ATTRIB(Image, zoomFactor, float, 1)
ATTRIB(Image, zoomOffset, vector, '0.5 0.5 0')
ATTRIB(Image, zoomTime, float, 0)
+ ATTRIB(Image, zoomLimitedByTheBox, float, 0) // forbids zoom if image would be larger than the containing box
+ ATTRIB(Image, zoomMax, float, 0)
ATTRIB(Image, start_zoomOffset, vector, '0 0 0')
ATTRIB(Image, start_coords, vector, '0 0 0')
ATTRIB(Image, imgOrigin, vector, '0 0 0')
me.zoomFactor = 1;
if (me.forcedAspect == -2)
me.initialForcedZoom = -1; // calculate initialForcedZoom at the first updateAspect call
+ if (me.zoomLimitedByTheBox)
+ me.zoomMax = -1; // calculate zoomMax at the first updateAspect call
}
void Image_draw(entity me)
{
}
}
+ if (me.zoomMax < 0)
+ {
+ if(me.initialForcedZoom > 0)
+ me.zoomMax = me.initialForcedZoom;
+ else
+ {
+ if(me.size_x > asp * me.size_y)
+ me.zoomMax = (me.size_y * asp / me.size_x) / me.imgSize_x;
+ else
+ me.zoomMax = (me.size_x / (asp * me.size_y)) / me.imgSize_y;
+ }
+ }
+
+ if (me.zoomMax > 0 && me.zoomFactor > me.zoomMax)
+ me.zoomFactor = me.zoomMax;
if (me.zoomFactor)
me.imgSize = me.imgSize * me.zoomFactor;
else // directly set
me.zoomFactor = z;
me.zoomFactor = bound(1/16, me.zoomFactor, 16);
+ if (me.zoomFactor > me.zoomMax)
+ me.zoomFactor = me.zoomMax;
if (prev_zoomFactor != me.zoomFactor)
{
me.zoomTime = time;