// ===============
set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
set g_pinata_offhand 0 "if enabled, the second weapon will drop as well while dual wielding"
+
+// =========
+// cloaked
+// =========
+set g_cloaked 0 "display all players mostly invisible"
+set g_balance_cloaked_alpha 0.25 "opacity of cloaked players"
set g_grab_range 200 "distance at which dragable objects can be grabbed"
-set g_cloaked 0 "display all players mostly invisible"
set g_player_alpha 1 "default opacity of players"
set g_player_brightness 0 "set to 2 for brighter players"
set g_player_damageforcescale 2 "push multiplier of attacks against players"
-set g_balance_cloaked_alpha 0.25 "opacity of cloaked players"
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"