--- /dev/null
+if some model doesnt load, it's because Materials are called the same as the texture:
+example:
+"Main"
+
+in barrrel01 model
+
+it should be replaced to "barrel01" the same as the assigned texture
+
+More TODO for models
\ No newline at end of file
.vector taggedplayervelocity;
.vector taggedplayerviewangles;
.float RunnerSoundTaunt_time;
-.float proptime;
void MH_FakeTimeLimit(entity e, float t)
{
else if(player.team == Team_IndexToTeam(2))
player.mh_status = MH_STATUS_RUNNER;
+ // TODO: Runners using prop must select an object in the map
if(!IS_DEAD(player) && player.team == Team_IndexToTeam(2))
traceline_antilag(
player,
MODEL(RUNNER_PROP1, "models/containers/barrel01.iqm");
MODEL(RUNNER_PROP2, "models/containers/crate01.iqm");
Model MDL_RUNNER_PROP_RANDOM() {
- return REGISTRY_GET(Sounds, MDL_RUNNER_PROP1.m_id + floor(prandom() * 2));
+ return REGISTRY_GET(Models, MDL_RUNNER_PROP1.m_id + floor(prandom() * 2));
}
bool MH_CheckTeams();