SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
+ SKINFLOAT(MARGIN_BUTTON, 0.5);
// item: campaign
SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
ATTRIB(XonoticButton, colorD, vector, SKINCOLOR_BUTTON_D)
ATTRIB(XonoticButton, alpha, float, SKINALPHA_TEXT)
ATTRIB(XonoticButton, disabledAlpha, float, SKINALPHA_DISABLED)
+ ATTRIB(XonoticButton, marginLeft, float, SKINMARGIN_BUTTON) // chars
+ ATTRIB(XonoticButton, marginRight, float, SKINMARGIN_BUTTON) // chars
ENDCLASS(XonoticButton)
entity makeXonoticButton(string theText, vector theColor);
#endif