return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- sv_player->v->flags = (int)sv_player->v->flags ^ FL_GODMODE;
- if (!((int)sv_player->v->flags & FL_GODMODE) )
+ host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_GODMODE;
+ if (!((int)host_client->edict->v->flags & FL_GODMODE) )
SV_ClientPrint("godmode OFF\n");
else
SV_ClientPrint("godmode ON\n");
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- sv_player->v->flags = (int)sv_player->v->flags ^ FL_NOTARGET;
- if (!((int)sv_player->v->flags & FL_NOTARGET) )
+ host_client->edict->v->flags = (int)host_client->edict->v->flags ^ FL_NOTARGET;
+ if (!((int)host_client->edict->v->flags & FL_NOTARGET) )
SV_ClientPrint("notarget OFF\n");
else
SV_ClientPrint("notarget ON\n");
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- if (sv_player->v->movetype != MOVETYPE_NOCLIP)
+ if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
{
noclip_anglehack = true;
- sv_player->v->movetype = MOVETYPE_NOCLIP;
+ host_client->edict->v->movetype = MOVETYPE_NOCLIP;
SV_ClientPrint("noclip ON\n");
}
else
{
noclip_anglehack = false;
- sv_player->v->movetype = MOVETYPE_WALK;
+ host_client->edict->v->movetype = MOVETYPE_WALK;
SV_ClientPrint("noclip OFF\n");
}
}
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
return;
}
- if (sv_player->v->movetype != MOVETYPE_FLY)
+ if (host_client->edict->v->movetype != MOVETYPE_FLY)
{
- sv_player->v->movetype = MOVETYPE_FLY;
+ host_client->edict->v->movetype = MOVETYPE_FLY;
SV_ClientPrint("flymode ON\n");
}
else
{
- sv_player->v->movetype = MOVETYPE_WALK;
+ host_client->edict->v->movetype = MOVETYPE_WALK;
SV_ClientPrint("flymode OFF\n");
}
}
return;
}
- if (sv_player && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
+ if (host_client->edict && (f = ED_FindFunction ("SV_ChangeTeam")) && (SV_ChangeTeam = (func_t)(f - pr_functions)))
{
Con_DPrint("Calling SV_ChangeTeam\n");
pr_global_struct->time = sv.time;
pr_globals[OFS_PARM0] = playercolor;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (SV_ChangeTeam, "QC function SV_ChangeTeam is missing");
}
else
{
eval_t *val;
- if (sv_player)
+ if (host_client->edict)
{
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)))
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
val->_float = playercolor;
- sv_player->v->team = bottom + 1;
+ host_client->edict->v->team = bottom + 1;
}
host_client->colors = playercolor;
if (host_client->old_colors != host_client->colors)
return;
}
- if (!sv_player || sv_player->v->health <= 0)
+ if (host_client->edict->v->health <= 0)
{
SV_ClientPrint("Can't suicide -- already dead!\n");
return;
return;
}
- if (sv_player && (val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)))
+ if (host_client->edict && (val = GETEDICTFIELDVALUE(host_client->edict, eval_pmodel)))
val->_float = i;
}
return;
}
- if (!sv_player)
- {
- Con_Print("Host_Spawn: no edict??\n");
- return;
- }
-
// reset name change timer again because they might want to change name
// again in the first 5 seconds after connecting
host_client->nametime = 0;
{
Con_DPrint("Calling RestoreGame\n");
pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (RestoreGame, "QC function RestoreGame is missing");
}
}
else
{
// set up the edict
- ED_ClearEdict(sv_player);
+ ED_ClearEdict(host_client->edict);
- //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, sv_player->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(sv_player->v->netname), host_client->name);
+ //Con_Printf("Host_Spawn_f: host_client->edict->netname = %s, host_client->edict->netname = %s, host_client->name = %s\n", PR_GetString(host_client->edict->v->netname), PR_GetString(host_client->edict->v->netname), host_client->name);
// copy spawn parms out of the client_t
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
// call the spawn function
pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->ClientConnect, "QC function ClientConnect is missing");
if ((Sys_DoubleTime() - host_client->connecttime) <= sv.time)
// and it won't happen if the game was just loaded, so you wind up
// with a permanent head tilt
MSG_WriteByte (&host_client->message, svc_setangle);
- MSG_WriteAngle (&host_client->message, sv_player->v->angles[0], sv.protocol);
- MSG_WriteAngle (&host_client->message, sv_player->v->angles[1], sv.protocol);
+ MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[0], sv.protocol);
+ MSG_WriteAngle (&host_client->message, host_client->edict->v->angles[1], sv.protocol);
MSG_WriteAngle (&host_client->message, 0, sv.protocol);
- SV_WriteClientdataToMessage (sv_player, &host_client->message);
+ SV_WriteClientdataToMessage (host_client->edict, &host_client->message);
MSG_WriteByte (&host_client->message, svc_signonnum);
MSG_WriteByte (&host_client->message, 3);
return;
}
- if (!sv_player)
- return;
-
if (!allowcheats)
{
SV_ClientPrint("No cheats allowed, use sv_cheats 1 and restart level to enable.\n");
if (t[0] == '6')
{
if (t[1] == 'a')
- sv_player->v->items = (int)sv_player->v->items | HIT_PROXIMITY_GUN;
+ host_client->edict->v->items = (int)host_client->edict->v->items | HIT_PROXIMITY_GUN;
else
- sv_player->v->items = (int)sv_player->v->items | IT_GRENADE_LAUNCHER;
+ host_client->edict->v->items = (int)host_client->edict->v->items | IT_GRENADE_LAUNCHER;
}
else if (t[0] == '9')
- sv_player->v->items = (int)sv_player->v->items | HIT_LASER_CANNON;
+ host_client->edict->v->items = (int)host_client->edict->v->items | HIT_LASER_CANNON;
else if (t[0] == '0')
- sv_player->v->items = (int)sv_player->v->items | HIT_MJOLNIR;
+ host_client->edict->v->items = (int)host_client->edict->v->items | HIT_MJOLNIR;
else if (t[0] >= '2')
- sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
+ host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
}
else
{
if (t[0] >= '2')
- sv_player->v->items = (int)sv_player->v->items | (IT_SHOTGUN << (t[0] - '2'));
+ host_client->edict->v->items = (int)host_client->edict->v->items | (IT_SHOTGUN << (t[0] - '2'));
}
break;
case 's':
- if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(sv_player, eval_ammo_shells1)))
+ if (gamemode == GAME_ROGUE && (val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_shells1)))
val->_float = v;
- sv_player->v->ammo_shells = v;
+ host_client->edict->v->ammo_shells = v;
break;
case 'n':
if (gamemode == GAME_ROGUE)
{
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_ammo_nails1)))
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_nails1)))
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_nails = v;
+ if (host_client->edict->v->weapon <= IT_LIGHTNING)
+ host_client->edict->v->ammo_nails = v;
}
}
else
{
- sv_player->v->ammo_nails = v;
+ host_client->edict->v->ammo_nails = v;
}
break;
case 'l':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_lava_nails);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_lava_nails);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_nails = v;
+ if (host_client->edict->v->weapon > IT_LIGHTNING)
+ host_client->edict->v->ammo_nails = v;
}
}
break;
case 'r':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_rockets1);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_rockets1);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_rockets = v;
+ if (host_client->edict->v->weapon <= IT_LIGHTNING)
+ host_client->edict->v->ammo_rockets = v;
}
}
else
{
- sv_player->v->ammo_rockets = v;
+ host_client->edict->v->ammo_rockets = v;
}
break;
case 'm':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_multi_rockets);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_multi_rockets);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_rockets = v;
+ if (host_client->edict->v->weapon > IT_LIGHTNING)
+ host_client->edict->v->ammo_rockets = v;
}
}
break;
case 'h':
- sv_player->v->health = v;
+ host_client->edict->v->health = v;
break;
case 'c':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_cells1);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_cells1);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon <= IT_LIGHTNING)
- sv_player->v->ammo_cells = v;
+ if (host_client->edict->v->weapon <= IT_LIGHTNING)
+ host_client->edict->v->ammo_cells = v;
}
}
else
{
- sv_player->v->ammo_cells = v;
+ host_client->edict->v->ammo_cells = v;
}
break;
case 'p':
if (gamemode == GAME_ROGUE)
{
- val = GETEDICTFIELDVALUE(sv_player, eval_ammo_plasma);
+ val = GETEDICTFIELDVALUE(host_client->edict, eval_ammo_plasma);
if (val)
{
val->_float = v;
- if (sv_player->v->weapon > IT_LIGHTNING)
- sv_player->v->ammo_cells = v;
+ if (host_client->edict->v->weapon > IT_LIGHTNING)
+ host_client->edict->v->ammo_cells = v;
}
}
break;
#include "quakedef.h"
-edict_t *sv_player;
-
cvar_t sv_edgefriction = {0, "edgefriction", "2"};
cvar_t sv_deltacompress = {0, "sv_deltacompress", "1"};
cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8"};
int i, j;
int step, dir, steps;
- if (!((int)sv_player->v->flags & FL_ONGROUND))
+ if (!((int)host_client->edict->v->flags & FL_ONGROUND))
return;
- angleval = sv_player->v->angles[YAW] * M_PI*2 / 360;
+ angleval = host_client->edict->v->angles[YAW] * M_PI*2 / 360;
sinval = sin(angleval);
cosval = cos(angleval);
for (i=0 ; i<MAX_FORWARD ; i++)
{
- top[0] = sv_player->v->origin[0] + cosval*(i+3)*12;
- top[1] = sv_player->v->origin[1] + sinval*(i+3)*12;
- top[2] = sv_player->v->origin[2] + sv_player->v->view_ofs[2];
+ top[0] = host_client->edict->v->origin[0] + cosval*(i+3)*12;
+ top[1] = host_client->edict->v->origin[1] + sinval*(i+3)*12;
+ top[2] = host_client->edict->v->origin[2] + host_client->edict->v->view_ofs[2];
bottom[0] = top[0];
bottom[1] = top[1];
bottom[2] = top[2] - 160;
- tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, sv_player);
+ tr = SV_Move (top, vec3_origin, vec3_origin, bottom, MOVE_NOMONSTERS, host_client->edict);
// if looking at a wall, leave ideal the way is was
if (tr.startsolid)
return;
if (!dir)
{
- sv_player->v->idealpitch = 0;
+ host_client->edict->v->idealpitch = 0;
return;
}
if (steps < 2)
return;
- sv_player->v->idealpitch = -dir * sv_idealpitchscale.value;
+ host_client->edict->v->idealpitch = -dir * sv_idealpitchscale.value;
}
#if 1
vec3_t start, stop;
trace_t trace;
- speed = sqrt(sv_player->v->velocity[0]*sv_player->v->velocity[0]+sv_player->v->velocity[1]*sv_player->v->velocity[1]);
+ speed = sqrt(host_client->edict->v->velocity[0]*host_client->edict->v->velocity[0]+host_client->edict->v->velocity[1]*host_client->edict->v->velocity[1]);
if (!speed)
return;
// if the leading edge is over a dropoff, increase friction
- start[0] = stop[0] = sv_player->v->origin[0] + sv_player->v->velocity[0]/speed*16;
- start[1] = stop[1] = sv_player->v->origin[1] + sv_player->v->velocity[1]/speed*16;
- start[2] = sv_player->v->origin[2] + sv_player->v->mins[2];
+ start[0] = stop[0] = host_client->edict->v->origin[0] + host_client->edict->v->velocity[0]/speed*16;
+ start[1] = stop[1] = host_client->edict->v->origin[1] + host_client->edict->v->velocity[1]/speed*16;
+ start[2] = host_client->edict->v->origin[2] + host_client->edict->v->mins[2];
stop[2] = start[2] - 34;
- trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player);
+ trace = SV_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict);
if (trace.fraction == 1.0)
friction = sv_friction.value*sv_edgefriction.value;
else
newspeed /= speed;
- VectorScale(sv_player->v->velocity, newspeed, sv_player->v->velocity);
+ VectorScale(host_client->edict->v->velocity, newspeed, host_client->edict->v->velocity);
}
/*
int i;
float addspeed, accelspeed, currentspeed;
- currentspeed = DotProduct (sv_player->v->velocity, wishdir);
+ currentspeed = DotProduct (host_client->edict->v->velocity, wishdir);
addspeed = wishspeed - currentspeed;
if (addspeed <= 0)
return;
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
- sv_player->v->velocity[i] += accelspeed*wishdir[i];
+ host_client->edict->v->velocity[i] += accelspeed*wishdir[i];
}
void SV_AirAccelerate (vec3_t wishveloc)
wishspd = VectorNormalizeLength (wishveloc);
if (wishspd > 30)
wishspd = 30;
- currentspeed = DotProduct (sv_player->v->velocity, wishveloc);
+ currentspeed = DotProduct (host_client->edict->v->velocity, wishveloc);
addspeed = wishspd - currentspeed;
if (addspeed <= 0)
return;
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
- sv_player->v->velocity[i] += accelspeed*wishveloc[i];
+ host_client->edict->v->velocity[i] += accelspeed*wishveloc[i];
}
float len;
eval_t *val;
- len = VectorNormalizeLength (sv_player->v->punchangle);
+ len = VectorNormalizeLength (host_client->edict->v->punchangle);
len -= 10*sv.frametime;
if (len < 0)
len = 0;
- VectorScale (sv_player->v->punchangle, len, sv_player->v->punchangle);
+ VectorScale (host_client->edict->v->punchangle, len, host_client->edict->v->punchangle);
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_punchvector)))
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_punchvector)))
{
len = VectorNormalizeLength (val->vector);
int i;
float wishspeed;
- AngleVectors (sv_player->v->v_angle, forward, right, up);
+ AngleVectors (host_client->edict->v->v_angle, forward, right, up);
for (i = 0; i < 3; i++)
- sv_player->v->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
+ host_client->edict->v->velocity[i] = forward[i] * cmd.forwardmove + right[i] * cmd.sidemove;
- sv_player->v->velocity[2] += cmd.upmove;
+ host_client->edict->v->velocity[2] += cmd.upmove;
- wishspeed = VectorLength(sv_player->v->velocity);
+ wishspeed = VectorLength(host_client->edict->v->velocity);
if (wishspeed > sv_maxspeed.value)
- VectorScale(sv_player->v->velocity, sv_maxspeed.value / wishspeed, sv_player->v->velocity);
+ VectorScale(host_client->edict->v->velocity, sv_maxspeed.value / wishspeed, host_client->edict->v->velocity);
}
/*
float speed, newspeed, wishspeed, addspeed, accelspeed, temp;
// user intentions
- AngleVectors (sv_player->v->v_angle, forward, right, up);
+ AngleVectors (host_client->edict->v->v_angle, forward, right, up);
for (i=0 ; i<3 ; i++)
wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
wishspeed *= 0.7;
// water friction
- speed = VectorLength(sv_player->v->velocity);
+ speed = VectorLength(host_client->edict->v->velocity);
if (speed)
{
newspeed = speed - sv.frametime * speed * sv_friction.value;
if (newspeed < 0)
newspeed = 0;
temp = newspeed/speed;
- VectorScale(sv_player->v->velocity, temp, sv_player->v->velocity);
+ VectorScale(host_client->edict->v->velocity, temp, host_client->edict->v->velocity);
}
else
newspeed = 0;
accelspeed = addspeed;
for (i=0 ; i<3 ; i++)
- sv_player->v->velocity[i] += accelspeed * wishvel[i];
+ host_client->edict->v->velocity[i] += accelspeed * wishvel[i];
}
void SV_WaterJump (void)
{
- if (sv.time > sv_player->v->teleport_time || !sv_player->v->waterlevel)
+ if (sv.time > host_client->edict->v->teleport_time || !host_client->edict->v->waterlevel)
{
- sv_player->v->flags = (int)sv_player->v->flags & ~FL_WATERJUMP;
- sv_player->v->teleport_time = 0;
+ host_client->edict->v->flags = (int)host_client->edict->v->flags & ~FL_WATERJUMP;
+ host_client->edict->v->teleport_time = 0;
}
- sv_player->v->velocity[0] = sv_player->v->movedir[0];
- sv_player->v->velocity[1] = sv_player->v->movedir[1];
+ host_client->edict->v->velocity[0] = host_client->edict->v->movedir[0];
+ host_client->edict->v->velocity[1] = host_client->edict->v->movedir[1];
}
// LordHavoc: correct quake movement speed bug when looking up/down
wishvel[0] = wishvel[2] = 0;
- wishvel[1] = sv_player->v->angles[1];
+ wishvel[1] = host_client->edict->v->angles[1];
AngleVectors (wishvel, forward, right, up);
fmove = cmd.forwardmove;
smove = cmd.sidemove;
// hack to not let you back into teleporter
- if (sv.time < sv_player->v->teleport_time && fmove < 0)
+ if (sv.time < host_client->edict->v->teleport_time && fmove < 0)
fmove = 0;
for (i=0 ; i<3 ; i++)
wishvel[i] = forward[i]*fmove + right[i]*smove;
- if ((int)sv_player->v->movetype != MOVETYPE_WALK)
+ if ((int)host_client->edict->v->movetype != MOVETYPE_WALK)
wishvel[2] += cmd.upmove;
VectorCopy (wishvel, wishdir);
wishspeed = sv_maxspeed.value;
}
- if (sv_player->v->movetype == MOVETYPE_NOCLIP)
+ if (host_client->edict->v->movetype == MOVETYPE_NOCLIP)
{
// noclip
- VectorCopy (wishvel, sv_player->v->velocity);
+ VectorCopy (wishvel, host_client->edict->v->velocity);
}
else if ( onground )
{
{
vec3_t v_angle;
- if (sv_player->v->movetype == MOVETYPE_NONE)
+ if (host_client->edict->v->movetype == MOVETYPE_NONE)
return;
- onground = (int)sv_player->v->flags & FL_ONGROUND;
+ onground = (int)host_client->edict->v->flags & FL_ONGROUND;
DropPunchAngle ();
// if dead, behave differently
- if (sv_player->v->health <= 0)
+ if (host_client->edict->v->health <= 0)
return;
cmd = host_client->cmd;
// angles
// show 1/3 the pitch angle and all the roll angle
- VectorAdd (sv_player->v->v_angle, sv_player->v->punchangle, v_angle);
- sv_player->v->angles[ROLL] = V_CalcRoll (sv_player->v->angles, sv_player->v->velocity)*4;
- if (!sv_player->v->fixangle)
+ VectorAdd (host_client->edict->v->v_angle, host_client->edict->v->punchangle, v_angle);
+ host_client->edict->v->angles[ROLL] = V_CalcRoll (host_client->edict->v->angles, host_client->edict->v->velocity)*4;
+ if (!host_client->edict->v->fixangle)
{
- sv_player->v->angles[PITCH] = -v_angle[PITCH]/3;
- sv_player->v->angles[YAW] = v_angle[YAW];
+ host_client->edict->v->angles[PITCH] = -v_angle[PITCH]/3;
+ host_client->edict->v->angles[YAW] = v_angle[YAW];
}
- if ( (int)sv_player->v->flags & FL_WATERJUMP )
+ if ( (int)host_client->edict->v->flags & FL_WATERJUMP )
{
SV_WaterJump ();
return;
/*
// Player is (somehow) outside of the map, or flying, or noclipping
- if (sv_player->v->movetype != MOVETYPE_NOCLIP && (sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player)))
- //if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (sv_player))
+ if (host_client->edict->v->movetype != MOVETYPE_NOCLIP && (host_client->edict->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict)))
+ //if (host_client->edict->v->movetype == MOVETYPE_NOCLIP || host_client->edict->v->movetype == MOVETYPE_FLY || SV_TestEntityPosition (host_client->edict))
{
SV_FreeMove ();
return;
*/
// walk
- if ((sv_player->v->waterlevel >= 2) && (sv_player->v->movetype != MOVETYPE_NOCLIP))
+ if ((host_client->edict->v->waterlevel >= 2) && (host_client->edict->v->movetype != MOVETYPE_NOCLIP))
{
SV_WaterMove ();
return;
float wishspeed, f, limit;
trace_t trace;
- if (sv_player->v->movetype == MOVETYPE_NONE)
+ if (host_client->edict->v->movetype == MOVETYPE_NONE)
return;
- f = DotProduct(sv_player->v->punchangle, sv_player->v->punchangle);
+ f = DotProduct(host_client->edict->v->punchangle, host_client->edict->v->punchangle);
if (f)
{
limit = sqrt(f);
f = (limit - 10 * sv.frametime);
f /= limit;
f = max(0, f);
- VectorScale(sv_player->v->punchangle, f, sv_player->v->punchangle);
+ VectorScale(host_client->edict->v->punchangle, f, host_client->edict->v->punchangle);
}
// if dead, behave differently
- if (sv_player->v->health <= 0)
+ if (host_client->edict->v->health <= 0)
return;
- AngleVectors(sv_player->v->v_angle, v_forward, v_right, v_up);
+ AngleVectors(host_client->edict->v->v_angle, v_forward, v_right, v_up);
// show 1/3 the pitch angle and all the roll angle
- f = DotProduct(sv_player->v->velocity, v_right) * (1.0 / cl_rollspeed.value);
- sv_player->v->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4;
- if (!sv_player->v->fixangle)
+ f = DotProduct(host_client->edict->v->velocity, v_right) * (1.0 / cl_rollspeed.value);
+ host_client->edict->v->angles[2] = bound(-1, f, 1) * cl_rollangle.value * 4;
+ if (!host_client->edict->v->fixangle)
{
- sv_player->v->angles[0] = (sv_player->v->v_angle[0] + sv_player->v->punchangle[0]) * -0.333;
- sv_player->v->angles[1] = sv_player->v->v_angle[1] + sv_player->v->punchangle[1];
+ host_client->edict->v->angles[0] = (host_client->edict->v->v_angle[0] + host_client->edict->v->punchangle[0]) * -0.333;
+ host_client->edict->v->angles[1] = host_client->edict->v->v_angle[1] + host_client->edict->v->punchangle[1];
}
- if ((int)sv_player->v->flags & FL_WATERJUMP)
+ if ((int)host_client->edict->v->flags & FL_WATERJUMP)
{
- sv_player->v->velocity[0] = sv_player->v->movedir[0];
- sv_player->v->velocity[1] = sv_player->v->movedir[1];
- if (sv.time > sv_player->v->teleport_time || sv_player->v->waterlevel == 0)
+ host_client->edict->v->velocity[0] = host_client->edict->v->movedir[0];
+ host_client->edict->v->velocity[1] = host_client->edict->v->movedir[1];
+ if (sv.time > host_client->edict->v->teleport_time || host_client->edict->v->waterlevel == 0)
{
- sv_player->v->flags = (int)sv_player->v->flags - ((int)sv_player->v->flags & FL_WATERJUMP);
- sv_player->v->teleport_time = 0;
+ host_client->edict->v->flags = (int)host_client->edict->v->flags - ((int)host_client->edict->v->flags & FL_WATERJUMP);
+ host_client->edict->v->teleport_time = 0;
}
return;
}
// swim
- if (sv_player->v->waterlevel >= 2)
- if (sv_player->v->movetype != MOVETYPE_NOCLIP)
+ if (host_client->edict->v->waterlevel >= 2)
+ if (host_client->edict->v->movetype != MOVETYPE_NOCLIP)
{
if (host_client->cmd.forwardmove == 0 && host_client->cmd.sidemove == 0 && host_client->cmd.upmove == 0)
{
wishspeed = min(wishspeed, sv_maxspeed.value) * 0.7;
// water friction
- f = VectorLength(sv_player->v->velocity) * (1 - sv.frametime * sv_friction.value);
+ f = VectorLength(host_client->edict->v->velocity) * (1 - sv.frametime * sv_friction.value);
if (f > 0)
- f /= VectorLength(sv_player->v->velocity);
+ f /= VectorLength(host_client->edict->v->velocity);
else
f = 0;
- VectorScale(sv_player->v->velocity, f, sv_player->v->velocity);
+ VectorScale(host_client->edict->v->velocity, f, host_client->edict->v->velocity);
// water acceleration
if (wishspeed <= f)
limit = VectorLength(wishvel);
if (limit)
f /= limit;
- VectorMA(sv_player->v->velocity, f, wishvel, sv_player->v->velocity);
+ VectorMA(host_client->edict->v->velocity, f, wishvel, host_client->edict->v->velocity);
return;
}
// if not flying, move horizontally only
- if (sv_player->v->movetype != MOVETYPE_FLY)
+ if (host_client->edict->v->movetype != MOVETYPE_FLY)
{
VectorClear(wishvel);
- wishvel[1] = sv_player->v->v_angle[1];
+ wishvel[1] = host_client->edict->v->v_angle[1];
AngleVectors(wishvel, v_forward, v_right, v_up);
}
// hack to not let you back into teleporter
VectorScale(v_right, host_client->cmd.sidemove, wishvel);
- if (sv.time >= sv_player->v->teleport_time || host_client->cmd.forwardmove > 0)
+ if (sv.time >= host_client->edict->v->teleport_time || host_client->cmd.forwardmove > 0)
VectorMA(wishvel, host_client->cmd.forwardmove, v_forward, wishvel);
- if (sv_player->v->movetype != MOVETYPE_WALK)
+ if (host_client->edict->v->movetype != MOVETYPE_WALK)
wishvel[2] += cmd.upmove;
VectorCopy(wishvel, wishdir);
if (wishspeed > sv_maxspeed.value)
wishspeed = sv_maxspeed.value;
- if (sv_player->v->movetype == MOVETYPE_NOCLIP || sv_player->v->movetype == MOVETYPE_FLY)
+ if (host_client->edict->v->movetype == MOVETYPE_NOCLIP || host_client->edict->v->movetype == MOVETYPE_FLY)
{
- VectorScale(wishdir, wishspeed, sv_player->v->velocity);
+ VectorScale(wishdir, wishspeed, host_client->edict->v->velocity);
return;
}
- if ((int)sv_player->v->flags & FL_ONGROUND) // walking
+ if ((int)host_client->edict->v->flags & FL_ONGROUND) // walking
{
// friction
- f = sv_player->v->velocity[0] * sv_player->v->velocity[0] + sv_player->v->velocity[1] * sv_player->v->velocity[1];
+ f = host_client->edict->v->velocity[0] * host_client->edict->v->velocity[0] + host_client->edict->v->velocity[1] * host_client->edict->v->velocity[1];
if (f)
{
f = sqrt(f);
- VectorCopy(sv_player->v->velocity, v);
+ VectorCopy(host_client->edict->v->velocity, v);
v[2] = 0;
// if the leading edge is over a dropoff, increase friction
limit = 16.0f / f;
- VectorMA(sv_player->v->origin, limit, v, v);
- v[2] += sv_player->v->mins[2];
+ VectorMA(host_client->edict->v->origin, limit, v, v);
+ v[2] += host_client->edict->v->mins[2];
VectorCopy(v, start);
VectorCopy(v, stop);
stop[2] -= 34;
- trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, sv_player);
+ trace = SV_Move(start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, host_client->edict);
// apply friction
if (f < sv_stopspeed.value)
if (f < 0)
f = 0;
- VectorScale(sv_player->v->velocity, f, sv_player->v->velocity);
+ VectorScale(host_client->edict->v->velocity, f, host_client->edict->v->velocity);
}
}
else // airborn
wishspeed = min(wishspeed, 30);
// ground or air acceleration
- f = wishspeed - DotProduct(sv_player->v->velocity, wishdir);
+ f = wishspeed - DotProduct(host_client->edict->v->velocity, wishdir);
if (f > 0)
{
limit = sv_accelerate.value * sv.frametime * wishspeed;
if (f > limit)
f = limit;
- VectorMA(sv_player->v->velocity, f, wishdir, sv_player->v->velocity);
+ VectorMA(host_client->edict->v->velocity, f, wishdir, host_client->edict->v->velocity);
}
}
#endif
total += host_client->ping_times[i];
// can be used for prediction
host_client->ping = total / NUM_PING_TIMES;
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_ping)))
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_ping)))
val->_float = host_client->ping * 1000.0;
// read current angles
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
}
- VectorCopy (angle, sv_player->v->v_angle);
+ VectorCopy (angle, host_client->edict->v->v_angle);
// read movement
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
move->upmove = MSG_ReadCoord16i ();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_movement)))
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_movement)))
{
val->vector[0] = move->forwardmove;
val->vector[1] = move->sidemove;
// read buttons
bits = MSG_ReadByte ();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
- sv_player->v->button0 = bits & 1;
- sv_player->v->button2 = (bits & 2)>>1;
+ host_client->edict->v->button0 = bits & 1;
+ host_client->edict->v->button2 = (bits & 2)>>1;
// LordHavoc: added 6 new buttons
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_button3))) val->_float = ((bits >> 2) & 1);
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_button4))) val->_float = ((bits >> 3) & 1);
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_button5))) val->_float = ((bits >> 4) & 1);
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_button6))) val->_float = ((bits >> 5) & 1);
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_button7))) val->_float = ((bits >> 6) & 1);
- if ((val = GETEDICTFIELDVALUE(sv_player, eval_button8))) val->_float = ((bits >> 7) & 1);
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button3))) val->_float = ((bits >> 2) & 1);
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button4))) val->_float = ((bits >> 3) & 1);
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button5))) val->_float = ((bits >> 4) & 1);
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button6))) val->_float = ((bits >> 5) & 1);
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button7))) val->_float = ((bits >> 6) & 1);
+ if ((val = GETEDICTFIELDVALUE(host_client->edict, eval_button8))) val->_float = ((bits >> 7) & 1);
i = MSG_ReadByte ();
if (msg_badread) Con_Printf("SV_ReadClientMessage: badread at %s:%i\n", __FILE__, __LINE__);
if (i)
- sv_player->v->impulse = i;
+ host_client->edict->v->impulse = i;
}
/*
if (sv.frametime)
{
- sv_player = host_client->edict;
-
// LordHavoc: QuakeC replacement for SV_ClientThink (player movement)
if (SV_PlayerPhysicsQC)
{
pr_global_struct->time = sv.time;
- pr_global_struct->self = EDICT_TO_PROG(sv_player);
+ pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram ((func_t)(SV_PlayerPhysicsQC - pr_functions), "QC function SV_PlayerPhysics is missing");
}
else
SV_ClientThink ();
- SV_CheckVelocity(sv_player);
+ SV_CheckVelocity(host_client->edict);
// LordHavoc: a hack to ensure that the (rather silly) id1 quakec
// player_run/player_stand1 does not horribly malfunction if the
// velocity becomes a number that is both == 0 and != 0
// (sounds to me like NaN but to be absolutely safe...)
- if (DotProduct(sv_player->v->velocity, sv_player->v->velocity) < 0.0001)
- VectorClear(sv_player->v->velocity);
+ if (DotProduct(host_client->edict->v->velocity, host_client->edict->v->velocity) < 0.0001)
+ VectorClear(host_client->edict->v->velocity);
}
}
}