}
#endif
+#ifndef MENUQC
+.float skeleton_bones_index;
+void Skeleton_SetBones(entity e)
+{
+ // set skeleton_bones to the total number of bones on the model
+ if(e.skeleton_bones_index == e.modelindex)
+ return; // same model, nothing to update
+
+ float skelindex;
+ skelindex = skel_create(e.modelindex);
+ e.skeleton_bones = skel_get_numbones(skelindex);
+ skel_delete(skelindex);
+ e.skeleton_bones_index = e.modelindex;
+}
+#endif
++
+ string to_execute_next_frame;
+ void execute_next_frame()
+ {
+ if(to_execute_next_frame)
+ {
+ localcmd("\n", to_execute_next_frame, "\n");
+ strunzone(to_execute_next_frame);
+ to_execute_next_frame = string_null;
+ }
+ }
+ void queue_to_execute_next_frame(string s)
+ {
+ if(to_execute_next_frame)
+ {
+ s = strcat(s, "\n", to_execute_next_frame);
+ strunzone(to_execute_next_frame);
+ }
+ to_execute_next_frame = strzone(s);
+ }