it's halfway away from center, this hides the glitching that has been
reported, but the cause is still not understood
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8294
d7cf8633-e32d-0410-b094-
e92efae38249
{
in_mouse_x += event.xmotion.x - in_windowmouse_x;
in_mouse_y += event.xmotion.y - in_windowmouse_y;
- if (abs(vid.width/2 - event.xmotion.x) > vid.width / 4 || abs(vid.height/2 - event.xmotion.y) > vid.height / 4)
+ if (abs(vid.width/2 - event.xmotion.x) + abs(vid.height/2 - event.xmotion.y))
+ //if (abs(vid.width/2 - event.xmotion.x) > vid.width / 4 || abs(vid.height/2 - event.xmotion.y) > vid.height / 4)
dowarp = true;
}
}