set g_overkill 0 "enable overkill"
set g_overkill_powerups_replace 1
-set g_overkill_healthmega_remove 0
-set g_overkill_armormedium_remove 0
-set g_overkill_armorbig_remove 0
-set g_overkill_armorlarge_remove 0
+set g_overkill_filter_healthmega 0
+set g_overkill_filter_armormedium 0
+set g_overkill_filter_armorbig 0
+set g_overkill_filter_armorlarge 0
set g_overkill_ammo_charge 0
set g_overkill_ammo_charge_notice 1
float autocvar_g_overkill_ammo_charge_notice;
float autocvar_g_overkill_ammo_charge_limit;
-bool autocvar_g_overkill_healthmega_remove;
-bool autocvar_g_overkill_armormedium_remove;
-bool autocvar_g_overkill_armorbig_remove;
-bool autocvar_g_overkill_armorlarge_remove;
+bool autocvar_g_overkill_filter_healthmega;
+bool autocvar_g_overkill_filter_armormedium;
+bool autocvar_g_overkill_filter_armorbig;
+bool autocvar_g_overkill_filter_armorlarge;
.float ok_lastwep;
.float ok_item;
switch(item.items)
{
- case ITEM_HealthMega.m_itemid: return autocvar_g_overkill_healthmega_remove;
- case ITEM_ArmorMedium.m_itemid: return autocvar_g_overkill_armormedium_remove;
+ case ITEM_HealthMega.m_itemid: return autocvar_g_overkill_filter_healthmega;
+ case ITEM_ArmorMedium.m_itemid: return autocvar_g_overkill_filter_armormedium;
// WARNING: next two statements look wrong because of inconsistency between cvar names and code
// armor cvars need renaming to be consistent with their health counterparts
- case ITEM_ArmorLarge.m_itemid: return autocvar_g_overkill_armorbig_remove;
- case ITEM_ArmorMega.m_itemid: return autocvar_g_overkill_armorlarge_remove;
+ case ITEM_ArmorLarge.m_itemid: return autocvar_g_overkill_filter_armorbig;
+ case ITEM_ArmorMega.m_itemid: return autocvar_g_overkill_filter_armorlarge;
}
return true;