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q3map2: revert Unvanquished prefix to legacy format
author
Thomas Debesse <dev@illwieckz.net>
Sat, 24 Nov 2018 22:07:29 +0000
(23:07 +0100)
committer
Thomas Debesse <dev@illwieckz.net>
Sat, 18 May 2019 21:11:31 +0000
(23:11 +0200)
tools/quake3/q3map2/game_unvanquished.h
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diff --git
a/tools/quake3/q3map2/game_unvanquished.h
b/tools/quake3/q3map2/game_unvanquished.h
index cf749731303e6b9750541f6eb6cf89b9f6fd88ef..75d6804e52f3b056ddac01ae0209b5cc10d1a717 100644
(file)
--- a/
tools/quake3/q3map2/game_unvanquished.h
+++ b/
tools/quake3/q3map2/game_unvanquished.h
@@
-61,7
+61,7
@@
game_t struct
{
"unvanquished", /* -game x */
"pkg", /* default base game data dir */
- ".
local/share/unvanquished",
/* unix home sub-dir */
+ ".
unvanquished",
/* unix home sub-dir */
"unvanquished", /* magic path word */
"scripts", /* shader directory */
1048575, /* max lightmapped surface verts */