float autocvar_g_ctf_shield_force;
float autocvar_g_ctf_shield_max_ratio;
float autocvar_g_ctf_shield_min_negscore;
-float autocvar_g_ctf_win_mode;
float autocvar_g_cts_finish_kill_delay;
float autocvar_g_cts_selfdamage;
float autocvar_g_deathglow;
captureshield_min_negscore = autocvar_g_ctf_shield_min_negscore;
captureshield_max_ratio = autocvar_g_ctf_shield_max_ratio;
captureshield_force = autocvar_g_ctf_shield_force;
+
+
+//#NO AUTOCVARS START
+ g_ctf_win_mode = cvar("g_ctf_win_mode");
+//#NO AUTOCVARS END
};
void ctf_setstatus2(entity flag, float shift)
game = GAME_CTF;
gamemode_name = "Capture the Flag";
ActivateTeamplay();
- g_ctf_win_mode = autocvar_g_ctf_win_mode;
g_ctf_ignore_frags = autocvar_g_ctf_ignore_frags;
if(g_ctf_win_mode == 2)
{