int autocvar_g_ca_point_limit;
int autocvar_g_ca_point_leadlimit;
+float autocvar_g_ca_round_timelimit;
bool autocvar_g_ca_team_spawns;
+int autocvar_g_ca_teams;
+int autocvar_g_ca_teams_override;
+float autocvar_g_ca_warmup;
-void ca_Initialize();
+
+int ca_teams;
+bool allowed_to_spawn;
+
+const int ST_CA_ROUNDS = 1;
+
+bool CA_CheckTeams();
+bool CA_CheckWinner();
+void CA_RoundStart();
+bool ca_isEliminated(entity e);
REGISTER_MUTATOR(ca, false)
{
MUTATOR_ONADD
{
- if (time > 1) // game loads at time 1
- error("This is a game type and it cannot be added at runtime.");
- ca_Initialize();
+ // game loads at time 1
+ if (time > 1) error("This is a game type and it cannot be added at runtime.");
+
+ allowed_to_spawn = true;
+
+ ca_teams = autocvar_g_ca_teams_override;
+ if (ca_teams < 2) ca_teams = autocvar_g_ca_teams;
+ ca_teams = bound(2, ca_teams, 4);
+ ret_float = ca_teams;
+
+ ScoreRules_basics(ca_teams, SFL_SORT_PRIO_PRIMARY, 0, true);
+ ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
+ ScoreRules_basics_end();
+
+ round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
+ round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
+
+ EliminatedPlayers_Init(ca_isEliminated);
ActivateTeamplay();
SetLimits(autocvar_g_ca_point_limit, autocvar_g_ca_point_leadlimit, -1, -1);
#ifdef IMPLEMENTATION
float autocvar_g_ca_damage2score_multiplier;
-float autocvar_g_ca_round_timelimit;
bool autocvar_g_ca_spectate_enemies;
-int autocvar_g_ca_teams;
-int autocvar_g_ca_teams_override;
-float autocvar_g_ca_warmup;
-
-float ca_teams;
-float allowed_to_spawn;
-
-const float ST_CA_ROUNDS = 1;
-void ca_ScoreRules(float teams)
-{
- ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY, 0, true);
- ScoreInfo_SetLabel_TeamScore(ST_CA_ROUNDS, "rounds", SFL_SORT_PRIO_PRIMARY);
- ScoreRules_basics_end();
-}
void CA_count_alive_players()
{
void CA_RoundStart()
{
- if(warmup_stage)
- allowed_to_spawn = true;
- else
- allowed_to_spawn = false;
+ allowed_to_spawn = boolean(warmup_stage);
}
bool CA_CheckTeams()
/** Returns next available player to spectate if g_ca_spectate_enemies == 0 */
entity CA_SpectateNext(entity player, entity start)
{
- if (SAME_TEAM(start, player)) return start;
+ if (SAME_TEAM(start, player)) return start;
// continue from current player
for (entity e = start; (e = find(e, classname, STR_PLAYER)); )
{
MUTATOR_HOOKFUNCTION(ca, PlayerSpawn)
-{SELFPARAM();
- self.caplayer = 1;
- if(!warmup_stage)
+{
+ SELFPARAM();
+ this.caplayer = 1;
+ if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
- return 1;
}
MUTATOR_HOOKFUNCTION(ca, PutClientInServer)
-{SELFPARAM();
- if(!allowed_to_spawn)
- if(IS_PLAYER(self)) // this is true even when player is trying to join
+{
+ SELFPARAM();
+ if (!allowed_to_spawn && IS_PLAYER(this)) // this is true even when player is trying to join
{
- self.classname = STR_OBSERVER;
- if(self.jointime != time) //not when connecting
- if(!self.caplayer)
+ this.classname = STR_OBSERVER;
+ if (this.jointime != time && !this.caplayer) // not when connecting
{
- self.caplayer = 0.5;
- if(IS_REAL_CLIENT(self))
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_JOIN_LATE);
+ this.caplayer = 0.5;
+ Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_JOIN_LATE);
}
}
- return 1;
}
MUTATOR_HOOKFUNCTION(ca, reset_map_players)
-{SELFPARAM();
- FOREACH_CLIENT(true, LAMBDA(
- setself(it);
- self.killcount = 0;
- if(!self.caplayer && IS_BOT_CLIENT(self))
+{
+ FOREACH_CLIENT(true, {
+ it.killcount = 0;
+ if (!it.caplayer && IS_BOT_CLIENT(it))
{
- self.team = -1;
- self.caplayer = 1;
+ it.team = -1;
+ it.caplayer = 1;
}
- if(self.caplayer)
+ if (it.caplayer)
{
- self.classname = STR_PLAYER;
- self.caplayer = 1;
- PutClientInServer();
+ it.classname = STR_PLAYER;
+ it.caplayer = 1;
+ WITH(entity, self, it, PutClientInServer());
}
- ));
- return 1;
+ });
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, ClientConnect)
-{SELFPARAM();
- self.classname = STR_OBSERVER;
- return 1;
+{
+ SELFPARAM();
+ this.classname = STR_OBSERVER;
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, reset_map_global)
{
allowed_to_spawn = true;
- return 1;
+ return true;
}
MUTATOR_HOOKFUNCTION(ca, GetTeamCount, CBC_ORDER_EXCLUSIVE)
}
entity ca_LastPlayerForTeam()
-{SELFPARAM();
- entity last_pl = world;
- FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
- if(!IS_DEAD(it))
- if(SAME_TEAM(self, it))
- if(!last_pl)
+{
+ SELFPARAM();
+ entity last_pl = NULL;
+ FOREACH_CLIENT(IS_PLAYER(it) && it != this, {
+ if (!IS_DEAD(it))
+ if (SAME_TEAM(this, it))
+ if (!last_pl)
last_pl = it;
else
- return world;
- ));
+ return NULL;
+ });
return last_pl;
}
void ca_LastPlayerForTeam_Notify()
{
- if(round_handler_IsActive())
- if(round_handler_IsRoundStarted())
+ if (round_handler_IsActive())
+ if (round_handler_IsRoundStarted())
{
entity pl = ca_LastPlayerForTeam();
- if(pl)
+ if (pl)
Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
}
}
MUTATOR_HOOKFUNCTION(ca, PlayerDies)
{
ca_LastPlayerForTeam_Notify();
- if(!allowed_to_spawn)
+ if (!allowed_to_spawn)
frag_target.respawn_flags = RESPAWN_SILENT;
- if(!warmup_stage)
+ if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
return 1;
}
MUTATOR_HOOKFUNCTION(ca, ClientDisconnect)
-{SELFPARAM();
- if(self.caplayer == 1)
+{
+ SELFPARAM();
+ if (this.caplayer == 1)
ca_LastPlayerForTeam_Notify();
return 1;
}
}
MUTATOR_HOOKFUNCTION(ca, MakePlayerObserver)
-{SELFPARAM();
- if(self.caplayer == 1)
+{
+ SELFPARAM();
+ if (this.caplayer == 1)
ca_LastPlayerForTeam_Notify();
- if(self.killindicator_teamchange == -2)
- self.caplayer = 0;
- if(self.caplayer)
- self.frags = FRAGS_LMS_LOSER;
- if(!warmup_stage)
+ if (this.killindicator_teamchange == -2)
+ this.caplayer = 0;
+ if (this.caplayer)
+ this.frags = FRAGS_LMS_LOSER;
+ if (!warmup_stage)
eliminatedPlayers.SendFlags |= 1;
- return true;
+ return true; // prevent team reset
}
MUTATOR_HOOKFUNCTION(ca, ForbidThrowCurrentWeapon)
MUTATOR_HOOKFUNCTION(ca, SetStartItems)
{
- start_items &= ~IT_UNLIMITED_AMMO;
+ start_items &= ~IT_UNLIMITED_AMMO;
start_health = warmup_start_health = cvar("g_lms_start_health");
start_armorvalue = warmup_start_armorvalue = cvar("g_lms_start_armor");
start_ammo_shells = warmup_start_ammo_shells = cvar("g_lms_start_ammo_shells");
MUTATOR_HOOKFUNCTION(ca, PlayerDamage_Calculate)
{
- if(IS_PLAYER(frag_target))
- if(!IS_DEAD(frag_target))
- if(frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
+ if (IS_PLAYER(frag_target))
+ if (!IS_DEAD(frag_target))
+ if (frag_target == frag_attacker || SAME_TEAM(frag_target, frag_attacker) || frag_deathtype == DEATH_FALL.m_id)
frag_damage = 0;
frag_mirrordamage = 0;
}
MUTATOR_HOOKFUNCTION(ca, FilterItem)
-{SELFPARAM();
- if(autocvar_g_powerups <= 0)
- if(self.flags & FL_POWERUP)
+{
+ SELFPARAM();
+ if (autocvar_g_powerups <= 0)
+ if (this.flags & FL_POWERUP)
return true;
- if(autocvar_g_pickup_items <= 0)
+ if (autocvar_g_pickup_items <= 0)
return true;
return false;
{
float excess = max(0, frag_damage - damage_take - damage_save);
- if(frag_target != frag_attacker && IS_PLAYER(frag_attacker))
+ if (frag_target != frag_attacker && IS_PLAYER(frag_attacker))
PlayerTeamScore_Add(frag_attacker, SP_SCORE, ST_SCORE, (frag_damage - excess) * autocvar_g_ca_damage2score_multiplier);
return false;
MUTATOR_HOOKFUNCTION(ca, SpectateSet)
{
- if(!autocvar_g_ca_spectate_enemies && self.caplayer)
- if(DIFF_TEAM(spec_player, self))
+ SELFPARAM();
+ if (!autocvar_g_ca_spectate_enemies && this.caplayer)
+ if (DIFF_TEAM(spec_player, this))
return true;
return false;
}
MUTATOR_HOOKFUNCTION(ca, SpectateNext)
-{SELFPARAM();
- if(!autocvar_g_ca_spectate_enemies && self.caplayer)
+{
+ SELFPARAM();
+ if (!autocvar_g_ca_spectate_enemies && this.caplayer)
{
- spec_player = CA_SpectateNext(self, spec_player);
+ spec_player = CA_SpectateNext(this, spec_player);
return true;
}
return false;
}
MUTATOR_HOOKFUNCTION(ca, SpectatePrev)
-{SELFPARAM();
- if(!autocvar_g_ca_spectate_enemies && self.caplayer)
+{
+ SELFPARAM();
+ if (!autocvar_g_ca_spectate_enemies && this.caplayer)
{
do { spec_player = spec_player.chain; }
- while(spec_player && DIFF_TEAM(spec_player, self));
+ while(spec_player && DIFF_TEAM(spec_player, this));
if (!spec_player)
{
- spec_player = spec_first;
- while(spec_player && DIFF_TEAM(spec_player, self))
- spec_player = spec_player.chain;
- if(spec_player == self.enemy)
+ for (spec_player = spec_first; spec_player && DIFF_TEAM(spec_player, this); spec_player = spec_player.chain);
+
+ if (spec_player == this.enemy)
return MUT_SPECPREV_RETURN;
}
}
MUTATOR_HOOKFUNCTION(ca, Bot_FixCount, CBC_ORDER_EXCLUSIVE)
{
- FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
- if(IS_PLAYER(it) || it.caplayer == 1)
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), {
+ if (IS_PLAYER(it) || it.caplayer == 1)
++bot_activerealplayers;
++bot_realplayers;
- ));
-
+ });
return true;
}
MUTATOR_HOOKFUNCTION(ca, ClientCommand_Spectate)
{
- if(self.caplayer)
+ SELFPARAM();
+ if (this.caplayer)
{
// they're going to spec, we can do other checks
- if(autocvar_sv_spectate && (IS_SPEC(self) || IS_OBSERVER(self)))
- Send_Notification(NOTIF_ONE_ONLY, self, MSG_INFO, INFO_CA_LEAVE);
+ if (autocvar_sv_spectate && (IS_SPEC(this) || IS_OBSERVER(this)))
+ Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CA_LEAVE);
return MUT_SPECCMD_FORCE;
}
MUTATOR_HOOKFUNCTION(ca, GetPlayerStatus)
{
- if(set_player.caplayer == 1)
- return true;
- return false;
+ return set_player.caplayer == 1;
}
MUTATOR_HOOKFUNCTION(ca, SetWeaponArena)
{
// most weapons arena
- if(ret_string == "0" || ret_string == "")
- ret_string = "most";
- return false;
-}
-
-void ca_Initialize()
-{
- allowed_to_spawn = true;
-
- ca_teams = autocvar_g_ca_teams_override;
- if(ca_teams < 2)
- ca_teams = autocvar_g_ca_teams;
- ca_teams = bound(2, ca_teams, 4);
- ret_float = ca_teams;
- ca_ScoreRules(ca_teams);
-
- round_handler_Spawn(CA_CheckTeams, CA_CheckWinner, CA_RoundStart);
- round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
-
- EliminatedPlayers_Init(ca_isEliminated);
+ if (ret_string == "0" || ret_string == "") ret_string = "most";
}
#endif