MULTITEAM_INFO##teams(prefix, default, strnum, flnum, args, hudargs, icon, normal, gentle, type)
// MSG_INFO_NOTIFICATIONS
- MSG_INFO_NOTIF(CHAT_NOSPECTATORS, 2, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
-
- MULTITEAM_INFO(CTF_CAPTURE, 4, 1, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
- MULTITEAM_INFO(CTF_CAPTURE_BROKEN, 4, 1, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
- MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL, 1, 1, 0, "s1", "s1", "notify_neutral_captured", _("^BG%s^BG captured the flag"), "")
- MULTITEAM_INFO(CTF_CAPTURE_TIME, 4, 1, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
- MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN, 4, 1, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
- MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN, 4, 1, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
- MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL, 1, 0, 0, "", "", "", _("^BGThe flag was returned by its owner"), "")
- MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED, 4, 1, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
- MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL, 1, 0, 0, "", "", "", _("^BGThe flag was destroyed and returned to base"), "")
- MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED, 4, 1, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
- MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL, 1, 0, 0, "", "", "", _("^BGThe flag was dropped in the base and returned itself"), "")
- MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL, 4, 1, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
- MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL, 1, 0, 0, "", "", "", _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
- MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN, 4, 1, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
- MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL, 1, 0, 1, "f1p2dec", "", "", _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
- MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT, 4, 1, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
- MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL, 1, 0, 0, "", "", "", _("^BGThe flag has returned to the base"), "")
- MULTITEAM_INFO(CTF_LOST, 4, 1, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
- MSG_INFO_NOTIF(CTF_LOST_NEUTRAL, 1, 1, 0, "s1", "s1", "notify_neutral_lost", _("^BG%s^BG lost the flag"), "")
- MULTITEAM_INFO(CTF_PICKUP, 4, 1, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
- MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL, 1, 1, 0, "s1", "s1", "notify_neutral_taken", _("^BG%s^BG got the flag"), "")
- MULTITEAM_INFO(CTF_RETURN, 4, 1, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
- MULTITEAM_INFO(CTF_RETURN_MONSTER, 4, 1, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
-
- MSG_INFO_NOTIF(COINTOSS, 2, 1, 0, "s1", "", "", _("^F2Throwing coin... Result: %s^F2!"), "")
-
- MSG_INFO_NOTIF(JETPACK_NOFUEL, 1, 0, 0, "", "", "", _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
-
- MSG_INFO_NOTIF(SUPERSPEC_MISSING_UID, 2, 0, 0, "", "", "", _("^F2You lack a UID, superspec options will not be saved/restored"), "")
-
- MSG_INFO_NOTIF(CA_JOIN_LATE, 1, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "")
- MSG_INFO_NOTIF(CA_LEAVE, 1, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "")
-
- MSG_INFO_NOTIF(DEATH_MURDER_BUFF, 1, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
- MSG_INFO_NOTIF(DEATH_MURDER_CHEAT, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_DROWN, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_FALL, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_FIRE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
- MSG_INFO_NOTIF(DEATH_MURDER_LAVA, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_MONSTER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed infront of a monster by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_NADE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_normal", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_NADE_NAPALM, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
- MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_NADE_HEAL, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_SHOOTING_STAR, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_SLIME, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_SWAMP, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_TELEFRAG, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
- MSG_INFO_NOTIF(DEATH_MURDER_TOUCHEXPLODE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_GUN, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VH_CRUSH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_DEATH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_GUN, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
- MSG_INFO_NOTIF(DEATH_MURDER_VOID, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
-
- MSG_INFO_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 1, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_BETRAYAL, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_CAMP, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_CHEAT, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_CUSTOM, 1, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "")
- MSG_INFO_NOTIF(DEATH_SELF_DROWN, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
- MSG_INFO_NOTIF(DEATH_SELF_FALL, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
- MSG_INFO_NOTIF(DEATH_SELF_FIRE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
- MSG_INFO_NOTIF(DEATH_SELF_GENERIC, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_LAVA, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
- MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_CLAW, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Golem%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_SMASH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Golem%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_ZAP, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Golem%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was bitten by a Spider%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_NADE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "nade_normal", _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_NADE_NAPALM, 1, 2, 1, "s1 s2loc spree_lost", "s1", "nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
- MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
- MSG_INFO_NOTIF(DEATH_SELF_NADE_HEAL, 1, 2, 1, "s1 s2loc spree_lost", "s1", "nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_NOAMMO, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
- MSG_INFO_NOTIF(DEATH_SELF_ROT, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_SHOOTING_STAR, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_SLIME, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_SWAMP, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TEAMCHANGE, 1, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TOUCHEXPLODE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET_EWHEEL, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET_FLAC, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET_HELLION, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET_HK, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET_MLRS, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET_PHASER, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET_PLASMA, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET_TESLA, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_GUN, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_MELEE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_VH_BUMB_DEATH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_VH_CRUSH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_BOMB, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_DEATH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_DEATH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_ROCKET, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_DEATH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_VOID, 1, 3, 1, "s1 s2 s2loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "")
-
- MULTITEAM_INFO(DEATH_TEAMKILL, 4, 1, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
-
- MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME, 1, 2, 2, "s1 s2 f1 f1points f2", "", "", _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
-
- MSG_INFO_NOTIF(FREEZETAG_FREEZE, 1, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "")
- MSG_INFO_NOTIF(FREEZETAG_REVIVED, 1, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "")
- MSG_INFO_NOTIF(FREEZETAG_REVIVED_FALL, 1, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "")
- MSG_INFO_NOTIF(FREEZETAG_REVIVED_NADE, 1, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "")
- MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED, 1, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "")
- MSG_INFO_NOTIF(FREEZETAG_SELF, 1, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "")
-
- MULTITEAM_INFO(ROUND_TEAM_WIN, 4, 1, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "", NAME)
- MSG_INFO_NOTIF(ROUND_PLAYER_WIN, 1, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "")
- MSG_INFO_NOTIF(ROUND_TIED, 1, 0, 0, "", "", "", _("^BGRound tied"), "")
- MSG_INFO_NOTIF(ROUND_OVER, 1, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "")
-
- MSG_INFO_NOTIF(GODMODE_OFF, 1, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "")
-
- MSG_INFO_NOTIF(ITEM_BUFF, 1, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG buff!"), "")
- MSG_INFO_NOTIF(ITEM_BUFF_LOST, 1, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG buff!"), "")
- MSG_INFO_NOTIF(ITEM_BUFF_DROP, 1, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG buff!"), "")
- MSG_INFO_NOTIF(ITEM_BUFF_GOT, 1, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG buff!"), "")
-
- MSG_INFO_NOTIF(ITEM_WEAPON_DONTHAVE, 0, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "")
- MSG_INFO_NOTIF(ITEM_WEAPON_DROP, 0, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "")
- MSG_INFO_NOTIF(ITEM_WEAPON_GOT, 0, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "")
- MSG_INFO_NOTIF(ITEM_WEAPON_NOAMMO, 0, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s"), "")
- MSG_INFO_NOTIF(ITEM_WEAPON_PRIMORSEC, 0, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
- MSG_INFO_NOTIF(ITEM_WEAPON_UNAVAILABLE, 0, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map"), "")
-
- MSG_INFO_NOTIF(CONNECTING, 1, 1, 0, "s1", "", "", _("^BG%s^BG is connecting..."), "")
- MSG_INFO_NOTIF(JOIN_CONNECT, 2, 1, 0, "s1", "", "", _("^BG%s^F3 connected"), "")
- MULTITEAM_INFO(JOIN_CONNECT_TEAM, 4, 2, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT team"), "", NAME)
- MSG_INFO_NOTIF(JOIN_PLAY, 1, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "")
- MULTITEAM_INFO(JOIN_PLAY_TEAM, 4, 2, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
-
- MSG_INFO_NOTIF(KEEPAWAY_DROPPED, 1, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "")
- MSG_INFO_NOTIF(KEEPAWAY_PICKUP, 1, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!"), "")
-
- MULTITEAM_INFO(KEYHUNT_CAPTURE, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
- MULTITEAM_INFO(KEYHUNT_DROP, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
- MULTITEAM_INFO(KEYHUNT_LOST, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
- MULTITEAM_INFO(KEYHUNT_PUSHED, 4, 1, 2, 0, "s1 s2", "", "", _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
- MULTITEAM_INFO(KEYHUNT_DESTROYED, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
- MULTITEAM_INFO(KEYHUNT_PICKUP, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
-
- MSG_INFO_NOTIF(LMS_FORFEIT, 1, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "")
- MSG_INFO_NOTIF(LMS_NOLIVES, 1, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "")
-
- MSG_INFO_NOTIF(MONSTERS_DISABLED, 1, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "")
-
- MULTITEAM_INFO(NEXBALL_RETURN_HELD, 4, 1, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
-
- MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE, 1, 2, 0, "s1 s2", "", "", _("^BG%s^BG captured %s^BG control point"), "")
- MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, 4, 1, 2, 0, "s1 s2", "", "", _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
- MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, 4, 1, 0, 0, "", "", "", _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
- MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, 4, 1, 0, 0, "", "", "", _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
-
- MSG_INFO_NOTIF(POWERUP_INVISIBILITY, 1, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility"), "")
- MSG_INFO_NOTIF(POWERUP_SHIELD, 1, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "")
- MSG_INFO_NOTIF(POWERUP_SPEED, 1, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed"), "")
- MSG_INFO_NOTIF(POWERUP_STRENGTH, 1, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "")
-
- MSG_INFO_NOTIF(QUIT_DISCONNECT, 2, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected"), "")
- MSG_INFO_NOTIF(QUIT_KICK_IDLING, 2, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling"), "")
- MSG_INFO_NOTIF(QUIT_KICK_SPECTATING, 1, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
- MSG_INFO_NOTIF(QUIT_SPECTATE, 1, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "")
-
- MSG_INFO_NOTIF(RACE_ABANDONED, 1, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "")
- MSG_INFO_NOTIF(RACE_FAIL_RANKED, 1, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
- MSG_INFO_NOTIF(RACE_FAIL_UNRANKED, 1, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
- MSG_INFO_NOTIF(RACE_FINISHED, 1, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race"), "")
- MSG_INFO_NOTIF(RACE_NEW_BROKEN, 1, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
- MSG_INFO_NOTIF(RACE_NEW_IMPROVED, 1, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
- MSG_INFO_NOTIF(RACE_NEW_MISSING_UID, 1, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
- MSG_INFO_NOTIF(RACE_NEW_SET, 1, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
-
- MULTIICON_INFO(MINIGAME_INVITE, 1, 2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif", _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
-
- MULTITEAM_INFO(SCORES, 4, 1, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "", NAME)
-
- MSG_INFO_NOTIF(SPECTATE_WARNING, 1, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
-
- MSG_INFO_NOTIF(SUPERWEAPON_PICKUP, 1, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "")
-
- MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM, 1, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "")
- MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED, 1, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "")
-
- MSG_INFO_NOTIF(VERSION_BETA, 2, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
- MSG_INFO_NOTIF(VERSION_OLD, 2, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
- MSG_INFO_NOTIF(VERSION_OUTDATED, 2, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
-
- MSG_INFO_NOTIF(WATERMARK, 1, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s"), "")
-
- MSG_INFO_NOTIF(WEAPON_ACCORDEON_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_ARC_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_DEVASTATOR_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro bolts%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_BURST, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_HAGAR_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_HLAC_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_HLAC_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SNIPE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SPRAY, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_HOOK_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_MINELAYER_LIMIT, 1, 0, 1, "f1", "", "", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
- MSG_INFO_NOTIF(WEAPON_MINELAYER_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_MINELAYER_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RPC_MURDER_DIRECT, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RPC_MURDER_SPLASH, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_DIRECT, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_SPLASH, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshockwave", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP, 1, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, 1, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_THINKING_WITH_PORTALS, 1, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_TUBA_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_TUBA_SUICIDE, 1, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_VAPORIZER_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
- MSG_INFO_NOTIF(WEAPON_VORTEX_MURDER, 1, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
+ MSG_INFO_NOTIF(CHAT_NOSPECTATORS, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
+
+ MULTITEAM_INFO(CTF_CAPTURE, 4, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
+ MULTITEAM_INFO(CTF_CAPTURE_BROKEN, 4, N_CONSOLE, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
+ MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL, N_CONSOLE, 1, 0, "s1", "s1", "notify_neutral_captured", _("^BG%s^BG captured the flag"), "")
+ MULTITEAM_INFO(CTF_CAPTURE_TIME, 4, N_CONSOLE, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
+ MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN, 4, N_CONSOLE, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
+ MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN, 4, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
+ MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag was returned by its owner"), "")
+ MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED, 4, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
+ MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag was destroyed and returned to base"), "")
+ MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED, 4, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
+ MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag was dropped in the base and returned itself"), "")
+ MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL, 4, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
+ MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
+ MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN, 4, N_CONSOLE, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
+ MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL, N_CONSOLE, 0, 1, "f1p2dec", "", "", _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
+ MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT, 4, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
+ MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag has returned to the base"), "")
+ MULTITEAM_INFO(CTF_LOST, 4, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
+ MSG_INFO_NOTIF(CTF_LOST_NEUTRAL, N_CONSOLE, 1, 0, "s1", "s1", "notify_neutral_lost", _("^BG%s^BG lost the flag"), "")
+ MULTITEAM_INFO(CTF_PICKUP, 4, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
+ MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL, N_CONSOLE, 1, 0, "s1", "s1", "notify_neutral_taken", _("^BG%s^BG got the flag"), "")
+ MULTITEAM_INFO(CTF_RETURN, 4, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
+ MULTITEAM_INFO(CTF_RETURN_MONSTER, 4, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
+
+ MSG_INFO_NOTIF(COINTOSS, N_CHATCON, 1, 0, "s1", "", "", _("^F2Throwing coin... Result: %s^F2!"), "")
+
+ MSG_INFO_NOTIF(JETPACK_NOFUEL, N_CONSOLE, 0, 0, "", "", "", _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
+
+ MSG_INFO_NOTIF(SUPERSPEC_MISSING_UID, N_CHATCON, 0, 0, "", "", "", _("^F2You lack a UID, superspec options will not be saved/restored"), "")
+
+ MSG_INFO_NOTIF(CA_JOIN_LATE, N_CONSOLE, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "")
+ MSG_INFO_NOTIF(CA_LEAVE, N_CONSOLE, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "")
+
+ MSG_INFO_NOTIF(DEATH_MURDER_BUFF, N_CONSOLE, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
+ MSG_INFO_NOTIF(DEATH_MURDER_CHEAT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_DROWN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_FALL, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_FIRE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
+ MSG_INFO_NOTIF(DEATH_MURDER_LAVA, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_MONSTER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed in front of a monster by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_NADE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_normal", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_NADE_NAPALM, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
+ MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_NADE_HEAL, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_SHOOTING_STAR, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_SLIME, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_SWAMP, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_TELEFRAG, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
+ MSG_INFO_NOTIF(DEATH_MURDER_TOUCHEXPLODE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_GUN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_CRUSH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_DEATH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_GUN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_MURDER_VOID, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
+
+ MSG_INFO_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, N_CONSOLE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 was moved into the %s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_BETRAYAL, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_CAMP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_CHEAT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_CUSTOM, N_CONSOLE, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "")
+ MSG_INFO_NOTIF(DEATH_SELF_DROWN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_FALL, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_FIRE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_GENERIC, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_LAVA, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s"), "")
- MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "")
++ MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_CLAW, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Golem%s%s"), "")
++ MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_SMASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Golem%s%s"), "")
++ MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_ZAP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Golem%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was bitten by a Spider%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_NADE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_normal", _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_NADE_NAPALM, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_NADE_HEAL, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_NOAMMO, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
+ MSG_INFO_NOTIF(DEATH_SELF_ROT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_SHOOTING_STAR, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_SLIME, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_SWAMP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TEAMCHANGE, N_CONSOLE, 2, 1, "s1 s2loc death_team", "", "", _("^BG%s^K1 switched to the %s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TOUCHEXPLODE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_EWHEEL, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_FLAC, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_HELLION, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_HK, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_MLRS, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_PHASER, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_PLASMA, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_TESLA, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_GUN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_MELEE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_BUMB_DEATH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_CRUSH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_BOMB, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_DEATH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_DEATH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_ROCKET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_DEATH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
+ MSG_INFO_NOTIF(DEATH_SELF_VOID, N_CONSOLE, 3, 1, "s1 s2 s2loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "")
+
+ MULTITEAM_INFO(DEATH_TEAMKILL, 4, N_CONSOLE, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
+
+ MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME, N_CONSOLE, 2, 2, "s1 s2 f1 f1points f2", "", "", _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
+
+ MSG_INFO_NOTIF(FREEZETAG_FREEZE, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "")
+ MSG_INFO_NOTIF(FREEZETAG_REVIVED, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "")
+ MSG_INFO_NOTIF(FREEZETAG_REVIVED_FALL, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "")
+ MSG_INFO_NOTIF(FREEZETAG_REVIVED_NADE, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "")
+ MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED, N_CONSOLE, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s second(s)"), "")
+ MSG_INFO_NOTIF(FREEZETAG_SELF, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "")
+
+ MULTITEAM_INFO(ROUND_TEAM_WIN, 4, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "", NAME)
+ MSG_INFO_NOTIF(ROUND_PLAYER_WIN, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "")
+ MSG_INFO_NOTIF(ROUND_TIED, N_CONSOLE, 0, 0, "", "", "", _("^BGRound tied"), "")
+ MSG_INFO_NOTIF(ROUND_OVER, N_CONSOLE, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "")
+
+ MSG_INFO_NOTIF(GODMODE_OFF, N_CONSOLE, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "")
+
+ MSG_INFO_NOTIF(ITEM_BUFF, N_CONSOLE, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG buff!"), "")
+ MSG_INFO_NOTIF(ITEM_BUFF_LOST, N_CONSOLE, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG buff!"), "")
+ MSG_INFO_NOTIF(ITEM_BUFF_DROP, N_CONSOLE, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG buff!"), "")
+ MSG_INFO_NOTIF(ITEM_BUFF_GOT, N_CONSOLE, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG buff!"), "")
+
+ MSG_INFO_NOTIF(ITEM_WEAPON_DONTHAVE, N_DISABLE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "")
+ MSG_INFO_NOTIF(ITEM_WEAPON_DROP, N_DISABLE, 1, 1, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "")
+ MSG_INFO_NOTIF(ITEM_WEAPON_GOT, N_DISABLE, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "")
+ MSG_INFO_NOTIF(ITEM_WEAPON_NOAMMO, N_DISABLE, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s"), "")
+ MSG_INFO_NOTIF(ITEM_WEAPON_PRIMORSEC, N_DISABLE, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
+ MSG_INFO_NOTIF(ITEM_WEAPON_UNAVAILABLE, N_DISABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map"), "")
+
+ MSG_INFO_NOTIF(CONNECTING, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG is connecting..."), "")
+ MSG_INFO_NOTIF(JOIN_CONNECT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 connected"), "")
+ MULTITEAM_INFO(JOIN_CONNECT_TEAM, 4, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT team"), "", NAME)
+ MSG_INFO_NOTIF(JOIN_PLAY, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "")
+ MULTITEAM_INFO(JOIN_PLAY_TEAM, 4, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
+
+ MSG_INFO_NOTIF(KEEPAWAY_DROPPED, N_CONSOLE, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "")
+ MSG_INFO_NOTIF(KEEPAWAY_PICKUP, N_CONSOLE, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!"), "")
+
+ MULTITEAM_INFO(KEYHUNT_CAPTURE, 4, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
+ MULTITEAM_INFO(KEYHUNT_DROP, 4, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
+ MULTITEAM_INFO(KEYHUNT_LOST, 4, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
+ MULTITEAM_INFO(KEYHUNT_PUSHED, 4, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
+ MULTITEAM_INFO(KEYHUNT_DESTROYED, 4, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
+ MULTITEAM_INFO(KEYHUNT_PICKUP, 4, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
+
+ MSG_INFO_NOTIF(LMS_FORFEIT, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "")
+ MSG_INFO_NOTIF(LMS_NOLIVES, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "")
+
+ MSG_INFO_NOTIF(MONSTERS_DISABLED, N_CONSOLE, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "")
+
+ MULTITEAM_INFO(NEXBALL_RETURN_HELD, 4, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
+
+ MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^BG captured %s^BG control point"), "")
+ MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, 4, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
+ MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, 4, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
+ MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, 4, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
+
+ MSG_INFO_NOTIF(POWERUP_INVISIBILITY, N_CONSOLE, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Invisibility"), "")
+ MSG_INFO_NOTIF(POWERUP_SHIELD, N_CONSOLE, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "")
+ MSG_INFO_NOTIF(POWERUP_SPEED, N_CONSOLE, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Speed"), "")
+ MSG_INFO_NOTIF(POWERUP_STRENGTH, N_CONSOLE, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "")
+
+ MSG_INFO_NOTIF(QUIT_DISCONNECT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected"), "")
+ MSG_INFO_NOTIF(QUIT_KICK_IDLING, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for idling"), "")
+ MSG_INFO_NOTIF(QUIT_KICK_SPECTATING, N_CONSOLE, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
+ MSG_INFO_NOTIF(QUIT_SPECTATE, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 is now spectating"), "")
+
+ MSG_INFO_NOTIF(RACE_ABANDONED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "")
+ MSG_INFO_NOTIF(RACE_FAIL_RANKED, N_CONSOLE, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
+ MSG_INFO_NOTIF(RACE_FAIL_UNRANKED, N_CONSOLE, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
+ MSG_INFO_NOTIF(RACE_FINISHED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race"), "")
+ MSG_INFO_NOTIF(RACE_NEW_BROKEN, N_CONSOLE, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
+ MSG_INFO_NOTIF(RACE_NEW_IMPROVED, N_CONSOLE, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
+ MSG_INFO_NOTIF(RACE_NEW_MISSING_UID, N_CONSOLE, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
+ MSG_INFO_NOTIF(RACE_NEW_MISSING_NAME, N_CONSOLE, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but is anonymous and will be lost."), "")
+ MSG_INFO_NOTIF(RACE_NEW_SET, N_CONSOLE, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
+
+ MULTIICON_INFO(MINIGAME_INVITE, N_CONSOLE, 2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif", _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
+
+ MULTITEAM_INFO(SCORES, 4, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "", NAME)
+
+ MSG_INFO_NOTIF(SPECTATE_WARNING, N_CONSOLE, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
+
+ MSG_INFO_NOTIF(SUPERWEAPON_PICKUP, N_CONSOLE, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "")
+
+ MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM, N_CONSOLE, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "")
+ MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED, N_CONSOLE, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "")
+
+ MSG_INFO_NOTIF(VERSION_BETA, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
+ MSG_INFO_NOTIF(VERSION_OLD, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
+ MSG_INFO_NOTIF(VERSION_OUTDATED, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
+
+ MSG_INFO_NOTIF(WATERMARK, N_CONSOLE, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s"), "")
+
+ MSG_INFO_NOTIF(WEAPON_ACCORDEON_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ARC_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_DEVASTATOR_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro bolts%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_BURST, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HAGAR_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HLAC_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HLAC_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SNIPE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HMG_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Heavy Machine Gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_HOOK_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MINELAYER_LIMIT, N_CONSOLE, 0, 1, "f1", "", "", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
+ MSG_INFO_NOTIF(WEAPON_MINELAYER_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MINELAYER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RPC_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RPC_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 almost dodged ^BG%s^K1's Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_DIRECT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 was sawn in half by their own Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_RPC_SUICIDE_SPLASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 blew themself up with their Rocket Propelled Chainsaw%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshockwave", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP, N_CONSOLE, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, N_CONSOLE, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_THINKING_WITH_PORTALS, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_TUBA_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_TUBA_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_VAPORIZER_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_VORTEX_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
+
+ #undef N_DISABLE
+ #undef N_CONSOLE
+ #undef N_CHATCON
+
+ // default value for centerprint notification cvars (notification_CENTER_*):
+ // 0: off, 1: centerprint
+ #define N_DISABL 0
+ #define N_ENABLE 1
#define MULTITEAM_CENTER2(prefix, default, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
MULTITEAM_MULTI##teams(prefix, default, anncepre, infopre, centerpre)
// MSG_MULTI_NOTIFICATIONS
- MSG_MULTI_NOTIF(DEATH_MURDER_BUFF, 1, NULL, INFO_DEATH_MURDER_BUFF, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT, 1, NULL, INFO_DEATH_MURDER_CHEAT, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_DROWN, 1, NULL, INFO_DEATH_MURDER_DROWN, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_FALL, 1, NULL, INFO_DEATH_MURDER_FALL, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_FIRE, 1, NULL, INFO_DEATH_MURDER_FIRE, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_LAVA, 1, NULL, INFO_DEATH_MURDER_LAVA, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER, 1, NULL, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_MURDER_NADE, 1, NULL, INFO_DEATH_MURDER_NADE, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM, 1, NULL, INFO_DEATH_MURDER_NADE_NAPALM, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE, 1, NULL, INFO_DEATH_MURDER_NADE_ICE, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE, 1, NULL, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL, 1, NULL, INFO_DEATH_MURDER_NADE_HEAL, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR, 1, NULL, INFO_DEATH_MURDER_SHOOTING_STAR, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_SLIME, 1, NULL, INFO_DEATH_MURDER_SLIME, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP, 1, NULL, INFO_DEATH_MURDER_SWAMP, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG, 1, NULL, INFO_DEATH_MURDER_TELEFRAG, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE, 1, NULL, INFO_DEATH_MURDER_TOUCHEXPLODE, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, 1, NULL, INFO_DEATH_MURDER_VH_BUMB_DEATH, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN, 1, NULL, INFO_DEATH_MURDER_VH_BUMB_GUN, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH, 1, NULL, INFO_DEATH_MURDER_VH_CRUSH, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, 1, NULL, INFO_DEATH_MURDER_VH_RAPT_BOMB, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, 1, NULL, INFO_DEATH_MURDER_VH_RAPT_CANNON, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, 1, NULL, INFO_DEATH_MURDER_VH_RAPT_DEATH, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH, 1, NULL, INFO_DEATH_MURDER_VH_SPID_DEATH, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, 1, NULL, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, 1, NULL, INFO_DEATH_MURDER_VH_SPID_ROCKET, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, 1, NULL, INFO_DEATH_MURDER_VH_WAKI_DEATH, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN, 1, NULL, INFO_DEATH_MURDER_VH_WAKI_GUN, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, 1, NULL, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NULL)
- MSG_MULTI_NOTIF(DEATH_MURDER_VOID, 1, NULL, INFO_DEATH_MURDER_VOID, NULL)
-
- MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 1, NULL, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE)
- MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL, 1, NULL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL)
- MSG_MULTI_NOTIF(DEATH_SELF_CAMP, 1, NULL, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP)
- MSG_MULTI_NOTIF(DEATH_SELF_CHEAT, 1, NULL, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT)
- MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM, 1, NULL, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM)
- MSG_MULTI_NOTIF(DEATH_SELF_DROWN, 1, NULL, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN)
- MSG_MULTI_NOTIF(DEATH_SELF_FALL, 1, NULL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL)
- MSG_MULTI_NOTIF(DEATH_SELF_FIRE, 1, NULL, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE)
- MSG_MULTI_NOTIF(DEATH_SELF_GENERIC, 1, NULL, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(DEATH_SELF_LAVA, 1, NULL, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE, 1, NULL, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_CLAW, 1, NULL, INFO_DEATH_SELF_MON_GOLEM_CLAW, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_SMASH, 1, NULL, INFO_DEATH_SELF_MON_GOLEM_SMASH, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_ZAP, 1, NULL, INFO_DEATH_SELF_MON_GOLEM_ZAP, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER, 1, NULL, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN, 1, NULL, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, 1, NULL, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE, 1, NULL, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_NADE, 1, NULL, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE)
- MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM, 1, NULL, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM)
- MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE, 1, NULL, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
- MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, 1, NULL, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
- MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL, 1, NULL, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL)
- MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO, 1, NULL, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO)
- MSG_MULTI_NOTIF(DEATH_SELF_ROT, 1, NULL, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT)
- MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR, 1, NULL, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR)
- MSG_MULTI_NOTIF(DEATH_SELF_SLIME, 1, NULL, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME)
- MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE, 1, NULL, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE)
- MSG_MULTI_NOTIF(DEATH_SELF_SWAMP, 1, NULL, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP)
- MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE, 1, NULL, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE)
- MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE, 1, NULL, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET, 1, NULL, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL, 1, NULL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC, 1, NULL, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION, 1, NULL, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK, 1, NULL, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, 1, NULL, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS, 1, NULL, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER, 1, NULL, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA, 1, NULL, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA, 1, NULL, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN, 1, NULL, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE, 1, NULL, INFO_DEATH_SELF_TURRET_WALK_MELEE, CENTER_DEATH_SELF_TURRET_WALK)
- MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET, 1, NULL, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH, 1, NULL, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH, 1, NULL, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB, 1, NULL, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH, 1, NULL, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH, 1, NULL, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET, 1, NULL, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH, 1, NULL, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH)
- MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, 1, NULL, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET)
- MSG_MULTI_NOTIF(DEATH_SELF_VOID, 1, NULL, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID)
-
- MSG_MULTI_NOTIF(ITEM_BUFF_DROP, 1, NULL, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP)
- MSG_MULTI_NOTIF(ITEM_BUFF_GOT, 1, NULL, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT)
- MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE, 1, NULL, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE)
- MSG_MULTI_NOTIF(ITEM_WEAPON_DROP, 1, NULL, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP)
- MSG_MULTI_NOTIF(ITEM_WEAPON_GOT, 1, NULL, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT)
- MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO, 1, NULL, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO)
- MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC, 1, NULL, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC)
- MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE, 1, NULL, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE)
-
- MSG_MULTI_NOTIF(MULTI_COINTOSS, 1, NULL, INFO_COINTOSS, CENTER_COINTOSS)
- MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN, 1, ANNCE_BEGIN, NULL, CENTER_COUNTDOWN_BEGIN)
- MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO, 1, ANNCE_NUM_10, NULL, CENTER_INSTAGIB_FINDAMMO_FIRST)
-
- MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER, 1, NULL, INFO_WEAPON_ACCORDEON_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE, 1, NULL, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_ARC_MURDER, 1, NULL, INFO_WEAPON_ARC_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY, 1, NULL, INFO_WEAPON_ARC_MURDER_SPRAY, NULL)
- MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER, 1, NULL, INFO_WEAPON_BLASTER_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE, 1, NULL, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER, 1, NULL, INFO_WEAPON_CRYLINK_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE, 1, NULL, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, 1, NULL, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, NULL)
- MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, 1, NULL, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, NULL)
- MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE, 1, NULL, INFO_WEAPON_DEVASTATOR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, 1, NULL, INFO_WEAPON_ELECTRO_MURDER_BOLT, NULL)
- MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, 1, NULL, INFO_WEAPON_ELECTRO_MURDER_COMBO, NULL)
- MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, 1, NULL, INFO_WEAPON_ELECTRO_MURDER_ORBS, NULL)
- MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, 1, NULL, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, 1, NULL, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, 1, NULL, INFO_WEAPON_FIREBALL_MURDER_BLAST, NULL)
- MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, 1, NULL, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NULL)
- MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, 1, NULL, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, NULL, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST, 1, NULL, INFO_WEAPON_HAGAR_MURDER_BURST, NULL)
- MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, 1, NULL, INFO_WEAPON_HAGAR_MURDER_SPRAY, NULL)
- MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE, 1, NULL, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER, 1, NULL, INFO_WEAPON_HLAC_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE, 1, NULL, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SNIPE, 1, NULL, INFO_WEAPON_HMG_MURDER_SNIPE, NULL)
- MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SPRAY, 1, NULL, INFO_WEAPON_HMG_MURDER_SPRAY, NULL)
- MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER, 1, NULL, INFO_WEAPON_HOOK_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER, 1, NULL, INFO_WEAPON_KLEINBOTTLE_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, 1, NULL, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE, 1, NULL, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, NULL)
- MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY, 1, NULL, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, NULL)
- MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT, 1, NULL, INFO_WEAPON_MINELAYER_LIMIT, CENTER_WEAPON_MINELAYER_LIMIT)
- MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER, 1, NULL, INFO_WEAPON_MINELAYER_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE, 1, NULL, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, 1, NULL, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NULL)
- MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, 1, NULL, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NULL)
- MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, 1, NULL, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, 1, NULL, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER, 1, NULL, INFO_WEAPON_RIFLE_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL, 1, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL, NULL)
- MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, 1, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NULL)
- MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, 1, NULL, INFO_WEAPON_RIFLE_MURDER_PIERCING, NULL)
- MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_DIRECT, 1, NULL, INFO_WEAPON_RPC_MURDER_DIRECT, NULL)
- MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_SPLASH, 1, NULL, INFO_WEAPON_RPC_MURDER_SPLASH, NULL)
- MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_DIRECT, 1, NULL, INFO_WEAPON_RPC_SUICIDE_DIRECT, NULL)
- MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_SPLASH, 1, NULL, INFO_WEAPON_RPC_SUICIDE_SPLASH, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, 1, NULL, INFO_WEAPON_SEEKER_MURDER_SPRAY, NULL)
- MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG, 1, NULL, INFO_WEAPON_SEEKER_MURDER_TAG, NULL)
- MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE, 1, NULL, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER, 1, NULL, INFO_WEAPON_SHOCKWAVE_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP, 1, NULL, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, NULL)
- MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER, 1, NULL, INFO_WEAPON_SHOTGUN_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, 1, NULL, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NULL)
- MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS, 1, NULL, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER, 1, NULL, INFO_WEAPON_TUBA_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE, 1, NULL, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC)
- MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER, 1, NULL, INFO_WEAPON_VAPORIZER_MURDER, NULL)
- MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER, 1, NULL, INFO_WEAPON_VORTEX_MURDER, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_BUFF, N_ENABLE, NULL, INFO_DEATH_MURDER_BUFF, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT, N_ENABLE, NULL, INFO_DEATH_MURDER_CHEAT, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_DROWN, N_ENABLE, NULL, INFO_DEATH_MURDER_DROWN, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_FALL, N_ENABLE, NULL, INFO_DEATH_MURDER_FALL, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_FIRE, N_ENABLE, NULL, INFO_DEATH_MURDER_FIRE, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_LAVA, N_ENABLE, NULL, INFO_DEATH_MURDER_LAVA, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER, N_ENABLE, NULL, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_NAPALM, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_ICE, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_HEAL, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR, N_ENABLE, NULL, INFO_DEATH_MURDER_SHOOTING_STAR, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_SLIME, N_ENABLE, NULL, INFO_DEATH_MURDER_SLIME, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP, N_ENABLE, NULL, INFO_DEATH_MURDER_SWAMP, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG, N_ENABLE, NULL, INFO_DEATH_MURDER_TELEFRAG, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE, N_ENABLE, NULL, INFO_DEATH_MURDER_TOUCHEXPLODE, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_BUMB_DEATH, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_BUMB_GUN, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_CRUSH, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_RAPT_BOMB, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_RAPT_CANNON, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_RAPT_DEATH, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_SPID_DEATH, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_SPID_ROCKET, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_WAKI_DEATH, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_WAKI_GUN, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NULL)
+ MSG_MULTI_NOTIF(DEATH_MURDER_VOID, N_ENABLE, NULL, INFO_DEATH_MURDER_VOID, NULL)
+
+ MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, N_ENABLE, NULL, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE)
+ MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL, N_ENABLE, NULL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL)
+ MSG_MULTI_NOTIF(DEATH_SELF_CAMP, N_ENABLE, NULL, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP)
+ MSG_MULTI_NOTIF(DEATH_SELF_CHEAT, N_ENABLE, NULL, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT)
+ MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM, N_ENABLE, NULL, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM)
+ MSG_MULTI_NOTIF(DEATH_SELF_DROWN, N_ENABLE, NULL, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN)
+ MSG_MULTI_NOTIF(DEATH_SELF_FALL, N_ENABLE, NULL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL)
+ MSG_MULTI_NOTIF(DEATH_SELF_FIRE, N_ENABLE, NULL, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE)
+ MSG_MULTI_NOTIF(DEATH_SELF_GENERIC, N_ENABLE, NULL, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(DEATH_SELF_LAVA, N_ENABLE, NULL, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE, N_ENABLE, NULL, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, CENTER_DEATH_SELF_MONSTER)
- MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, CENTER_DEATH_SELF_MONSTER)
++ MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_CLAW, N_ENABLE, NULL, INFO_DEATH_SELF_MON_GOLEM_CLAW, CENTER_DEATH_SELF_MONSTER)
++ MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_SMASH, N_ENABLE, NULL, INFO_DEATH_SELF_MON_GOLEM_SMASH, CENTER_DEATH_SELF_MONSTER)
++ MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_ZAP, N_ENABLE, NULL, INFO_DEATH_SELF_MON_GOLEM_ZAP, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN, N_ENABLE, NULL, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, N_ENABLE, NULL, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE, N_ENABLE, NULL, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE, N_ENABLE, NULL, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM, N_ENABLE, NULL, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE, N_ENABLE, NULL, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, N_ENABLE, NULL, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
+ MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL, N_ENABLE, NULL, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL)
+ MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO, N_ENABLE, NULL, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO)
+ MSG_MULTI_NOTIF(DEATH_SELF_ROT, N_ENABLE, NULL, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT)
+ MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR, N_ENABLE, NULL, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR)
+ MSG_MULTI_NOTIF(DEATH_SELF_SLIME, N_ENABLE, NULL, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME)
+ MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE, N_ENABLE, NULL, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE)
+ MSG_MULTI_NOTIF(DEATH_SELF_SWAMP, N_ENABLE, NULL, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP)
+ MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE, N_ENABLE, NULL, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE)
+ MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE, N_ENABLE, NULL, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_WALK_MELEE, CENTER_DEATH_SELF_TURRET_WALK)
+ MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB, N_ENABLE, NULL, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET, N_ENABLE, NULL, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH)
+ MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, N_ENABLE, NULL, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET)
+ MSG_MULTI_NOTIF(DEATH_SELF_VOID, N_ENABLE, NULL, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID)
+
+ MSG_MULTI_NOTIF(ITEM_BUFF_DROP, N_ENABLE, NULL, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP)
+ MSG_MULTI_NOTIF(ITEM_BUFF_GOT, N_ENABLE, NULL, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE, N_ENABLE, NULL, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_DROP, N_ENABLE, NULL, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_GOT, N_ENABLE, NULL, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO, N_ENABLE, NULL, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC, N_ENABLE, NULL, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC)
+ MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE, N_ENABLE, NULL, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE)
+
+ MSG_MULTI_NOTIF(MULTI_COINTOSS, N_ENABLE, NULL, INFO_COINTOSS, CENTER_COINTOSS)
+ MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN, N_ENABLE, ANNCE_BEGIN, NULL, CENTER_COUNTDOWN_BEGIN)
+ MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO, N_ENABLE, ANNCE_NUM_10, NULL, CENTER_INSTAGIB_FINDAMMO_FIRST)
+
+ MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER, N_ENABLE, NULL, INFO_WEAPON_ACCORDEON_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_ARC_MURDER, N_ENABLE, NULL, INFO_WEAPON_ARC_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_ARC_MURDER_SPRAY, NULL)
+ MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER, N_ENABLE, NULL, INFO_WEAPON_BLASTER_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER, N_ENABLE, NULL, INFO_WEAPON_CRYLINK_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, N_ENABLE, NULL, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, NULL)
+ MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, N_ENABLE, NULL, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, NULL)
+ MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_DEVASTATOR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_MURDER_BOLT, NULL)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_MURDER_COMBO, NULL)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_MURDER_ORBS, NULL)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, N_ENABLE, NULL, INFO_WEAPON_FIREBALL_MURDER_BLAST, NULL)
+ MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, N_ENABLE, NULL, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NULL)
+ MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, N_ENABLE, NULL, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, N_ENABLE, NULL, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST, N_ENABLE, NULL, INFO_WEAPON_HAGAR_MURDER_BURST, NULL)
+ MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_HAGAR_MURDER_SPRAY, NULL)
+ MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER, N_ENABLE, NULL, INFO_WEAPON_HLAC_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SNIPE, N_ENABLE, NULL, INFO_WEAPON_HMG_MURDER_SNIPE, NULL)
+ MSG_MULTI_NOTIF(WEAPON_HMG_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_HMG_MURDER_SPRAY, NULL)
+ MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER, N_ENABLE, NULL, INFO_WEAPON_HOOK_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER, N_ENABLE, NULL, INFO_WEAPON_KLEINBOTTLE_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE, N_ENABLE, NULL, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, NULL)
+ MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, NULL)
+ MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT, N_ENABLE, NULL, INFO_WEAPON_MINELAYER_LIMIT, CENTER_WEAPON_MINELAYER_LIMIT)
+ MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER, N_ENABLE, NULL, INFO_WEAPON_MINELAYER_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NULL)
+ MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NULL)
+ MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_PIERCING, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_DIRECT, N_ENABLE, NULL, INFO_WEAPON_RPC_MURDER_DIRECT, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RPC_MURDER_SPLASH, N_ENABLE, NULL, INFO_WEAPON_RPC_MURDER_SPLASH, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_DIRECT, N_ENABLE, NULL, INFO_WEAPON_RPC_SUICIDE_DIRECT, NULL)
+ MSG_MULTI_NOTIF(WEAPON_RPC_SUICIDE_SPLASH, N_ENABLE, NULL, INFO_WEAPON_RPC_SUICIDE_SPLASH, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_SEEKER_MURDER_SPRAY, NULL)
+ MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG, N_ENABLE, NULL, INFO_WEAPON_SEEKER_MURDER_TAG, NULL)
+ MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER, N_ENABLE, NULL, INFO_WEAPON_SHOCKWAVE_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP, N_ENABLE, NULL, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, NULL)
+ MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER, N_ENABLE, NULL, INFO_WEAPON_SHOTGUN_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, N_ENABLE, NULL, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NULL)
+ MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS, N_ENABLE, NULL, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER, N_ENABLE, NULL, INFO_WEAPON_TUBA_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC)
+ MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER, N_ENABLE, NULL, INFO_WEAPON_VAPORIZER_MURDER, NULL)
+ MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER, N_ENABLE, NULL, INFO_WEAPON_VORTEX_MURDER, NULL)
#define MULTITEAM_CHOICE2(prefix, default, challow, chtype, optiona, optionb) \
MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, default, challow, chtype, optiona##_RED, optionb##_RED) \