COLOR_TEAM3:
+ if(!t_y)
+ {
+ nb_spawnteam("Yellow", e.team-1);
+ t_y = 1;
+ }
+ break;
+ case COLOR_TEAM4:
+ if(!t_p)
+ {
+ nb_spawnteam("Pink", e.team-1) ;
+ t_p = 1;
+ }
+ break;
+ }
+ }
+}
+
+void nb_delayedinit(void)
+{
+ if(find(world, classname, "nexball_team") == world)
+ nb_spawnteams();
+ ScoreRules_nexball(nb_teams);
+}
+
+
+//=======================//
+// spawnfuncs //
+//=======================//
+
+void SpawnBall(void)
+{
+ if(!g_nexball)
+ {
+ remove(self);
+ return;
+ }
+
+// balls += 4; // using the remaining bits to count balls will leave more than the max edict count, so it's fine
+
+ if(!self.model)
+ {
+ self.model = "models/nexball/ball.md3";
+ self.scale = 1.3;
+ }
+
+ precache_model(self.model);
+ setmodel(self, self.model);
+ setsize(self, BALL_MINS, BALL_MAXS);
+ ball_scale = self.scale;
+
+ relocate_nexball();
+ self.spawnorigin = self.origin;
+
+ self.effects = self.effects | EF_LOWPRECISION;
+
+ if(cvar(strcat("g_", self.classname, "_trail"))) //nexball_basketball :p
+ {
+ self.glow_color = autocvar_g_nexball_trail_color;
+ self.glow_trail = TRUE;
+ }
+
+ self.movetype = MOVETYPE_FLY;
+
+ if(!autocvar_g_nexball_sound_bounce)
+ self.noise = "";
+ else if(!self.noise)
+ self.noise = "sound/nexball/bounce.wav";
+ //bounce sound placeholder (FIXME)
+ if(!self.noise1)
+ self.noise1 = "sound/nexball/drop.wav";
+ //ball drop sound placeholder (FIXME)
+ if(!self.noise2)
+ self.noise2 = "sound/nexball/steal.wav";
+ //stealing sound placeholder (FIXME)
+ if(self.noise) precache_sound(self.noise);
+ precache_sound(self.noise1);
+ precache_sound(self.noise2);
+
+ WaypointSprite_AttachCarrier("nb-ball", self, RADARICON_FLAGCARRIER, BALL_SPRITECOLOR); // the ball's team is not set yet, no rule update needed
+
+ self.reset = ball_restart;
+ self.think = InitBall;
+ self.nextthink = game_starttime + autocvar_g_nexball_delay_start;
+}
+
+void spawnfunc_nexball_basketball(void)
+{
+ nexball_mode |= NBM_BASKETBALL;
+ self.classname = "nexball_basketball";
+ if not(balls & BALL_BASKET)
+ {
+ /*
+ CVTOV(g_nexball_basketball_effects_default);
+ CVTOV(g_nexball_basketball_delay_hold);
+ CVTOV(g_nexball_basketball_delay_hold_forteam);
+ CVTOV(g_nexball_basketball_teamsteal);
+ */
+ autocvar_g_nexball_basketball_effects_default = autocvar_g_nexball_basketball_effects_default & BALL_EFFECTMASK;
+ }
+ if(!self.effects)
+ self.effects = autocvar_g_nexball_basketball_effects_default;
+ self.solid = SOLID_TRIGGER;
+ balls |= BALL_BASKET;
+ self.bouncefactor = autocvar_g_nexball_basketball_bouncefactor;
+ self.bouncestop = autocvar_g_nexball_basketball_bouncestop;
+ SpawnBall();
+}
+
+void spawnfunc_nexball_football(void)
+{
+ nexball_mode |= NBM_FOOTBALL;
+ self.classname = "nexball_football";
+ self.solid = SOLID_TRIGGER;
+ balls |= BALL_FOOT;
+ self.bouncefactor = autocvar_g_nexball_football_bouncefactor;
+ self.bouncestop = autocvar_g_nexball_football_bouncestop;
+ SpawnBall();
+}
+
+void SpawnGoal(void)
+{
+ if(!g_nexball)
+ {
+ remove(self);
+ return;
+ }
+ EXACTTRIGGER_INIT;
+ self.classname = "nexball_goal";
+ if(!self.noise)
+ self.noise = "ctf/respawn.wav";
+ precache_sound(self.noise);
+ self.touch = GoalTouch;
+}
+
+void spawnfunc_nexball_redgoal(void)
+{
+ self.team = COLOR_TEAM1;
+ SpawnGoal();
+}
+void spawnfunc_nexball_bluegoal(void)
+{
+ self.team = COLOR_TEAM2;
+ SpawnGoal();
+}
+void spawnfunc_nexball_yellowgoal(void)
+{
+ self.team = COLOR_TEAM3;
+ SpawnGoal();
+}
+void spawnfunc_nexball_pinkgoal(void)
+{
+ self.team = COLOR_TEAM4;
+ SpawnGoal();
+}
+
+void spawnfunc_nexball_fault(void)
+{
+ self.team = GOAL_FAULT;
+ if(!self.noise)
+ self.noise = "misc/typehit.wav";
+ SpawnGoal();
+}
+
+void spawnfunc_nexball_out(void)
+{
+ self.team = GOAL_OUT;
+ if(!self.noise)
+ self.noise = "misc/typehit.wav";
+ SpawnGoal();
+}
+
+//
+//Spawnfuncs preserved for compatibility
+//
+
+void spawnfunc_ball(void)
+{
+ spawnfunc_nexball_football();
+}
+void spawnfunc_ball_football(void)
+{
+ spawnfunc_nexball_football();
+}
+void spawnfunc_ball_basketball(void)
+{
+ spawnfunc_nexball_basketball();
+}
+// The "red goal" is defended by blue team. A ball in there counts as a point for red.
+void spawnfunc_ball_redgoal(void)
+{
+ spawnfunc_nexball_bluegoal(); // I blame Revenant
+}
+void spawnfunc_ball_bluegoal(void)
+{
+ spawnfunc_nexball_redgoal(); // but he didn't mean to cause trouble :p
+}
+void spawnfunc_ball_fault(void)
+{
+ spawnfunc_nexball_fault();
+}
+void spawnfunc_ball_bound(void)
+{
+ spawnfunc_nexball_out();
+}
+
+//=======================//
+// Weapon code //
+//=======================//
+
+
+void W_Nexball_Think()
+{
+ //dprint("W_Nexball_Think\n");
+ //vector new_dir = steerlib_arrive(self.enemy.origin, 2500);
+ vector new_dir = normalize(self.enemy.origin - self.origin);
+ vector old_dir = normalize(self.velocity);
+ float _speed = vlen(self.velocity);
+ vector new_vel = normalize(old_dir + (new_dir * autocvar_g_nexball_safepass_turnrate)) * _speed;
+ //vector new_vel = (new_dir * autocvar_g_nexball_safepass_turnrate
+
+ self.velocity = new_vel;
+
+ self.nextthink = time;
+}
+
+void W_Nexball_Touch(void)
+{
+ entity ball, attacker;
+ attacker = self.owner;
+ //self.think = SUB_Null;
+ //self.enemy = world;
+
+ PROJECTILE_TOUCH;
+ if(attacker.team != other.team || autocvar_g_nexball_basketball_teamsteal)
+ if((ball = other.ballcarried) && (attacker.classname == "player"))
+ {
+ other.velocity = other.velocity + normalize(self.velocity) * other.damageforcescale * autocvar_g_balance_nexball_secondary_force;
+ other.flags &~= FL_ONGROUND;
+ if(!attacker.ballcarried)
+ {
+ LogNB("stole", attacker);
+ sound(other, CH_TRIGGER, ball.noise2, VOL_BASE, ATTN_NORM);
+
+ if(attacker.team == other.team && time > attacker.teamkill_complain)
+ {
+ attacker.teamkill_complain = time + 5;
+ attacker.teamkill_soundtime = time + 0.4;
+ attacker.teamkill_soundsource = other;
+ }
+
+ GiveBall(attacker, other.ballcarried);
+ }
+ }
+ remove(self);
+}
+
+void W_Nexball_Attack(float t)
+{
+ entity ball;
+ float mul, mi, ma;
+ if(!(ball = self.ballcarried))
+ return;
+
+ W_SetupShot(self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+ tracebox(w_shotorg, BALL_MINS, BALL_MAXS, w_shotorg, MOVE_WORLDONLY, world);
+ if(trace_startsolid)
+ {
+ if(self.metertime)
+ self.metertime = 0; // Shot failed, hide the power meter
+ return;
+ }
+
+ //Calculate multiplier
+ if(t < 0)
+ mul = 1;
+ else
+ {
+ mi = autocvar_g_nexball_basketball_meter_minpower;
+ ma = max(mi, autocvar_g_nexball_basketball_meter_maxpower); // avoid confusion
+ //One triangle wave period with 1 as max
+ mul = 2 * mod(t, g_nexball_meter_period) / g_nexball_meter_period;
+ if(mul > 1)
+ mul = 2 - mul;
+ mul = mi + (ma - mi) * mul; // range from the minimal power to the maximal power
+ }
+
+ DropBall(ball, w_shotorg, W_CalculateProjectileVelocity(self.velocity, w_shotdir * autocvar_g_balance_nexball_primary_speed * mul, FALSE));
+
+
+ //TODO: use the speed_up cvar too ??
+}
+
+void W_Nexball_Attack2(void)
+{
+ if(self.ballcarried.enemy)
+ {
+ entity _ball = self.ballcarried;
+ W_SetupShot(self, FALSE, 4, "nexball/shoot1.wav", CH_WEAPON_A, 0);
+ DropBall(_ball, w_shotorg, trigger_push_calculatevelocity(_ball.origin, _ball.enemy, 32));
+ _ball.think = W_Nexball_Think;
+ _ball.nextthink = time;
+ return;
+ }
+
+ if(!autocvar_g_nexball_tackling)
+ return;
+
+ entity missile;
+ if(!(balls & BALL_BASKET))
+ return;
+ W_SetupShot(self, FALSE, 2, "nexball/shoot2.wav", CH_WEAPON_A, 0);
+// pointparticles(particleeffectnum("grenadelauncher_muzzleflash"), w_shotorg, w_shotdir * 1000, 1);
+ missile = spawn();
+
+ missile.owner = self;
+ missile.classname = "ballstealer";
+
+ missile.movetype = MOVETYPE_FLY;
+ PROJECTILE_MAKETRIGGER(missile);
+
+ setmodel(missile, "models/elaser.mdl"); // precision set below
+ setsize(missile, '0 0 0', '0 0 0');
+ setorigin(missile, w_shotorg);
+
+ W_SetupProjectileVelocity(missile, autocvar_g_balance_nexball_secondary_speed, 0);
+ missile.angles = vectoangles(missile.velocity);
+ missile.touch = W_Nexball_Touch;
+ missile.think = SUB_Remove;
+ missile.nextthink = time + autocvar_g_balance_nexball_secondary_lifetime; //FIXME: use a distance instead?
+
+ missile.effects = EF_BRIGHTFIELD | EF_LOWPRECISION;
+ missile.flags = FL_PROJECTILE;
+}
+
+var const float() nullfunc;
+float ball_customize()
+{
+ if(!self.owner)
+ {
+ self.effects &~= EF_FLAME;
+ self.scale = 1;
+ self.customizeentityforclient = nullfunc;
+ return TRUE;
+ }
+
+ if(other == self.owner)
+ {
+ self.scale = autocvar_g_nexball_viewmodel_scale;
+ if(self.enemy)
+ self.effects |= EF_FLAME;
+ else
+ self.effects &~= EF_FLAME;
+ }
+ else
+ {
+ self.effects &~= EF_FLAME;
+ self.scale = 1;
+ }
+
+ return TRUE;
+}
+
+float w_nexball_weapon(float req)
+{
+ if(req == WR_THINK)
+ {
+ if(self.BUTTON_ATCK)
+ if(weapon_prepareattack(0, autocvar_g_balance_nexball_primary_refire))
+ if(autocvar_g_nexball_basketball_meter)
+ {
+ if(self.ballcarried && !self.metertime)
+ self.metertime = time;
+ else
+ weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
+ }
+ else
+ {
+ W_Nexball_Attack(-1);
+ weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
+ }
+ if(self.BUTTON_ATCK2)
+ if(weapon_prepareattack(1, autocvar_g_balance_nexball_secondary_refire))
+ {
+ W_Nexball_Attack2();
+ weapon_thinkf(WFRAME_FIRE2, autocvar_g_balance_nexball_secondary_animtime, w_ready);
+ }
+
+ if(!self.BUTTON_ATCK && self.metertime && self.ballcarried)
+ {
+ W_Nexball_Attack(time - self.metertime);
+ // DropBall or stealing will set metertime back to 0
+ weapon_thinkf(WFRAME_FIRE1, autocvar_g_balance_nexball_primary_animtime, w_ready);
+ }
+ }
+ else if(req == WR_PRECACHE)
+ {
+ precache_model("models/weapons/g_porto.md3");
+ precache_model("models/weapons/v_porto.md3");
+ precache_model("models/weapons/h_porto.iqm");
+ precache_model("models/elaser.mdl");
+ precache_sound("nexball/shoot1.wav");
+ precache_sound("nexball/shoot2.wav");
+ precache_sound("misc/typehit.wav");
+ }
+ else if(req == WR_SETUP)
+ weapon_setup(WEP_PORTO);
+ else if(req == WR_SUICIDEMESSAGE)
+ {
+ w_deathtypestring = "is a weirdo";
+ }
+ else if(req == WR_KILLMESSAGE)
+ {
+ w_deathtypestring = "got killed by #'s black magic";
+ }
+ // No need to check WR_CHECKAMMO* or WR_AIM, it should always return TRUE
+ return TRUE;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_BallDrop)
+{
+ if(self.ballcarried && g_nexball)
+ DropBall(self.ballcarried, self.origin, self.velocity);
+
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsString)
+{
+ ret_string = strcat(ret_string, ":NB");
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_BuildMutatorsPrettyString)
+{
+ ret_string = strcat(ret_string, ", NexBall");
+ return 0;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_PlayerPreThink)
+{
+ makevectors(self.v_angle);
+ if(nexball_mode & NBM_BASKETBALL)
+ {
+ if(self.ballcarried)
+ {
+ // 'view ball'
+ self.ballcarried.velocity = self.velocity;
+ self.ballcarried.customizeentityforclient = ball_customize;
+
+ setorigin(self.ballcarried, self.origin + self.view_ofs +
+ v_forward * autocvar_g_nexball_viewmodel_offset_x +
+ v_right * autocvar_g_nexball_viewmodel_offset_y +
+ v_up * autocvar_g_nexball_viewmodel_offset_z);
+
+ // 'safe passing'
+ if(autocvar_g_nexball_safepass_maxdist)
+ {
+ if(self.ballcarried.wait < time && self.ballcarried.enemy)
+ {
+ //centerprint(self, sprintf("Lost lock on %s", self.ballcarried.enemy.netname));
+ self.ballcarried.enemy = world;
+ }
+
+
+ //tracebox(self.origin + self.view_ofs, '-2 -2 -2', '2 2 2', self.origin + self.view_ofs + v_forward * autocvar_g_nexball_safepass_maxdist);
+ crosshair_trace(self);
+ if( trace_ent &&
+ trace_ent.flags & FL_CLIENT &&
+ trace_ent.deadflag == DEAD_NO &&
+ trace_ent.team == self.team &&
+ vlen(trace_ent.origin - self.origin) <= autocvar_g_nexball_safepass_maxdist )
+ {
+
+ //if(self.ballcarried.enemy != trace_ent)
+ // centerprint(self, sprintf("Locked to %s", trace_ent.netname));
+ self.ballcarried.enemy = trace_ent;
+ self.ballcarried.wait = time + autocvar_g_nexball_safepass_holdtime;
+
+
+ }
+ }
+ }
+ else
+ {
+ if(self.weaponentity.weapons)
+ {
+ self.weapons = self.weaponentity.weapons;
+ weapon_action(WEP_PORTO, WR_RESETPLAYER);
+ self.switchweapon = self.weaponentity.switchweapon;
+ W_SwitchWeapon(self.switchweapon);
+
+ self.weaponentity.weapons = 0;
+ }
+ }
+
+ }
+ return FALSE;
+}
+
+MUTATOR_HOOKFUNCTION(nexball_PlayerSpawn)
+{
+ self.weaponentity.weapons = 0;
+
+ if(nexball_mode & NBM_BASKETBALL)
+ self.weapons |= W_WeaponBit(WEP_PORTO);
+ else
++ self.weapons = 0; // W_WeaponBit(WEP_PORTO);
+
+ return FALSE;
+}
+
+MUTATOR_DEFINITION(gamemode_nexball)
+{
+ MUTATOR_HOOK(PlayerDies, nexball_BallDrop, CBC_ORDER_ANY);
+ MUTATOR_HOOK(MakePlayerObserver, nexball_BallDrop, CBC_ORDER_ANY);
+ MUTATOR_HOOK(ClientDisconnect, nexball_BallDrop, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsPrettyString, nexball_BuildMutatorsPrettyString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(BuildMutatorsString, nexball_BuildMutatorsString, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerSpawn, nexball_PlayerSpawn, CBC_ORDER_ANY);
+ MUTATOR_HOOK(PlayerPreThink, nexball_PlayerPreThink, CBC_ORDER_ANY);
+
+ MUTATOR_ONADD
+ {
+ g_nexball = 1;
+ g_nexball_meter_period = autocvar_g_nexball_meter_period;
+ if(g_nexball_meter_period <= 0)
+ g_nexball_meter_period = 2; // avoid division by zero etc. due to silly users
+ g_nexball_meter_period = rint(g_nexball_meter_period * 32) / 32; //Round to 1/32ths to send as a byte multiplied by 32
+ addstat(STAT_NB_METERSTART, AS_FLOAT, metertime);
+
+ // General settings
+ /*
+ CVTOV(g_nexball_football_boost_forward); //100
+ CVTOV(g_nexball_football_boost_up); //200
+ CVTOV(g_nexball_delay_idle); //10
+ CVTOV(g_nexball_football_physics); //0
+ */
+ radar_showennemies = autocvar_g_nexball_radar_showallplayers;
+
+ InitializeEntity(world, nb_delayedinit, INITPRIO_GAMETYPE);
+ }
+
+ return 0;
+}