+++ /dev/null
-#include "tturrets.qh"
-#include "waypointsprites.qh"
-
-#include "../server/movelib.qh"
-
-string tid2info_base;
-string tid2info_head;
-string tid2info_name;
-vector tid2info_min;
-vector tid2info_max;
-
-void turret_tid2info(float _tid);
-void turret_precache(float _tid);
-float turret_is_precache[TID_LAST];
-
-void turrets_precache()
-{
- turret_precache(TID_COMMON);
-}
-
-void turret_precache(int _tid)
-{
- if (!turret_is_precache[TID_COMMON])
- {
- precache_sound ("weapons/rocket_impact.wav");
- precache_model ("models/turrets/base-gib1.md3");
- precache_model ("models/turrets/base-gib2.md3");
- precache_model ("models/turrets/base-gib3.md3");
- precache_model ("models/turrets/base-gib4.md3");
- precache_model ("models/turrets/head-gib1.md3");
- precache_model ("models/turrets/head-gib2.md3");
- precache_model ("models/turrets/head-gib3.md3");
- precache_model ("models/turrets/head-gib4.md3");
- precache_model ("models/turrets/base.md3");
- precache_model ("models/turrets/rocket.md3");
- }
- turret_tid2info(_tid);
- if(turret_is_precache[_tid])
- return;
-
- switch(_tid)
- {
- case TID_EWHEEL:
- precache_model ("models/turrets/ewheel-base2.md3");
- precache_model ("models/turrets/ewheel-gun1.md3");
- break;
- case TID_FLAC:
- precache_model ("models/turrets/flac.md3");
- break;
- case TID_FUSION:
- precache_model ("models/turrets/reactor.md3");
- break;
- case TID_HELLION:
- precache_model ("models/turrets/hellion.md3");
- break;
- case TID_HK:
- precache_model ("models/turrets/hk.md3");
- break;
- case TID_MACHINEGUN:
- precache_model ("models/turrets/machinegun.md3");
- precache_sound ("weapons/uzi_fire.wav");
- break;
- case TID_MLRS:
- precache_model ("models/turrets/mlrs.md3");
- break;
- case TID_PHASER:
- precache_model ("models/turrets/phaser.md3");
- precache_model ("models/turrets/phaser_beam.md3");
- precache_sound ("turrets/phaser.wav");
- break;
- case TID_PLASMA:
- precache_model ("models/turrets/plasma.md3");
- break;
- case TID_PLASMA_DUAL:
- precache_model ("models/turrets/plasmad.md3");
- break;
- case TID_TESLA:
- precache_model ("models/turrets/tesla_head.md3");
- precache_model ("models/turrets/tesla_base.md3");
- break;
- case TID_WALKER:
- precache_model ("models/turrets/walker_head_minigun.md3");
- precache_model ("models/turrets/walker_body.md3");
- precache_sound ("weapons/uzi_fire.wav");
- break;
- }
- turret_is_precache[_tid] = true;
-}
-
-void turret_tid2info(float _tid)
-{
- tid2info_base = "models/turrets/base.md3";
- tid2info_min = '-32 -32 0';
- tid2info_max = '32 32 64';
-
- switch(_tid)
- {
- case TID_EWHEEL:
- tid2info_base = "models/turrets/ewheel-base2.md3";
- tid2info_head = "models/turrets/ewheel-gun1.md3";
- tid2info_name = "eWheel";
- break;
- case TID_FLAC:
- tid2info_head = "models/turrets/flac.md3";
- tid2info_name = "Flac Cannon";
- break;
- case TID_FUSION:
- tid2info_head = "models/turrets/reactor.md3";
- tid2info_name = "Fusion Reactor";
- tid2info_min = '-34 -34 0';
- tid2info_max = '34 34 90';
- break;
- case TID_HELLION:
- tid2info_head = "models/turrets/hellion.md3";
- tid2info_name = "Hellion";
- break;
- case TID_HK:
- tid2info_head = "models/turrets/hk.md3";
- tid2info_name = "Hunter-Killer";
- break;
- case TID_MACHINEGUN:
- tid2info_head = "models/turrets/machinegun.md3";
- tid2info_name = "Machinegun";
- break;
- case TID_MLRS:
- tid2info_head = "models/turrets/mlrs.md3";
- tid2info_name = "MLRS";
- break;
- case TID_PHASER:
- tid2info_head = "models/turrets/phaser.md3";
- tid2info_name = "Phaser";
- break;
- case TID_PLASMA:
- tid2info_head = "models/turrets/plasma.md3";
- tid2info_name = "Plasma";
- break;
- case TID_PLASMA_DUAL:
- tid2info_head = "models/turrets/plasmad.md3";
- tid2info_name = "Dual Plasma";
- break;
- case TID_TESLA:
- tid2info_base = "models/turrets/tesla_base.md3";
- tid2info_head = "models/turrets/tesla_head.md3";
- tid2info_name = "Tesla coil";
- tid2info_min = '-60 -60 0';
- tid2info_max ='60 60 128';
- break;
- case TID_WALKER:
- tid2info_base = "models/turrets/walker_body.md3";
- tid2info_head = "models/turrets/walker_head_minigun.md3";
- tid2info_name = "Walker";
- tid2info_min = '-70 -70 0';
- tid2info_max = '70 70 95';
- break;
- }
-}
-
-void turret_remove()
-{
- remove(self.tur_head);
- //remove(self.enemy);
- self.tur_head = world;
-}
-
-.vector glowmod;
-void turret_changeteam()
-{
- switch(self.team - 1)
- {
- case NUM_TEAM_1: // Red
- self.glowmod = '2 0 0';
- self.teamradar_color = '1 0 0';
- break;
-
- case NUM_TEAM_2: // Blue
- self.glowmod = '0 0 2';
- self.teamradar_color = '0 0 1';
- break;
-
- case NUM_TEAM_3: // Yellow
- self.glowmod = '1 1 0';
- self.teamradar_color = '1 1 0';
- break;
-
- case NUM_TEAM_4: // Pink
- self.glowmod = '1 0 1';
- self.teamradar_color = '1 0 1';
- break;
- }
-
- if(self.team)
- self.colormap = 1024 + (self.team - 1) * 17;
-
- self.tur_head.colormap = self.colormap;
- self.tur_head.glowmod = self.glowmod;
-
-}
-
-void turret_head_draw()
-{
- self.drawmask = MASK_NORMAL;
-}
-
-void turret_draw()
-{
- float dt;
-
- dt = time - self.move_time;
- self.move_time = time;
- if(dt <= 0)
- return;
-
- self.tur_head.angles += dt * self.tur_head.move_avelocity;
-
- if (self.health < 127)
- {
- dt = random();
-
- if(dt < 0.03)
- te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
- }
-
- if(self.health < 85)
- if(dt < 0.01)
- pointparticles(particleeffectnum("smoke_large"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
-
- if(self.health < 32)
- if(dt < 0.015)
- pointparticles(particleeffectnum("smoke_small"), (self.origin + (randomvec() * 80)), '0 0 0', 1);
-
-}
-
-void turret_draw2d()
-{
- if(self.netname == "")
- return;
-
- if(!autocvar_g_waypointsprite_turrets)
- return;
-
- if(autocvar_cl_hidewaypoints)
- return;
-
- float dist = vlen(self.origin - view_origin);
- float t = (GetPlayerColor(player_localnum) + 1);
-
- vector o;
- string txt;
-
- if(autocvar_cl_vehicles_hud_tactical)
- if(dist < 10240 && t != self.team)
- {
- // TODO: Vehicle tactical hud
- o = project_3d_to_2d(self.origin + '0 0 32');
- if(o.z < 0
- || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
- || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
- || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
- || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
- return; // Dont draw wp's for turrets out of view
- o.z = 0;
- if(hud != HUD_NORMAL)
- {
- switch(hud)
- {
- case HUD_SPIDERBOT:
- case HUD_WAKIZASHI:
- case HUD_RAPTOR:
- case HUD_BUMBLEBEE:
- if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
- txt = "gfx/vehicles/vth-mover.tga";
- else
- txt = "gfx/vehicles/vth-stationary.tga";
-
- vector pz = drawgetimagesize(txt) * 0.25;
- drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.75, DRAWFLAG_NORMAL);
- break;
- }
- }
- }
-
- if(dist > self.maxdistance)
- return;
-
- string spriteimage = self.netname;
- float a = self.alpha * autocvar_hud_panel_fg_alpha;
- vector rgb = spritelookupcolor(spriteimage, self.teamradar_color);
-
-
- if(self.maxdistance > waypointsprite_normdistance)
- a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
- else if(self.maxdistance > 0)
- a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
-
- if(rgb == '0 0 0')
- {
- self.teamradar_color = '1 0 1';
- printf("WARNING: sprite of name %s has no color, using pink so you notice it\n", spriteimage);
- }
-
- txt = self.netname;
- if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
- txt = _("Spam");
- else
- txt = spritelookuptext(spriteimage);
-
- if(time - floor(time) > 0.5 && t == self.team)
- {
- if(self.helpme && time < self.helpme)
- {
- a *= SPRITE_HELPME_BLINK;
- txt = sprintf(_("%s under attack!"), txt);
- }
- else
- a *= spritelookupblinkvalue(spriteimage);
- }
-
- if(autocvar_g_waypointsprite_uppercase)
- txt = strtoupper(txt);
-
- if(a > 1)
- {
- rgb *= a;
- a = 1;
- }
-
- if(a <= 0)
- return;
-
- rgb = fixrgbexcess(rgb);
-
- o = project_3d_to_2d(self.origin + '0 0 64');
- if(o.z < 0
- || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
- || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
- || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
- || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
- return; // Dont draw wp's for turrets out of view
-
- o.z = 0;
-
- float edgedistance_min, crosshairdistance;
- edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
- (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
- (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
- (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
-
- float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
-
- crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
-
- t = waypointsprite_scale * vidscale;
- a *= waypointsprite_alpha;
-
- {
- a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
- t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
- }
- if (edgedistance_min < waypointsprite_edgefadedistance) {
- a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
- t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
- }
- if(crosshairdistance < waypointsprite_crosshairfadedistance) {
- a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
- t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
- }
-
- o = drawspritearrow(o, M_PI, rgb, a, SPRITE_ARROW_SCALE * t);
- o = drawspritetext(o, M_PI, (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t, rgb, a, waypointsprite_fontsize * '1 1 0', txt);
- drawhealthbar(
- o,
- 0,
- self.health / 255,
- '0 0 0',
- '0 0 0',
- 0.5 * SPRITE_HEALTHBAR_WIDTH * t,
- 0.5 * SPRITE_HEALTHBAR_HEIGHT * t,
- SPRITE_HEALTHBAR_MARGIN * t + 0.5 * waypointsprite_fontsize,
- SPRITE_HEALTHBAR_BORDER * t,
- 0,
- rgb,
- a * SPRITE_HEALTHBAR_BORDERALPHA,
- rgb,
- a * SPRITE_HEALTHBAR_HEALTHALPHA,
- DRAWFLAG_NORMAL
- );
-}
-
-void turret_walker_draw()
-{
- float dt;
-
- dt = time - self.move_time;
- self.move_time = time;
- if(dt <= 0)
- return;
-
- fixedmakevectors(self.angles);
- movelib_groundalign4point(300, 100, 0.25, 45);
- setorigin(self, self.origin + self.velocity * dt);
- self.tur_head.angles += dt * self.tur_head.move_avelocity;
- self.angles_y = self.move_angles.y;
-
- if (self.health < 127)
- if(random() < 0.15)
- te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
-}
-
-void turret_ewheel_draw()
-{
- float dt;
-
- dt = time - self.move_time;
- self.move_time = time;
- if(dt <= 0)
- return;
-
- fixedmakevectors(self.angles);
- setorigin(self, self.origin + self.velocity * dt);
- self.tur_head.angles += dt * self.tur_head.move_avelocity;
- self.angles_y = self.move_angles.y;
-
- if (self.health < 127)
- if(random() < 0.05)
- te_spark(self.origin + '0 0 40', randomvec() * 256 + '0 0 256', 16);
-}
-
-void turret_construct()
-{
- if(self.tur_head == world)
- self.tur_head = spawn();
-
- turret_tid2info(self.turret_type);
- self.netname = tid2info_name;
-
- setorigin(self, self.origin);
- setmodel(self, tid2info_base);
- setmodel(self.tur_head, tid2info_head);
- setsize(self, tid2info_min, tid2info_max);
- setsize(self.tur_head, '0 0 0', '0 0 0');
-
- if(self.turret_type == TID_EWHEEL)
- setattachment(self.tur_head, self, "");
- else
- setattachment(self.tur_head, self, "tag_head");
-
- self.tur_head.classname = "turret_head";
- self.tur_head.owner = self;
- self.tur_head.move_movetype = MOVETYPE_NOCLIP;
- self.move_movetype = MOVETYPE_NOCLIP;
- self.tur_head.angles = self.angles;
- self.health = 255;
- self.solid = SOLID_BBOX;
- self.tur_head.solid = SOLID_NOT;
- self.movetype = MOVETYPE_NOCLIP;
- self.tur_head.movetype = MOVETYPE_NOCLIP;
- self.draw = turret_draw;
- self.entremove = turret_remove;
- self.drawmask = MASK_NORMAL;
- self.tur_head.drawmask = MASK_NORMAL;
- self.anim_start_time = 0;
- self.draw2d = turret_draw2d;
- self.maxdistance = autocvar_g_waypointsprite_turrets_maxdist;
- self.teamradar_color = '1 0 0';
- self.alpha = 1;
-
- if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
- {
- self.gravity = 1;
- self.movetype = MOVETYPE_BOUNCE;
- self.move_movetype = MOVETYPE_BOUNCE;
- self.move_origin = self.origin;
- self.move_time = time;
- switch(self.turret_type)
- {
- case TID_EWHEEL:
- self.draw = turret_ewheel_draw;
- break;
- case TID_WALKER:
- self.draw = turret_walker_draw;
- break;
-
- }
- }
-}
-
-entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode);
-void turret_gibboom();
-void turret_gib_draw()
-{
- Movetype_Physics_MatchTicrate(autocvar_cl_gibs_ticrate, autocvar_cl_gibs_sloppy);
-
- self.drawmask = MASK_NORMAL;
-
- if(self.cnt)
- {
- if(time >= self.nextthink)
- {
- turret_gibboom();
- remove(self);
- }
- }
- else
- {
- self.alpha = bound(0, self.nextthink - time, 1);
- if(self.alpha < ALPHA_MIN_VISIBLE)
- remove(self);
- }
-}
-
-void turret_gibboom()
-{
- float i;
-
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
-
- for (i = 1; i < 5; i = i + 1)
- turret_gibtoss(strcat("models/turrets/head-gib", ftos(i), ".md3"), self.origin + '0 0 2', self.velocity + randomvec() * 700, '0 0 0', false);
-}
-
-entity turret_gibtoss(string _model, vector _from, vector _to, vector _cmod, float _explode)
-{
- entity gib;
-
- traceline(_from, _to, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- return world;
-
- gib = spawn();
- setorigin(gib, _from);
- setmodel(gib, _model);
- gib.colormod = _cmod;
- gib.solid = SOLID_CORPSE;
- gib.draw = turret_gib_draw;
- gib.cnt = _explode;
- setsize(gib, '-1 -1 -1', '1 1 1');
- if(_explode)
- {
- gib.nextthink = time + 0.2 * (autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15));
- gib.effects = EF_FLAME;
- }
- else
- gib.nextthink = time + autocvar_cl_gibs_lifetime * (1 + prandom() * 0.15);
-
- gib.gravity = 1;
- gib.move_movetype = MOVETYPE_BOUNCE;
- gib.move_origin = _from;
- setorigin(gib, _from);
- gib.move_velocity = _to;
- gib.move_avelocity = prandomvec() * 32;
- gib.move_time = time;
- gib.damageforcescale = 1;
- gib.classname = "turret_gib";
-
- return gib;
-}
-
-void turret_die()
-{
-
- sound (self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTEN_NORM);
- pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1);
- turret_tid2info(self.turret_type);
- if (!autocvar_cl_nogibs)
- {
- // Base
- if(self.turret_type == TID_EWHEEL)
- turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 400' + '0.1 0.1 1' * (random() * 400), '-1 -1 -1', true);
- else if (self.turret_type == TID_WALKER)
- turret_gibtoss(tid2info_base, self.origin + '0 0 18', self.velocity + '0 0 300' + '0.1 0.1 1' * (random() * 200), '-1 -1 -1', true);
- else if (self.turret_type == TID_TESLA)
- turret_gibtoss(tid2info_base, self.origin + '0 0 18', '0 0 200', '-1 -1 -1', false);
- else
- {
- if (random() > 0.5)
- {
- turret_gibtoss("models/turrets/base-gib2.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
- turret_gibtoss("models/turrets/base-gib3.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
- turret_gibtoss("models/turrets/base-gib4.md3", self.origin + '0 0 8', '0 0 50' + randomvec() * 150, '0 0 0', false);
- }
- else
- turret_gibtoss("models/turrets/base-gib1.md3", self.origin + '0 0 8', '0 0 0', '0 0 0', true);
-
- entity headgib = turret_gibtoss(tid2info_head, self.origin + '0 0 32', '0 0 200' + randomvec() * 200, '-1 -1 -1', true);
- if(headgib)
- {
- headgib.angles = headgib.move_angles = self.tur_head.angles;
- headgib.avelocity = headgib.move_avelocity = self.tur_head.move_avelocity + randomvec() * 45;
- headgib.avelocity_y = headgib.move_avelocity_y = headgib.move_avelocity.y * 5;
- headgib.gravity = 0.5;
- }
- }
- }
-
- setmodel(self, "null");
- setmodel(self.tur_head, "null");
-}
-
-void ent_turret()
-{
- int sf = ReadByte();
-
- if(sf & TNSF_SETUP)
- {
- self.turret_type = ReadByte();
-
- self.origin_x = ReadCoord();
- self.origin_y = ReadCoord();
- self.origin_z = ReadCoord();
- setorigin(self, self.origin);
-
- self.angles_x = ReadAngle();
- self.angles_y = ReadAngle();
-
- turret_precache(self.turret_type);
- turret_construct();
- self.colormap = 1024;
- self.glowmod = '0 1 1';
- self.tur_head.colormap = self.colormap;
- self.tur_head.glowmod = self.glowmod;
- }
-
- if(sf & TNSF_ANG)
- {
- if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
- self.tur_head = spawn();
-
- self.tur_head.move_angles_x = ReadShort();
- self.tur_head.move_angles_y = ReadShort();
- //self.tur_head.angles = self.angles + self.tur_head.move_angles;
- self.tur_head.angles = self.tur_head.move_angles;
- }
-
- if(sf & TNSF_AVEL)
- {
- if(self.tur_head == world) // aparenly this can happpen before TNSF_SETUP. great.
- self.tur_head = spawn();
-
- self.tur_head.move_avelocity_x = ReadShort();
- self.tur_head.move_avelocity_y = ReadShort();
- }
-
- if(sf & TNSF_MOVE)
- {
- self.origin_x = ReadShort();
- self.origin_y = ReadShort();
- self.origin_z = ReadShort();
- setorigin(self, self.origin);
-
- self.velocity_x = ReadShort();
- self.velocity_y = ReadShort();
- self.velocity_z = ReadShort();
-
- self.move_angles_y = ReadShort();
-
- self.move_time = time;
- self.move_velocity = self.velocity;
- self.move_origin = self.origin;
- }
-
- if(sf & TNSF_ANIM)
- {
- self.frame1time = ReadCoord();
- self.frame = ReadByte();
- }
-
- if(sf & TNSF_STATUS)
- {
- int _tmp = ReadByte();
- if(_tmp != self.team)
- {
- self.team = _tmp;
- turret_changeteam();
- }
-
- _tmp = ReadByte();
- if(_tmp == 0 && self.health != 0)
- turret_die();
- else if(self.health && self.health != _tmp)
- self.helpme = servertime + 10;
-
- self.health = _tmp;
- }
- //self.enemy.health = self.health / 255;
-}