if(prey != self)\r
if(prey.classname == "player" && prey.predator.classname != "player" && prey.deadflag == DEAD_NO) // we can't swallow someone who's already in someone else's stomach\r
if(self.classname == "player" && self.predator.classname != "player" && self.deadflag == DEAD_NO) // we can't swallow players while inside someone's stomach ourselves\r
+ if(!self.BUTTON_REGURGITATE && self.swallow_delay < time)\r
if not(vlen(self.velocity) > cvar("g_balance_vore_regurgitate_speedcap"))\r
{\r
if(teams_matter && prey.team == self.team && !cvar("g_vore_teamvore"))\r
prey = Swallow_player_check();\r
\r
// attempt to swallow our new prey if we pressed the attack button, and there's any in range\r
- if(self.BUTTON_ATCK && !self.BUTTON_REGURGITATE && self.swallow_delay < time)\r
+ if(self.BUTTON_ATCK)\r
if(Swallow_condition_check(prey))\r
Vore_Swallow(prey);\r
\r