precache_sound ("weapons/crylink_fire.wav");
precache_sound ("weapons/crylink_fire2.wav");
precache_sound ("weapons/crylink_linkjoin.wav");
+ precache_sound ("weapons/reload.wav");
}
else if (req == WR_SETUP)
{
precache_sound ("weapons/electro_fire2.wav");
precache_sound ("weapons/electro_impact.wav");
precache_sound ("weapons/electro_impact_combo.wav");
+ precache_sound ("weapons/reload.wav");
if(autocvar_g_balance_electro_lightning)
{
precache_sound ("weapons/lgbeam_fire.wav");
precache_sound ("weapons/fireball_fire.wav");
precache_sound ("weapons/fireball_fire2.wav");
precache_sound ("weapons/fireball_prefire2.wav");
+ precache_sound ("weapons/reload.wav");
}
else if (req == WR_SETUP)
{
precache_sound ("weapons/grenade_bounce6.wav");
precache_sound ("weapons/grenade_stick.wav");
precache_sound ("weapons/grenade_fire.wav");
+ precache_sound ("weapons/reload.wav");
}
else if (req == WR_SETUP)
{
precache_model ("models/weapons/v_hagar.md3");
precache_model ("models/weapons/h_hagar.iqm");
precache_sound ("weapons/hagar_fire.wav");
+ precache_sound ("weapons/reload.wav");
}
else if (req == WR_SETUP)
{
precache_model ("models/weapons/v_hlac.md3");
precache_model ("models/weapons/h_hlac.iqm");
precache_sound ("weapons/lasergun_fire.wav");
+ precache_sound ("weapons/reload.wav");
}
else if (req == WR_SETUP)
precache_model ("models/weapons/h_laser.iqm");
precache_sound ("weapons/lasergun_fire.wav");
precache_sound ("weapons/gauntlet_fire.wav");
+ precache_sound ("weapons/reload.wav");
}
else if (req == WR_SETUP)
{
precache_sound ("weapons/mine_fire.wav");
precache_sound ("weapons/mine_stick.wav");
precache_sound ("weapons/mine_trigger.wav");
+ precache_sound ("weapons/reload.wav");
}
else if (req == WR_SETUP)
{
precache_sound ("weapons/nexwhoosh1.wav");
precache_sound ("weapons/nexwhoosh2.wav");
precache_sound ("weapons/nexwhoosh3.wav");
+ precache_sound ("weapons/reload.wav");
w_laser(WR_PRECACHE);
}
else if (req == WR_SETUP)
{
self.clip_load = max(autocvar_g_balance_nex_secondary_ammo, self.clip_load - autocvar_g_balance_nex_secondary_ammo * dt);
}
+ self.nex_load = self.clip_load;
}
else
{
precache_sound ("weapons/nexwhoosh1.wav");
precache_sound ("weapons/nexwhoosh2.wav");
precache_sound ("weapons/nexwhoosh3.wav");
+ precache_sound ("weapons/reload.wav");
}
else if (req == WR_SETUP)
{
precache_sound ("weapons/rocket_det.wav");
precache_sound ("weapons/rocket_fire.wav");
precache_sound ("weapons/rocket_mode.wav");
+ precache_sound ("weapons/reload.wav");
}
else if (req == WR_SETUP)
{
precache_sound ("weapons/tag_fire.wav");
precache_sound ("weapons/flac_fire.wav");
precache_sound ("weapons/seeker_fire.wav");
+ precache_sound ("weapons/reload.wav");
}
else if (req == WR_SETUP)
{
precache_model ("models/weapons/v_uzi.md3");
precache_model ("models/weapons/h_uzi.iqm");
precache_sound ("weapons/uzi_fire.wav");
+ precache_sound ("weapons/reload.wav");
}
else if (req == WR_SETUP)
{