me.TR(me);
me.TDempty(me, 0.4);
me.TD(me, 1, 1.6, s);
+ me.TR(me);
+ me.TDempty(me, 0.2);
+ me.TD(me, 1, 1.8, e = makeXonoticCheckBox_T(0, "g_killers_spawn_faster", _("Killers spawn faster"),
+ _("Respawn faster after killing, and slower after dying")));
me.TR(me);
me.TD(me, 1, 2, makeXonoticTextLabel(0, _("Weapon & item mutators:")));
me.TR(me);
ATTRIB(XonoticMutatorsDialog, title, string, _("Mutators"));
ATTRIB(XonoticMutatorsDialog, color, vector, SKINCOLOR_DIALOG_MUTATORS);
ATTRIB(XonoticMutatorsDialog, intendedWidth, float, 0.9);
- ATTRIB(XonoticMutatorsDialog, rows, float, 20);
+ ATTRIB(XonoticMutatorsDialog, rows, float, 21);
ATTRIB(XonoticMutatorsDialog, columns, float, 6);
ATTRIB(XonoticMutatorsDialog, refilterEntity, entity);
ENDCLASS(XonoticMutatorsDialog)