e.weapons = bit;
e.netname = shortname;
e.message = wname;
- //e.items = ammotype;
e.weapon_func = func;
e.wpcolor = clr;
e.mdl = modelname;
dummy_weapon_info.weapons = '0 0 0';
dummy_weapon_info.netname = "";
dummy_weapon_info.message = "AOL CD Thrower";
- //dummy_weapon_info.items = 0;
dummy_weapon_info.weapon_func = w_null;
dummy_weapon_info.mdl = "";
dummy_weapon_info.model = "";
.WepSet weapons; // WEPSET_...
.string netname; // short name
.string message; // human readable name
-.float items; // IT_... // WEAPONTODO: I thought I removed items from weapons... ?
.float(float) weapon_func; // w_...
.vector wpcolor; // waypointsprite color
.string mdl; // modelname without g_, v_, w_