set g_vore_regurgitatecolor_fade 0.01 "how quickly the regurgitation color washes off players once they leave the stomach, does not apply to dead bodies"\r
set g_vore_regurgitatecolor_particles 0.75 "players who are dirty from regurgitation generate particles this often, based on the amount of goo they have on them"\r
set g_vore_neighborprey_distance 4 "Distance by which prey inside the same stomach are positioned away from each other. 0 disables seeing neighboring prey"\r
-set g_vore_neighborprey_distance_item 8 "Distance by which items inside the same stomach are positioned away from each other. 0 disables seeing neighboring items"\r
+set g_vore_neighborprey_distance_item 16 "Distance by which items inside the same stomach are positioned away from each other. 0 disables seeing neighboring items"\r
set g_vore_swallowmodel_range 100 "Distance by which the swallow model oscillates based on swallow progress"\r
\r
seta cl_healthsize_fov 0.2 "offset field of view by this amount based on size, to further induce the effect of being large or small"\r
vector PL_CROUCH_MAX = '16 16 25';\r
vector PL_PREY_VIEW_OFS = '0 0 25';\r
\r
-vector CONSUMABLE_VIEW_OFS = '0 0 15';\r
+vector CONSUMABLE_VIEW_OFS = '0 0 25';\r
\r
// Sajt - added these, just as constants. Not sure how you want them actually put in the game, but I just\r
// did this so at least they worked\r
item.aiment = pl;\r
item.view_ofs_x = CONSUMABLE_VIEW_OFS_x + crandom() * cvar("g_vore_neighborprey_distance_item");\r
item.view_ofs_y = CONSUMABLE_VIEW_OFS_y + crandom() * cvar("g_vore_neighborprey_distance_item");\r
- item.view_ofs_z = CONSUMABLE_VIEW_OFS_z;\r
+ item.view_ofs_z = CONSUMABLE_VIEW_OFS_z + crandom() * cvar("g_vore_neighborprey_distance_item");\r
+ item.angles = randomvec() * 360;\r
\r
item.customizeentityforclient = Item_Consumable_Customizeentityforclient;\r
item.think = Item_Consumable_Think;\r