else
tmp.x += teamscore_size.x;
- drawfill(tmp, vec2(health, health_sz.y), '1 0 0', 0.7, DRAWFLAG_NORMAL);
+ drawfill(tmp, vec2(health, health_sz.y), autocvar_hud_progressbar_health_color, 0.7, DRAWFLAG_NORMAL);
}
if(armor) {
else
tmp.x += teamscore_size.x;
- drawfill(tmp, vec2(armor, armor_sz.y), '0 1 0', 0.7, DRAWFLAG_NORMAL);
+ drawfill(tmp, vec2(armor, armor_sz.y), autocvar_hud_progressbar_armor_color, 0.7, DRAWFLAG_NORMAL);
}
// Player name