continue;
cscale = rtlight->corona * r_coronas.value* 0.25f;
scale = rtlight->radius * rtlight->coronasizescale;
- if (VectorDistance2(rtlight->shadoworigin, r_view.origin) < 32.0f * 32.0f)
+ if (VectorDistance2(rtlight->shadoworigin, r_view.origin) < 16.0f * 16.0f)
continue;
if (CL_Move(rtlight->shadoworigin, vec3_origin, vec3_origin, r_view.origin, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false).fraction < 1)
continue;
continue;
if (rtlight->corona <= 0)
continue;
- if (VectorDistance2(rtlight->shadoworigin, r_view.origin) < 16.0f * 16.0f)
+ if (VectorDistance2(rtlight->shadoworigin, r_view.origin) < 32.0f * 32.0f)
continue;
if (gl_flashblend.integer)
{