]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
droptofloor(): refactor and use correct conditions for each BSP format
authorbones_was_here <bones_was_here@xonotic.au>
Sat, 15 Jul 2023 12:28:27 +0000 (22:28 +1000)
committerbones_was_here <bones_was_here@xonotic.au>
Sat, 15 Jul 2023 12:28:27 +0000 (22:28 +1000)
Behaviour changes:

Although startsolid is used by Q3 and Q2, it's too strict for Quake
which used allsolid, so we now use the correct conditions for each BSP
format.

The downtrace endpoint is now calculated after
sv_gameplayfix_droptofloorstartsolid_nudgetocorrect.

The downtrace endpoint is now offset when using the
sv_gameplayfix_droptofloorstartsolid fallback path, otherwise it would
trace a diagonal line for entities whose origin is not horizontally centred
in their bbox.

Signed-off-by: bones_was_here <bones_was_here@xonotic.au>
svvm_cmds.c

index b3992c47fd630f28e8cc74852e1d3a9a9847f90d..4cccd0f45219900491d25061e7e6201bd7a0d986 100644 (file)
@@ -1178,12 +1178,18 @@ VM_SV_droptofloor
 void() droptofloor
 ===============
 */
-
+inline static qbool droptofloor_bsp_failcond(trace_t *trace)
+{
+       if (sv.worldmodel->brush.isq3bsp || sv.worldmodel->brush.isq2bsp)
+               return trace->startsolid;
+       else
+               return trace->allsolid || trace->fraction == 1;
+}
 static void VM_SV_droptofloor(prvm_prog_t *prog)
 {
-       prvm_edict_t            *ent;
-       vec3_t          end, entorigin, entmins, entmaxs;
-       trace_t         trace;
+       prvm_edict_t *ent;
+       vec3_t        end;
+       trace_t       trace;
 
        VM_SAFEPARMCOUNTRANGE(0, 2, VM_SV_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
 
@@ -1202,14 +1208,6 @@ static void VM_SV_droptofloor(prvm_prog_t *prog)
                return;
        }
 
-       VectorCopy (PRVM_serveredictvector(ent, origin), end);
-       if (sv.worldmodel->brush.isq3bsp)
-               end[2] -= 4096;
-       else if (sv.worldmodel->brush.isq2bsp)
-               end[2] -= 128;
-       else
-               end[2] -= 256; // Quake, QuakeWorld
-
        if (sv_gameplayfix_droptofloorstartsolid_nudgetocorrect.integer)
        {
                int n = PHYS_NudgeOutOfSolid(prog, ent);
@@ -1219,6 +1217,14 @@ static void VM_SV_droptofloor(prvm_prog_t *prog)
                        VM_Warning(prog, "droptofloor at \"%f %f %f\": sv_gameplayfix_droptofloorstartsolid_nudgetocorrect FIXED badly placed entity \"%s\" before drop\n", PRVM_gameedictvector(ent, origin)[0], PRVM_gameedictvector(ent, origin)[1], PRVM_gameedictvector(ent, origin)[2], PRVM_GetString(prog, PRVM_gameedictstring(ent, classname)));
        }
 
+       VectorCopy (PRVM_serveredictvector(ent, origin), end);
+       if (sv.worldmodel->brush.isq3bsp)
+               end[2] -= 4096;
+       else if (sv.worldmodel->brush.isq2bsp)
+               end[2] -= 128;
+       else
+               end[2] -= 256; // Quake, QuakeWorld
+
        /* bones_was_here: not using SV_GenericHitSuperContentsMask(ent) anymore because it was setting:
         * items:    SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY
         * monsters: SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP
@@ -1226,55 +1232,47 @@ static void VM_SV_droptofloor(prvm_prog_t *prog)
         * which caused (startsolid == true) when, for example, a health was touching a monster.
         * Changing MOVE_NORMAL also fixes that, but other engines are using MOVE_NORMAL here.
         */
-       VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
-       VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
-       VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
-       trace = SV_TraceBox(entorigin, entmins, entmaxs, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID, 0, 0, collision_extendmovelength.value);
-       if (trace.startsolid && sv_gameplayfix_droptofloorstartsolid.integer)
-       {
-               vec3_t offset, org;
-               VectorSet(offset, 0.5f * (PRVM_serveredictvector(ent, mins)[0] + PRVM_serveredictvector(ent, maxs)[0]), 0.5f * (PRVM_serveredictvector(ent, mins)[1] + PRVM_serveredictvector(ent, maxs)[1]), PRVM_serveredictvector(ent, mins)[2]);
-               VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
-               trace = SV_TraceLine(org, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID, 0, 0, collision_extendmovelength.value);
-               VectorSubtract(trace.endpos, offset, trace.endpos);
-               if (trace.startsolid)
-               {
-                       VM_Warning(prog, "droptofloor at \"%f %f %f\": sv_gameplayfix_droptofloorstartsolid COULD NOT FIX badly placed entity \"%s\"\n", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2], PRVM_GetString(prog, PRVM_gameedictstring(ent, classname)));
-                       SV_LinkEdict(ent);
-                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
-                       PRVM_serveredictedict(ent, groundentity) = 0;
-                       PRVM_G_FLOAT(OFS_RETURN) = 1;
-               }
-               else if (trace.fraction < 1)
+       trace = SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID, 0, 0, collision_extendmovelength.value);
+       if (droptofloor_bsp_failcond(&trace))
+       {
+               if (sv_gameplayfix_droptofloorstartsolid.integer)
                {
+                       vec3_t offset, org;
+
+                       offset[0] = 0.5f * (PRVM_serveredictvector(ent, mins)[0] + PRVM_serveredictvector(ent, maxs)[0]);
+                       offset[1] = 0.5f * (PRVM_serveredictvector(ent, mins)[1] + PRVM_serveredictvector(ent, maxs)[1]);
+                       offset[2] = PRVM_serveredictvector(ent, mins)[2];
+                       VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
+                       VectorAdd(end, offset, end);
+
+                       trace = SV_TraceLine(org, end, MOVE_NORMAL, ent, SUPERCONTENTS_SOLID, 0, 0, collision_extendmovelength.value);
+                       if (droptofloor_bsp_failcond(&trace))
+                       {
+                               VM_Warning(prog, "droptofloor at \"%f %f %f\": sv_gameplayfix_droptofloorstartsolid COULD NOT FIX badly placed entity \"%s\"\n", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2], PRVM_GetString(prog, PRVM_gameedictstring(ent, classname)));
+                               return;
+                       }
                        VM_Warning(prog, "droptofloor at \"%f %f %f\": sv_gameplayfix_droptofloorstartsolid FIXED badly placed entity \"%s\"\n", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2], PRVM_GetString(prog, PRVM_gameedictstring(ent, classname)));
-                       VectorCopy (trace.endpos, PRVM_serveredictvector(ent, origin));
+                       VectorSubtract(trace.endpos, offset, PRVM_serveredictvector(ent, origin));
+
+                       // only because we dropped it without considering its bbox
                        if (sv_gameplayfix_droptofloorstartsolid_nudgetocorrect.integer)
                                PHYS_NudgeOutOfSolid(prog, ent);
-                       SV_LinkEdict(ent);
-                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
-                       PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
-                       PRVM_G_FLOAT(OFS_RETURN) = 1;
-                       // if support is destroyed, keep suspended (gross hack for floating items in various maps)
-                       ent->priv.server->suspendedinairflag = true;
                }
-       }
-       else
-       {
-               if (trace.startsolid)
-                       VM_Warning(prog, "droptofloor at \"%f %f %f\": badly placed entity \"%s\", startsolid: %d allsolid: %d\n", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2], PRVM_GetString(prog, PRVM_gameedictstring(ent, classname)), trace.startsolid, trace.allsolid);
-
-               if (!trace.allsolid && trace.fraction < 1)
+               else
                {
-                       VectorCopy (trace.endpos, PRVM_serveredictvector(ent, origin));
-                       SV_LinkEdict(ent);
-                       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
-                       PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
-                       PRVM_G_FLOAT(OFS_RETURN) = 1;
-                       // if support is destroyed, keep suspended (gross hack for floating items in various maps)
-                       ent->priv.server->suspendedinairflag = true;
+                       VM_Warning(prog, "droptofloor at \"%f %f %f\": badly placed entity \"%s\", startsolid: %d allsolid: %d\n", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2], PRVM_GetString(prog, PRVM_gameedictstring(ent, classname)), trace.startsolid, trace.allsolid);
+                       return;
                }
        }
+       else
+               VectorCopy(trace.endpos, PRVM_serveredictvector(ent, origin));
+
+       SV_LinkEdict(ent);
+       PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
+       PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
+       PRVM_G_FLOAT(OFS_RETURN) = 1;
+       // if support is destroyed, keep suspended (gross hack for floating items in various maps)
+       ent->priv.server->suspendedinairflag = true;
 }
 
 /*