this.m_waypoint = _("Mega armor");
this.m_waypointblink = 2;
#ifdef SVQC
+ this.m_maxs = '16 16 70';
this.m_botvalue = BOT_PICKUP_RATING_HIGH;
this.m_itemid = IT_ARMOR;
this.m_respawntime = GET(g_pickup_respawntime_long);
this.m_waypoint = _("Mega health");
this.m_waypointblink = 2;
#ifdef SVQC
+ this.m_maxs = '16 16 70';
this.m_botvalue = BOT_PICKUP_RATING_HIGH;
this.m_itemid = IT_HEALTH;
this.m_respawntime = GET(g_pickup_respawntime_long);
CLASS(Powerup, Pickup)
#ifdef SVQC
ATTRIB(Powerup, m_mins, vector, '-16 -16 0');
- ATTRIB(Powerup, m_maxs, vector, '16 16 48');
+ ATTRIB(Powerup, m_maxs, vector, '16 16 80');
ATTRIB(Powerup, m_botvalue, int, 100000);
ATTRIB(Powerup, m_itemflags, int, FL_POWERUP);
ATTRIB(Powerup, m_respawntime, float(), GET(g_pickup_respawntime_powerup));