// generate ushort elements array if possible
if (loadmodel->surfmesh.num_vertices <= 65536)
- {
loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
+ if (loadmodel->surfmesh.data_element3s)
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
// load the frames
loadmodel->animscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
// generate ushort elements array if possible
if (loadmodel->surfmesh.num_vertices <= 65536)
- {
loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
+ if (loadmodel->surfmesh.data_element3s)
for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
// load the frames
datapointer = (base + LittleLong(pinmodel->ofs_frames));
loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
loadmodel->surfmesh.data_morphmd3vertex = (md3vertex_t *)data;data += meshvertices * loadmodel->numframes * sizeof(md3vertex_t);
if (meshvertices <= 65536)
- {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
- for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
- loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
meshvertices = 0;
meshtriangles = 0;
Mod_ValidateElements(loadmodel->surfmesh.data_element3i + surface->num_firsttriangle * 3, surface->num_triangles, surface->num_firstvertex, surface->num_vertices, __FILE__, __LINE__);
}
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
Mod_Alias_MorphMesh_CompileFrames();
Mod_Alias_CalculateBoundingBox();
loadmodel->data_poses = (float *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(float[12]);
loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
if (loadmodel->surfmesh.num_vertices <= 65536)
- {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
- for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
- loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
//zymlump_t lump_poses; // float pose[numposes][numbones][3][4]; // animation data
poses = (float *) (pheader->lump_poses.start + pbase);
Mod_MakeSortedSurfaces(loadmodel);
// compute all the mesh information that was not loaded from the file
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
Mod_BuildBaseBonePoses();
Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
if (meshvertices <= 65536)
- {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
- for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
- loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
for (i = 0;i < loadmodel->numskins;i++)
{
Mod_MakeSortedSurfaces(loadmodel);
// compute all the mesh information that was not loaded from the file
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
Mod_BuildBaseBonePoses();
Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
if (loadmodel->surfmesh.num_vertices <= 65536)
- {
loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
- for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
- loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
for (i = 0;i < loadmodel->numskins;i++)
{
// compute all the mesh information that was not loaded from the file
// TODO: honor smoothing groups somehow?
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
Mod_BuildBaseBonePoses();
Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
}
-
-void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
-{
-#if 0
- const char *textbase = (char *)buffer, *text = textbase;
- char *s;
- char *argv[512];
- char line[1024];
- char materialname[MAX_QPATH];
- int j, index1, index2, index3, first, prev, index;
- int argc;
- int linelen;
- int numtriangles = 0;
- int maxtriangles = 32768;
- int *element3i = Mem_Alloc(tempmempool, maxtriangles * sizeof(int[3]));
- int *oldelement3i;
- int numsurfaces = 0;
- int maxsurfaces = 0;
- msurface_t *surfaces = NULL;
- int linenumber = 0;
- int hashindex;
- float *v, *vt, *vn;
- float *oldv, *oldvt, *oldvn;
- int maxv = 65536, numv = 1;
- int maxvt = 65536, numvt = 1;
- int maxvn = 65536, numvn = 1;
- int maxverthash = 65536, numverthash = 0;
- int numhashindex = 65536;
- struct objverthash_s
- {
- struct objverthash_s *next;
- int s;
- int v;
- int vt;
- int vn;
- }
- *hash, **verthash = Mem_Alloc(tempmempool, numhashindex * sizeof(*verthash)), *verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata)), *oldverthashdata;
- skinfile_t *skinfiles;
-
- dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
-
- skinfiles = Mod_LoadSkinFiles();
-
- loadmodel->modeldatatypestring = "OBJ";
-
- loadmodel->type = mod_alias;
- loadmodel->AnimateVertices = NULL;
- loadmodel->DrawSky = NULL;
- loadmodel->DrawAddWaterPlanes = NULL;
- loadmodel->Draw = R_Q1BSP_Draw;
- loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
- loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
- loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
- loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
- loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
- loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
- loadmodel->DrawLight = R_Q1BSP_DrawLight;
- loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
- loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
- loadmodel->PointSuperContents = NULL;
-
- // parse the OBJ text now
- for(;;)
- {
- if (!*text)
- break;
- linenumber++;
- linelen = 0;
- for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
- line[linelen] = text[linelen];
- line[linelen] = 0;
- for (argc = 0;argc < (int)(sizeof(argv)/sizeof(argv[0]));argc++)
- argv[argc] = "";
- argc = 0;
- s = line;
- while (*s == ' ' || *s == '\t')
- s++;
- while (*s)
- {
- argv[argc++] = s;
- while (*s > ' ')
- s++;
- if (!*s)
- break;
- *s++ = 0;
- while (*s == ' ' || *s == '\t')
- s++;
- }
- if (!argc)
- continue;
- if (argv[0][0] == '#')
- continue;
- if (!strcmp(argv[0], "v"))
- {
- if (maxv <= numv)
- {
- maxv *= 2;
- oldv = v;
- v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
- if (oldv)
- {
- memcpy(v, oldv, numv * sizeof(float[3]));
- Mem_Free(oldv);
- }
- }
- v[numv*3+0] = atof(argv[1]);
- v[numv*3+1] = atof(argv[2]);
- v[numv*3+2] = atof(argv[3]);
- numv++;
- }
- else if (!strcmp(argv[0], "vt"))
- {
- if (maxvt <= numvt)
- {
- maxvt *= 2;
- oldvt = vt;
- vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
- if (oldvt)
- {
- memcpy(vt, oldvt, numvt * sizeof(float[2]));
- Mem_Free(oldvt);
- }
- }
- vt[numvt*2+0] = atof(argv[1]);
- vt[numvt*2+1] = atof(argv[2]);
- numvt++;
- }
- else if (!strcmp(argv[0], "vn"))
- {
- if (maxvn <= numvn)
- {
- maxvn *= 2;
- oldvn = vn;
- vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
- if (oldvn)
- {
- memcpy(vn, oldvn, numvn * sizeof(float[3]));
- Mem_Free(oldvn);
- }
- }
- vn[numvn*3+0] = atof(argv[1]);
- vn[numvn*3+1] = atof(argv[2]);
- vn[numvn*3+2] = atof(argv[3]);
- numvn++;
- }
- else if (!strcmp(argv[0], "f"))
- {
- if (!surface)
- {
- if (maxsurfaces <= numsurfaces)
- {
- maxsurfaces++;
- oldsurfaces = surfaces;
- surfaces = Mem_Alloc(tempmempool, maxsurfaces * sizeof(*surfaces));
- if (oldsurfaces)
- {
- memcpy(surfaces, oldsurfaces, numsurfaces * sizeof(*surfaces));
- Mem_Free(oldsurfaces);
- }
- }
- surface = surfaces + numsurfaces++;
- surface->
- }
- for (j = 1;j < argc;j++)
- {
- index1 = atoi(argv[j]);
- while(argv[j][0] && argv[j][0] != '/')
- argv[j]++;
- if (argv[j][0])
- argv[j]++;
- if (index1 < 0)
- index1 = numv + 1 - index1;
- index2 = atoi(argv[j]);
- if (index2 < 0)
- index2 = numvt + 1 - index2;
- while(argv[j][0] && argv[j][0] != '/')
- argv[j]++;
- if (argv[j][0])
- argv[j]++;
- index3 = atoi(argv[j]);
- if (index3 < 0)
- index3 = numvn + 1 - index3;
- hashindex = (index1 + index2 * 3571 + index3 * 42589) & (numhashindex - 1);
- for (hash = verthash[hashindex];hash;hash = hash->next)
- if (hash->surface == numsurfaces-1 && hash->v == index1 && hash->vt == index2 && hash->vn == index3)
- break;
- if (!hash)
- {
- if (maxverthash <= numverthash)
- {
- maxverthash *= 2;
- oldverthashdata = verthashdata;
- verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata));
- if (oldverthashdata)
- {
- memcpy(verthashdata, oldverthashdata, numverthash * sizeof(*verthashdata));
- Mem_Free(oldverthashdata);
- }
- }
- hash = verthashdata + numverthash++;
- hash->next = verthash[hashindex];
- hash->s = numsurfaces;
- hash->v = index1;
- hash->vt = index2;
- hash->vn = index3;
- verthash[hashindex] = hash;
- }
- index = (int)((size_t)(hash - verthashdata));
- if (j == 1)
- first = index;
- else if (j >= 3)
- {
- if (maxtriangles <= numtriangles)
- {
- maxtriangles *= 2;
- oldelement3i = element3i;
- element3i = Mem_Alloc(tempmempool, numtriangles * sizeof(int[3]));
- if (oldelement3i)
- {
- memcpy(element3i, oldelement3i, numtriangles * sizeof(int[3]));
- Mem_Free(oldelement3i);
- }
- }
- element3i[numtriangles*3+0] = first;
- element3i[numtriangles*3+1] = prev;
- element3i[numtriangles*3+2] = index;
- numtriangles++;
- }
- prev = index;
- }
- }
- else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
- surface = NULL;
- else if (!!strcmp(argv[0], "usemtl"))
- {
- surface = NULL;
- strlcpy(materialname, argv[1], sizeof(materialname);
- }
- text += linelen;
- if (*text == '\r')
- text++;
- if (*text == '\n')
- text++;
- }
-
- if (skinfiles)
- Mod_FreeSkinFiles(skinfiles);
-
- // now that we have the OBJ data loaded as-is, we can convert it
- loadmodel->numskins = LittleLong(pinmodel->num_skins);
- numxyz = LittleLong(pinmodel->num_xyz);
- numst = LittleLong(pinmodel->num_st);
- loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
- loadmodel->numframes = LittleLong(pinmodel->num_frames);
- loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
- loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
- skinwidth = LittleLong(pinmodel->skinwidth);
- skinheight = LittleLong(pinmodel->skinheight);
- iskinwidth = 1.0f / skinwidth;
- iskinheight = 1.0f / skinheight;
-
- loadmodel->num_surfaces = 1;
- loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
- loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
- loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
- loadmodel->sortedmodelsurfaces[0] = 0;
- loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
- loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
- loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
- loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
-
- loadmodel->synctype = ST_RAND;
-
- // load the skins
- inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
- skinfiles = Mod_LoadSkinFiles();
- if (skinfiles)
- {
- loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
- loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
- Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
- Mod_FreeSkinFiles(skinfiles);
- }
- else if (loadmodel->numskins)
- {
- // skins found (most likely not a player model)
- loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
- loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
- for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
- Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS);
- }
- else
- {
- // no skins (most likely a player model)
- loadmodel->numskins = 1;
- loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
- loadmodel->num_texturesperskin = loadmodel->num_surfaces;
- loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
- Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
- }
-
- loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
- for (i = 0;i < loadmodel->numskins;i++)
- {
- loadmodel->skinscenes[i].firstframe = i;
- loadmodel->skinscenes[i].framecount = 1;
- loadmodel->skinscenes[i].loop = true;
- loadmodel->skinscenes[i].framerate = 10;
- }
-
- // load the triangles and stvert data
- inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
- intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
- md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
- md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
- // swap the triangle list
- loadmodel->surfmesh.num_vertices = 0;
- for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
- {
- for (j = 0;j < 3;j++)
- {
- xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
- st = (unsigned short) LittleShort (intri[i].index_st[j]);
- if (xyz >= numxyz)
- {
- Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
- xyz = 0;
- }
- if (st >= numst)
- {
- Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
- st = 0;
- }
- hashindex = (xyz * 256 + st) & 65535;
- for (hash = md2verthash[hashindex];hash;hash = hash->next)
- if (hash->xyz == xyz && hash->st == st)
- break;
- if (hash == NULL)
- {
- hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
- hash->xyz = xyz;
- hash->st = st;
- hash->next = md2verthash[hashindex];
- md2verthash[hashindex] = hash;
- }
- loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
- }
- }
-
- vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
- data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
- loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
- loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
- for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
- {
- int sts, stt;
- hash = md2verthashdata + i;
- vertremap[i] = hash->xyz;
- sts = LittleShort(inst[hash->st*2+0]);
- stt = LittleShort(inst[hash->st*2+1]);
- if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
- {
- Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
- sts = 0;
- stt = 0;
- }
- loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
- loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
- }
-
- Mem_Free(md2verthash);
- Mem_Free(md2verthashdata);
-
- // generate ushort elements array if possible
- if (loadmodel->surfmesh.num_vertices <= 65536)
- {
- loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
- for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
- loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
- }
-
- // load the frames
- datapointer = (base + LittleLong(pinmodel->ofs_frames));
- for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
- {
- int k;
- trivertx_t *v;
- trivertx_t *out;
- pinframe = (md2frame_t *)datapointer;
- datapointer += sizeof(md2frame_t);
- // store the frame scale/translate into the appropriate array
- for (j = 0;j < 3;j++)
- {
- loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
- loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
- }
- // convert the vertices
- v = (trivertx_t *)datapointer;
- out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
- for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
- out[k] = v[vertremap[k]];
- datapointer += numxyz * sizeof(trivertx_t);
-
- strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
- loadmodel->animscenes[i].firstframe = i;
- loadmodel->animscenes[i].framecount = 1;
- loadmodel->animscenes[i].framerate = 10;
- loadmodel->animscenes[i].loop = true;
- }
-
- Mem_Free(vertremap);
-
- Mod_MakeSortedSurfaces(loadmodel);
- Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
- Mod_Alias_CalculateBoundingBox();
- Mod_Alias_MorphMesh_CompileFrames();
-
- surface = loadmodel->data_surfaces;
- surface->texture = loadmodel->data_textures;
- surface->num_firsttriangle = 0;
- surface->num_triangles = loadmodel->surfmesh.num_triangles;
- surface->num_firstvertex = 0;
- surface->num_vertices = loadmodel->surfmesh.num_vertices;
-
- loadmodel->surfmesh.isanimated = false;
-#endif
-}
Host_Error("Mod_MAP_Load: not yet implemented");
}
+typedef struct objvertex_s
+{
+ float v[3];
+ float vt[2];
+ float vn[3];
+}
+objvertex_t;
+
+typedef struct objtriangle_s
+{
+ objvertex_t vertex[3];
+ int textureindex;
+}
+objtriangle_t;
+
+void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
+{
+#if 0
+ const char *textbase = (char *)buffer, *text = textbase;
+ char *s;
+ char *argv[512];
+ char line[1024];
+ char materialname[MAX_QPATH];
+ int j, index1, index2, index3, first, prev, index;
+ int argc;
+ int linelen;
+ int numtriangles = 0;
+ int maxtriangles = 131072;
+ objtriangle_t *triangles = Mem_Alloc(tempmempool, maxtriangles * sizeof(*triangles));
+ int linenumber = 0;
+ int maxtextures = 256, numtextures = 0, textureindex = 0;
+ int maxv = 1024, numv = 0;
+ int maxvt = 1024, numvt = 0;
+ int maxvn = 1024, numvn = 0;
+ char **texturenames;
+ float *v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
+ float *vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
+ float *vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
+ objvertex_t vfirst, vprev, vcurrent;
+#if 0
+ int hashindex;
+ int maxverthash = 65536, numverthash = 0;
+ int numhashindex = 65536;
+ struct objverthash_s
+ {
+ struct objverthash_s *next;
+ int s;
+ int v;
+ int vt;
+ int vn;
+ }
+ *hash, **verthash = Mem_Alloc(tempmempool, numhashindex * sizeof(*verthash)), *verthashdata = Mem_Alloc(tempmempool, maxverthash * sizeof(*verthashdata)), *oldverthashdata;
+#endif
+
+ dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
+
+ loadmodel->modeldatatypestring = "OBJ";
+
+ loadmodel->type = mod_obj;
+ loadmodel->soundfromcenter = true;
+ loadmodel->TraceBox = Mod_OBJ_TraceBox;
+ loadmodel->TraceLine = Mod_OBJ_TraceLine;
+ loadmodel->TracePoint = Mod_OBJ_TracePoint;
+ loadmodel->PointSuperContents = Mod_OBJ_PointSuperContents;
+ loadmodel->brush.TraceLineOfSight = Mod_OBJ_TraceLineOfSight;
+ loadmodel->brush.SuperContentsFromNativeContents = Mod_OBJ_SuperContentsFromNativeContents;
+ loadmodel->brush.NativeContentsFromSuperContents = Mod_OBJ_NativeContentsFromSuperContents;
+ loadmodel->brush.GetPVS = Mod_OBJ_GetPVS;
+ loadmodel->brush.FatPVS = Mod_OBJ_FatPVS;
+ loadmodel->brush.BoxTouchingPVS = Mod_OBJ_BoxTouchingPVS;
+ loadmodel->brush.BoxTouchingLeafPVS = Mod_OBJ_BoxTouchingLeafPVS;
+ loadmodel->brush.BoxTouchingVisibleLeafs = Mod_OBJ_BoxTouchingVisibleLeafs;
+ loadmodel->brush.FindBoxClusters = Mod_OBJ_FindBoxClusters;
+ loadmodel->brush.LightPoint = Mod_OBJ_LightPoint;
+ loadmodel->brush.FindNonSolidLocation = Mod_OBJ_FindNonSolidLocation;
+ loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
+ loadmodel->brush.RoundUpToHullSize = NULL;
+ loadmodel->brush.PointInLeaf = Mod_OBJ_PointInLeaf;
+ loadmodel->Draw = R_Q1BSP_Draw;
+ loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+ loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+ loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
+ loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+ loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
+ loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+ loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+ loadmodel->DrawLight = R_Q1BSP_DrawLight;
+
+ // parse the OBJ text now
+ for(;;)
+ {
+ if (!*text)
+ break;
+ linenumber++;
+ linelen = 0;
+ for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
+ line[linelen] = text[linelen];
+ line[linelen] = 0;
+ for (argc = 0;argc < (int)(sizeof(argv)/sizeof(argv[0]));argc++)
+ argv[argc] = "";
+ argc = 0;
+ s = line;
+ while (*s == ' ' || *s == '\t')
+ s++;
+ while (*s)
+ {
+ argv[argc++] = s;
+ while (*s > ' ')
+ s++;
+ if (!*s)
+ break;
+ *s++ = 0;
+ while (*s == ' ' || *s == '\t')
+ s++;
+ }
+ if (!argc)
+ continue;
+ if (argv[0][0] == '#')
+ continue;
+ if (!strcmp(argv[0], "v"))
+ {
+ if (maxv <= numv)
+ {
+ float *oldv = v;
+ maxv *= 2;
+ v = Mem_Alloc(tempmempool, maxv * sizeof(float[3]));
+ if (oldv)
+ {
+ memcpy(v, oldv, numv * sizeof(float[3]));
+ Mem_Free(oldv);
+ }
+ }
+ v[numv*3+0] = atof(argv[1]);
+ v[numv*3+1] = atof(argv[2]);
+ v[numv*3+2] = atof(argv[3]);
+ numv++;
+ }
+ else if (!strcmp(argv[0], "vt"))
+ {
+ if (maxvt <= numvt)
+ {
+ float *oldvt = vt;
+ maxvt *= 2;
+ vt = Mem_Alloc(tempmempool, maxvt * sizeof(float[2]));
+ if (oldvt)
+ {
+ memcpy(vt, oldvt, numvt * sizeof(float[2]));
+ Mem_Free(oldvt);
+ }
+ }
+ vt[numvt*2+0] = atof(argv[1]);
+ vt[numvt*2+1] = atof(argv[2]);
+ numvt++;
+ }
+ else if (!strcmp(argv[0], "vn"))
+ {
+ if (maxvn <= numvn)
+ {
+ float *oldvn = vn;
+ maxvn *= 2;
+ vn = Mem_Alloc(tempmempool, maxvn * sizeof(float[3]));
+ if (oldvn)
+ {
+ memcpy(vn, oldvn, numvn * sizeof(float[3]));
+ Mem_Free(oldvn);
+ }
+ }
+ vn[numvn*3+0] = atof(argv[1]);
+ vn[numvn*3+1] = atof(argv[2]);
+ vn[numvn*3+2] = atof(argv[3]);
+ numvn++;
+ }
+ else if (!strcmp(argv[0], "f"))
+ {
+ for (j = 1;j < argc;j++)
+ {
+ index1 = atoi(argv[j]);
+ while(argv[j][0] && argv[j][0] != '/')
+ argv[j]++;
+ if (argv[j][0])
+ argv[j]++;
+ index2 = atoi(argv[j]);
+ while(argv[j][0] && argv[j][0] != '/')
+ argv[j]++;
+ if (argv[j][0])
+ argv[j]++;
+ index3 = atoi(argv[j]);
+ // negative refers to a recent vertex
+ // zero means not specified
+ // positive means an absolute vertex index
+ if (index1 < 0)
+ index1 = numv - index1;
+ if (index2 < 0)
+ index2 = numvt - index2;
+ if (index3 < 0)
+ index3 = numvn - index3;
+ VectorCopy(v + 3*index1, vcurrent.v);
+ Vector2Copy(vt + 2*index2, vcurrent.vt);
+ VectorCopy(vn + 3*index3, vcurrent.vn);
+ if (j == 1)
+ vfirst = vcurrent;
+ else if (j >= 3)
+ {
+ if (maxtriangles <= numtriangles)
+ {
+ objtriangle_t *oldtriangles = triangles;
+ maxtriangles *= 2;
+ triangles = Mem_Alloc(tempmempool, numtriangles * sizeof(*triangles));
+ if (oldtriangles)
+ {
+ memcpy(triangles, oldtriangles, numtriangles * sizeof(*triangles));
+ Mem_Free(oldtriangles);
+ }
+ }
+ triangles[numtriangles].textureindex = textureindex;
+ triangles[numtriangles].vertex[0] = vfirst;
+ triangles[numtriangles].vertex[1] = vprev;
+ triangles[numtriangles].vertex[2] = vcurrent;
+ numtriangles++;
+ }
+ vprev = vcurrent;
+ prev = index;
+ }
+ }
+ else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
+ ;
+ else if (!!strcmp(argv[0], "usemtl"))
+ {
+ for (i = 0;i < numtextures;i++)
+ if (!strcmp(texturenames[numtextures], argv[1]))
+ break;
+ if (i < numtextures)
+ texture = textures + i;
+ else
+ {
+ if (maxtextures <= numtextures)
+ {
+ texture_t *oldtextures = textures;
+ maxtextures *= 2;
+ textures = Mem_Alloc(tempmempool, maxtextures * sizeof(*textures));
+ if (oldtextures)
+ {
+ memcpy(textures, oldtextures, numtexutres * sizeof(*textures));
+ Mem_Free(oldtextures);
+ }
+ }
+ textureindex = numtextures++;
+ texturenames[textureindex] = Mem_Alloc(tempmempool, strlen(argv[1]) + 1);
+ memcpy(texturenames[textureindex], argv[1], strlen(argv[1]) + 1);
+ }
+ }
+ text += linelen;
+ if (*text == '\r')
+ text++;
+ if (*text == '\n')
+ text++;
+ }
+
+ // now that we have the OBJ data loaded as-is, we can convert it
+
+ // load the textures
+ loadmodel->num_textures = numtextures;
+ loadmodel->data_textures = Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
+ for (i = 0;i < numtextures;i++)
+ Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, texturenames[i], true, true, TEXF_MIPMAP | TEXF_ALPHA | TEXF_PRECACHE | (r_picmipworld.integer ? TEXF_PICMIP : 0) | TEXF_COMPRESS);
+
+ // free the texturenames array since we are now done with it
+ for (i = 0;i < numtextures;i++)
+ {
+ Mem_Free(texturenames[i]);
+ texturenames[i] = NULL;
+ }
+ Mem_Free(texturenames);
+ texturenames = NULL;
+
+ // generate a rough BSP tree from triangle data, we don't have to be too careful here, it only has to define the basic areas of the map
+
+ // generate surfaces by recursing triangles into BSP tree and ensuring they do not overlap in the lightmap projection axis
+
+ loadmodel->numskins = LittleLong(pinmodel->num_skins);
+ numxyz = LittleLong(pinmodel->num_xyz);
+ numst = LittleLong(pinmodel->num_st);
+ loadmodel->surfmesh.num_triangles = LittleLong(pinmodel->num_tris);
+ loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->surfmesh.num_morphframes = loadmodel->numframes;
+ loadmodel->num_poses = loadmodel->surfmesh.num_morphframes;
+ skinwidth = LittleLong(pinmodel->skinwidth);
+ skinheight = LittleLong(pinmodel->skinheight);
+ iskinwidth = 1.0f / skinwidth;
+ iskinheight = 1.0f / skinheight;
+
+ loadmodel->num_surfaces = 1;
+ loadmodel->nummodelsurfaces = loadmodel->num_surfaces;
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->numframes * sizeof(animscene_t) + loadmodel->numframes * sizeof(float[6]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]) + loadmodel->surfmesh.num_triangles * sizeof(int[3]));
+ loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+ loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+ loadmodel->sortedmodelsurfaces[0] = 0;
+ loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+ loadmodel->surfmesh.data_morphmd2framesize6f = (float *)data;data += loadmodel->numframes * sizeof(float[6]);
+ loadmodel->surfmesh.data_element3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+ loadmodel->surfmesh.data_neighbor3i = (int *)data;data += loadmodel->surfmesh.num_triangles * sizeof(int[3]);
+
+ loadmodel->synctype = ST_RAND;
+
+ // load the skins
+ inskin = (char *)(base + LittleLong(pinmodel->ofs_skins));
+ skinfiles = Mod_LoadSkinFiles();
+ if (skinfiles)
+ {
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures, skinfiles, "default", "");
+ Mod_FreeSkinFiles(skinfiles);
+ }
+ else if (loadmodel->numskins)
+ {
+ // skins found (most likely not a player model)
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ for (i = 0;i < loadmodel->numskins;i++, inskin += MD2_SKINNAME)
+ Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i * loadmodel->num_surfaces, inskin, true, true, (r_mipskins.integer ? TEXF_MIPMAP : 0) | TEXF_ALPHA | TEXF_PRECACHE | TEXF_PICMIP | TEXF_COMPRESS);
+ }
+ else
+ {
+ // no skins (most likely a player model)
+ loadmodel->numskins = 1;
+ loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+ loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+ loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t));
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->data_textures, NULL);
+ }
+
+ loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
+ for (i = 0;i < loadmodel->numskins;i++)
+ {
+ loadmodel->skinscenes[i].firstframe = i;
+ loadmodel->skinscenes[i].framecount = 1;
+ loadmodel->skinscenes[i].loop = true;
+ loadmodel->skinscenes[i].framerate = 10;
+ }
+
+ // load the triangles and stvert data
+ inst = (unsigned short *)(base + LittleLong(pinmodel->ofs_st));
+ intri = (md2triangle_t *)(base + LittleLong(pinmodel->ofs_tris));
+ md2verthash = (struct md2verthash_s **)Mem_Alloc(tempmempool, 65536 * sizeof(hash));
+ md2verthashdata = (struct md2verthash_s *)Mem_Alloc(tempmempool, loadmodel->surfmesh.num_triangles * 3 * sizeof(*hash));
+ // swap the triangle list
+ loadmodel->surfmesh.num_vertices = 0;
+ for (i = 0;i < loadmodel->surfmesh.num_triangles;i++)
+ {
+ for (j = 0;j < 3;j++)
+ {
+ xyz = (unsigned short) LittleShort (intri[i].index_xyz[j]);
+ st = (unsigned short) LittleShort (intri[i].index_st[j]);
+ if (xyz >= numxyz)
+ {
+ Con_Printf("%s has an invalid xyz index (%i) on triangle %i, resetting to 0\n", loadmodel->name, xyz, i);
+ xyz = 0;
+ }
+ if (st >= numst)
+ {
+ Con_Printf("%s has an invalid st index (%i) on triangle %i, resetting to 0\n", loadmodel->name, st, i);
+ st = 0;
+ }
+ hashindex = (xyz * 256 + st) & 65535;
+ for (hash = md2verthash[hashindex];hash;hash = hash->next)
+ if (hash->xyz == xyz && hash->st == st)
+ break;
+ if (hash == NULL)
+ {
+ hash = md2verthashdata + loadmodel->surfmesh.num_vertices++;
+ hash->xyz = xyz;
+ hash->st = st;
+ hash->next = md2verthash[hashindex];
+ md2verthash[hashindex] = hash;
+ }
+ loadmodel->surfmesh.data_element3i[i*3+j] = (hash - md2verthashdata);
+ }
+ }
+
+ vertremap = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(int));
+ data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->surfmesh.num_vertices * sizeof(float[2]) + loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t));
+ loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += loadmodel->surfmesh.num_vertices * sizeof(float[2]);
+ loadmodel->surfmesh.data_morphmdlvertex = (trivertx_t *)data;data += loadmodel->surfmesh.num_vertices * loadmodel->surfmesh.num_morphframes * sizeof(trivertx_t);
+ for (i = 0;i < loadmodel->surfmesh.num_vertices;i++)
+ {
+ int sts, stt;
+ hash = md2verthashdata + i;
+ vertremap[i] = hash->xyz;
+ sts = LittleShort(inst[hash->st*2+0]);
+ stt = LittleShort(inst[hash->st*2+1]);
+ if (sts < 0 || sts >= skinwidth || stt < 0 || stt >= skinheight)
+ {
+ Con_Printf("%s has an invalid skin coordinate (%i %i) on vert %i, changing to 0 0\n", loadmodel->name, sts, stt, i);
+ sts = 0;
+ stt = 0;
+ }
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+0] = sts * iskinwidth;
+ loadmodel->surfmesh.data_texcoordtexture2f[i*2+1] = stt * iskinheight;
+ }
+
+ Mem_Free(md2verthash);
+ Mem_Free(md2verthashdata);
+
+ // generate ushort elements array if possible
+ if (loadmodel->surfmesh.num_vertices <= 65536)
+ loadmodel->surfmesh.data_element3s = (unsigned short *)Mem_Alloc(loadmodel->mempool, sizeof(unsigned short[3]) * loadmodel->surfmesh.num_triangles);
+
+ // load the frames
+ datapointer = (base + LittleLong(pinmodel->ofs_frames));
+ for (i = 0;i < loadmodel->surfmesh.num_morphframes;i++)
+ {
+ int k;
+ trivertx_t *v;
+ trivertx_t *out;
+ pinframe = (md2frame_t *)datapointer;
+ datapointer += sizeof(md2frame_t);
+ // store the frame scale/translate into the appropriate array
+ for (j = 0;j < 3;j++)
+ {
+ loadmodel->surfmesh.data_morphmd2framesize6f[i*6+j] = LittleFloat(pinframe->scale[j]);
+ loadmodel->surfmesh.data_morphmd2framesize6f[i*6+3+j] = LittleFloat(pinframe->translate[j]);
+ }
+ // convert the vertices
+ v = (trivertx_t *)datapointer;
+ out = loadmodel->surfmesh.data_morphmdlvertex + i * loadmodel->surfmesh.num_vertices;
+ for (k = 0;k < loadmodel->surfmesh.num_vertices;k++)
+ out[k] = v[vertremap[k]];
+ datapointer += numxyz * sizeof(trivertx_t);
+
+ strlcpy(loadmodel->animscenes[i].name, pinframe->name, sizeof(loadmodel->animscenes[i].name));
+ loadmodel->animscenes[i].firstframe = i;
+ loadmodel->animscenes[i].framecount = 1;
+ loadmodel->animscenes[i].framerate = 10;
+ loadmodel->animscenes[i].loop = true;
+ }
+
+ Mem_Free(vertremap);
+
+ Mod_MakeSortedSurfaces(loadmodel);
+ Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+ Mod_Alias_CalculateBoundingBox();
+ Mod_Alias_MorphMesh_CompileFrames();
+
+ surface = loadmodel->data_surfaces;
+ surface->texture = loadmodel->data_textures;
+ surface->num_firsttriangle = 0;
+ surface->num_triangles = loadmodel->surfmesh.num_triangles;
+ surface->num_firstvertex = 0;
+ surface->num_vertices = loadmodel->surfmesh.num_vertices;
+
+ loadmodel->surfmesh.isanimated = false;
+
+ if (loadmodel->surfmesh.data_element3s)
+ for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+ loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
+#endif
+}
+
qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
{
// we already have done PVS culling at this point...