seta hud_panel_physics_baralign "" "0 = align bars to the left, 1 = align bars to the right, 2 = align only left bar to the right, 3 = align only right bar to the right, 4 = align bars to the center"
seta hud_panel_physics_flip "" "flip speed/acceleration positions"
seta hud_panel_physics_progressbar "" "enable progressbar in panel (2 = only for speed; 3 = only for acceleration)"
-seta hud_panel_physics_acceleration_mode "" "0 = progressbar increases from the center to the right if the acceleration is positive, to the left if it's negative; 1 = progressbar increases from the border in the same direction for both positive and negative accelerations"
+ seta hud_panel_physics_acceleration_max "" "acceleration progressbar gets completely filled up by this value (in g)"
+seta hud_panel_physics_acceleration_progressbar_mode "" "0 = progressbar increases from the center to the right if the acceleration is positive, to the left if it's negative; 1 = progressbar increases from the border in the same direction for both positive and negative accelerations"
++seta hud_panel_physics_acceleration_progressbar_scale "" "multiply acceleration progressbar values by this factor (allow progressbar to go out of panel bounds)"
++seta hud_panel_physics_acceleration_progressbar_nonlinear "" "use a non linear function to display acceleration progressbar values (amplify more smaller values)"
+ seta hud_panel_physics_acceleration_vertical "" "include the acceleration on the Z-axis"
seta hud_panel_physics_text "" "show text in panel (2 = only for speed; 3 = only for acceleration)"
++seta hud_panel_physics_text_scale "" "scale text height by this factor"
+ seta hud_panel_physics_speed_unit "" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)"
+ seta hud_panel_physics_speed_unit_show "" "also show speed unit"
+ seta hud_panel_physics_speed_max "" "speed progressbar gets filled up completely by this value (in qu/s)"
+ seta hud_panel_physics_speed_vertical "" "include the speed on the Z-axis"
+ seta hud_panel_physics_topspeed "" "also show top speed"
+ seta hud_panel_physics_topspeed_time "" "how many seconds the top speed takes to fade out"
seta hud_panel_centerprint "" "enable/disable this panel"
seta hud_panel_centerprint_pos "" "position of this base of the panel"
con_notifysize 10
con_notifyalign 0
- // hud variables
- set _hud_configure 0 "1 = configure the HUD"
- seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode"
- seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
- seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode"
- seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
-
seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
++<<<<<<< HEAD
+// user preference cvars (i.e. shouldn't be adjusted by a skin config)
+seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon"
+seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out"
+seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time"
+seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background; colors can be configured with accuracy_color* cvars"
+seta hud_panel_weapons_ammo 1 "show ammo as a status bar"
+seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_ammo_full_cells 80 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_ammo_full_rockets 80 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
+seta hud_panel_weapons_onlyowned 1 "show only owned weapons"
+
+seta hud_panel_ammo_maxammo "40" "when you have this much ammo, the ammo status bar is full"
+
+seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full"
+seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full"
+seta hud_panel_healtharmor_progressbar_gfx 1 "enable graphic effects on the progressbars"
+seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect"
+seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount"
+seta hud_panel_healtharmor_progressbar_gfx_smooth 2 "smooth changes of the progressbar when health/armor change at least by this amount; 0 disables the effect"
+
+seta hud_panel_notify_time 10 "time that a new entry stays until it fades out"
+seta hud_panel_notify_fadetime 3 "fade out time"
+
+seta hud_panel_modicons_dom_layout 1 "3 possible layouts: 0) only icons; 1) icons and percentage of average pps (points per second); 2) icons and average pps"
+
+seta hud_panel_timer_increment 0 "show elapsed time instead of remaining time"
+
+seta hud_panel_radar_scale 4096 "distance you can see on the team radar"
+seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
+seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
+alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4"
+
+seta hud_panel_score_rankings 0 "show rankings: 1 always show my own score; 2 pure rankings"
+
+seta hud_panel_engineinfo_framecounter_time 0.1 "time between framerate display updates"
+seta hud_panel_engineinfo_framecounter_decimals 0 "amount of decimals to show"
+seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
+seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
+seta hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
+
+seta hud_panel_physics_speed_unit 3 "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)"
+seta hud_panel_physics_speed_unit_show 1 "also show speed unit"
+seta hud_panel_physics_speed_max 1800 "speed progressbar gets filled up completely by this value (in qu/s)"
+seta hud_panel_physics_speed_vertical 0 "include the speed on the Z-axis"
+seta hud_panel_physics_topspeed 1 "also show top speed"
+seta hud_panel_physics_topspeed_time 4 "how many seconds the top speed takes to fade out"
+seta hud_panel_physics_acceleration_max 1.5 "acceleration progressbar gets completely filled up by this value (in g)"
+seta hud_panel_physics_acceleration_vertical 0 "include the acceleration on the Z-axis"
+seta hud_panel_physics_acceleration_progressbar_scale 1 "multiply acceleration progressbar values by this factor (allow progressbar to go out of panel bounds)";
+seta hud_panel_physics_acceleration_progressbar_nonlinear 1 "use a non linear function to display acceleration progressbar values (amplify more smaller values)";
+seta hud_panel_physics_text_scale 0.7 "scale text height by this factor";
+
+seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both"
+seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited"
+
+seta hud_colorflash_alpha 0.5 "starting alpha of the color flash"
+
+seta hud_damage 0.55 "an improved version of gl_polyblend for damage, draw an image instead when hurt"
+seta hud_damage_blur 10 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur"
+seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"
+seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version"
+seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"
+seta hud_damage_color "1 0 0" "color of flash"
+seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value"
+seta hud_damage_fade_rate 0.75 "how much to subtract from the alpha value each second"
+seta hud_damage_maxalpha 1.5 "how much to limit the alpha value to"
+seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)"
+seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)"
+seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold"
+seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"
+seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds"
+
+seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups, default is 0.5"
+
+seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars"
+seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be, default is 0.5"
+seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be, default is 8"
+
+seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid"
+seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur"
+seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance"
+seta hud_contents_factor 1 "factor at which to multiply the current faded value."
+seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid"
+seta hud_contents_fadeouttime 0.1 "factor of time it takes for the alpha level to reach normal value when leaving the liquid"
+seta hud_contents_lava_alpha 0.7 "alpha of the lava color blend when inside it"
+seta hud_contents_lava_color "0.8 0.1 0"
+seta hud_contents_slime_alpha 0.7 "alpha of the slime color blend when inside it"
+seta hud_contents_slime_color "0 0.4 0.1"
+seta hud_contents_water_alpha 0.5 "alpha of the water color blend when inside it"
+seta hud_contents_water_color "0.4 0.3 0.3"
+
+seta hud_shownames 1 "draw names and health/armor of nearby players"
+seta hud_shownames_enemies 2 "1 = draw names of enemies you point at (TODO), 2 = draw names of all enemies in view"
+seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)"
+seta hud_shownames_status 1 "1 = draw health/armor status of teammates"
+seta hud_shownames_statusbar_height 4 "height of status bar"
+seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name"
+seta hud_shownames_fontsize 12 "font size"
+seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always"
+seta hud_shownames_alpha 0.7 "alpha"
+seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size"
+seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance"
+seta hud_shownames_maxdistance 2500 "alpha/size is 0 at this distance"
+seta hud_shownames_antioverlap 1 "if two tags get too close to each other, fade out the one further away from you"
+seta hud_shownames_antioverlap_distance 125 "2d distance to other tag after which to fade out"
+seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units"
+
++=======
++>>>>>>> master
// scoreboard
seta scoreboard_columns default
seta scoreboard_border_thickness 1 "scoreboard border thickness"
seta hud_panel_physics_bg_alpha ""
seta hud_panel_physics_bg_border ""
seta hud_panel_physics_bg_padding ""
+ seta hud_panel_physics_speed_unit "3"
+ seta hud_panel_physics_speed_unit_show "1"
+ seta hud_panel_physics_speed_max "1800"
+ seta hud_panel_physics_speed_vertical "0"
+ seta hud_panel_physics_topspeed "1"
+ seta hud_panel_physics_topspeed_time "4"
+ seta hud_panel_physics_acceleration_max "1.5"
+ seta hud_panel_physics_acceleration_vertical "0"
seta hud_panel_physics_flip "0"
seta hud_panel_physics_baralign "0"
- seta hud_panel_physics_acceleration_progressbar_mode "0"
seta hud_panel_physics_progressbar "1"
-seta hud_panel_physics_acceleration_mode "0"
++seta hud_panel_physics_acceleration_progressbar_mode "0"
++seta hud_panel_physics_acceleration_progressbar_scale "1"
++seta hud_panel_physics_acceleration_progressbar_nonlinear "0"
seta hud_panel_physics_text "1"
++seta hud_panel_physics_text_scale "0.7"
seta hud_panel_centerprint 1
- seta hud_panel_centerprint_pos "0.175000 0.260000"
- seta hud_panel_centerprint_size "0.650000 0.210000"
+ seta hud_panel_centerprint_pos "0.175000 0.220000"
+ seta hud_panel_centerprint_size "0.650000 0.220000"
seta hud_panel_centerprint_bg "0"
seta hud_panel_centerprint_bg_color ""
seta hud_panel_centerprint_bg_color_team ""
seta hud_panel_physics_bg_alpha ""
seta hud_panel_physics_bg_border ""
seta hud_panel_physics_bg_padding ""
+ seta hud_panel_physics_speed_unit "3"
+ seta hud_panel_physics_speed_unit_show "1"
+ seta hud_panel_physics_speed_max "1800"
+ seta hud_panel_physics_speed_vertical "0"
+ seta hud_panel_physics_topspeed "1"
+ seta hud_panel_physics_topspeed_time "4"
+ seta hud_panel_physics_acceleration_max "1.5"
+ seta hud_panel_physics_acceleration_vertical "0"
seta hud_panel_physics_flip "0"
seta hud_panel_physics_baralign "0"
- seta hud_panel_physics_acceleration_progressbar_mode "0"
seta hud_panel_physics_progressbar "3"
- seta hud_panel_physics_text "2"
-seta hud_panel_physics_acceleration_mode "0"
++seta hud_panel_physics_acceleration_progressbar_mode "0"
++seta hud_panel_physics_acceleration_progressbar_scale "1"
++seta hud_panel_physics_acceleration_progressbar_nonlinear "0"
+ seta hud_panel_physics_text "1"
++seta hud_panel_physics_text_scale "0.7"
seta hud_panel_centerprint 1
- seta hud_panel_centerprint_pos "0.175000 0.260000"
- seta hud_panel_centerprint_size "0.650000 0.210000"
+ seta hud_panel_centerprint_pos "0.175000 0.220000"
+ seta hud_panel_centerprint_size "0.650000 0.220000"
seta hud_panel_centerprint_bg "0"
seta hud_panel_centerprint_bg_color ""
seta hud_panel_centerprint_bg_color_team ""
--- /dev/null
-seta hud_panel_physics_acceleration_mode "0"
+ seta hud_skin "luminos_xhair"
+ seta hud_panel_bg "0"
+ seta hud_panel_bg_color "1 0.4375 0"
+ seta hud_panel_bg_color_team "0"
+ seta hud_panel_bg_alpha "1"
+ seta hud_panel_bg_border "8"
+ seta hud_panel_bg_padding "2"
+ seta hud_panel_fg_alpha "1"
+
+ seta hud_dock "0"
+ seta hud_dock_color "0 0.449576 0.860796"
+ seta hud_dock_color_team "0.700000"
+ seta hud_dock_alpha "1"
+
+ seta hud_progressbar_alpha "0.3"
+ seta hud_progressbar_strength_color "0 0 0.6"
+ seta hud_progressbar_shield_color "0.6 0 0.6"
+ seta hud_progressbar_health_color "0.6 0 0"
+ seta hud_progressbar_armor_color "0 0.6 0"
+ seta hud_progressbar_fuel_color "0.6 0.6 0"
+ seta hud_progressbar_nexball_color "0.7 0.1 0"
+ seta hud_progressbar_speed_color "1 0.75 0"
+ seta hud_progressbar_acceleration_color "0.5 0.75 1"
+ seta hud_progressbar_acceleration_neg_color "0.125 0.25 0.5"
+
+ seta _hud_panelorder "15 3 1 2 11 10 0 14 6 9 13 4 12 7 5 8 16 "
+
+ seta hud_configure_grid "1"
+ seta hud_configure_grid_xsize "0.010000"
+ seta hud_configure_grid_ysize "0.010000"
+
+ seta hud_panel_weapons 1
+ seta hud_panel_weapons_pos "0.350000 0.940000"
+ seta hud_panel_weapons_size "0.300000 0.060000"
+ seta hud_panel_weapons_bg ""
+ seta hud_panel_weapons_bg_color ""
+ seta hud_panel_weapons_bg_color_team ""
+ seta hud_panel_weapons_bg_alpha ""
+ seta hud_panel_weapons_bg_border ""
+ seta hud_panel_weapons_bg_padding ""
+ seta hud_panel_weapons_accuracy "1"
+ seta hud_panel_weapons_label "1"
+ seta hud_panel_weapons_complainbubble "1"
+ seta hud_panel_weapons_complainbubble_padding "-10"
+ seta hud_panel_weapons_complainbubble_time "1"
+ seta hud_panel_weapons_complainbubble_fadetime "0.25"
+ seta hud_panel_weapons_complainbubble_color_outofammo "0.8 0 0"
+ seta hud_panel_weapons_complainbubble_color_donthave "0.8 0.5 0"
+ seta hud_panel_weapons_complainbubble_color_unavailable "0 0.3 0.8"
+ seta hud_panel_weapons_ammo "1"
+ seta hud_panel_weapons_ammo_color "0 1 0"
+ seta hud_panel_weapons_ammo_alpha "1"
+ seta hud_panel_weapons_aspect "2"
+ seta hud_panel_weapons_timeout "0"
+ seta hud_panel_weapons_timeout_effect "0"
+ seta hud_panel_weapons_onlyowned "1"
+
+ seta hud_panel_ammo 1
+ seta hud_panel_ammo_pos "0.450000 0.630000"
+ seta hud_panel_ammo_size "0.080000 0.040000"
+ seta hud_panel_ammo_bg ""
+ seta hud_panel_ammo_bg_color ""
+ seta hud_panel_ammo_bg_color_team ""
+ seta hud_panel_ammo_bg_alpha ""
+ seta hud_panel_ammo_bg_border ""
+ seta hud_panel_ammo_bg_padding ""
+ seta hud_panel_ammo_onlycurrent "1"
+ seta hud_panel_ammo_iconalign "0"
+ seta hud_panel_ammo_progressbar "1"
+ seta hud_panel_ammo_progressbar_name "progressbar_ammo"
+ seta hud_panel_ammo_progressbar_xoffset "0.32"
+ seta hud_panel_ammo_text "1"
+
+ seta hud_panel_powerups 1
+ seta hud_panel_powerups_pos "0.270000 0.940000"
+ seta hud_panel_powerups_size "0.080000 0.060000"
+ seta hud_panel_powerups_bg "0"
+ seta hud_panel_powerups_bg_color ""
+ seta hud_panel_powerups_bg_color_team ""
+ seta hud_panel_powerups_bg_alpha ""
+ seta hud_panel_powerups_bg_border ""
+ seta hud_panel_powerups_bg_padding "-3"
+ seta hud_panel_powerups_flip "1"
+ seta hud_panel_powerups_iconalign "1"
+ seta hud_panel_powerups_baralign "1"
+ seta hud_panel_powerups_progressbar "1"
+ seta hud_panel_powerups_progressbar_strength "progressbar"
+ seta hud_panel_powerups_progressbar_shield "progressbar"
+ seta hud_panel_powerups_text "1"
+
+ seta hud_panel_healtharmor 1
+ seta hud_panel_healtharmor_pos "0.350000 0.380000"
+ seta hud_panel_healtharmor_size "0.070000 0.240000"
+ seta hud_panel_healtharmor_bg "border_healtharmor"
+ seta hud_panel_healtharmor_bg_color "0.464391 0.464391 0.464391"
+ seta hud_panel_healtharmor_bg_color_team ""
+ seta hud_panel_healtharmor_bg_alpha "0.600000"
+ seta hud_panel_healtharmor_bg_border "-1"
+ seta hud_panel_healtharmor_bg_padding "0"
+ seta hud_panel_healtharmor_flip "0"
+ seta hud_panel_healtharmor_iconalign "1"
+ seta hud_panel_healtharmor_baralign "1"
+ seta hud_panel_healtharmor_progressbar "1"
+ seta hud_panel_healtharmor_progressbar_health "progressbar_health"
+ seta hud_panel_healtharmor_progressbar_armor "progressbar_armor"
+ seta hud_panel_healtharmor_progressbar_gfx "1"
+ seta hud_panel_healtharmor_progressbar_gfx_smooth "2"
+ seta hud_panel_healtharmor_text "0"
+
+ seta hud_panel_notify 1
+ seta hud_panel_notify_pos "0 0"
+ seta hud_panel_notify_size "0.210000 0.260000"
+ seta hud_panel_notify_bg "0"
+ seta hud_panel_notify_bg_color ""
+ seta hud_panel_notify_bg_color_team ""
+ seta hud_panel_notify_bg_alpha ""
+ seta hud_panel_notify_bg_border ""
+ seta hud_panel_notify_bg_padding ""
+ seta hud_panel_notify_flip "1"
+ seta hud_panel_notify_fontsize "0.8"
+ seta hud_panel_notify_print "0"
+ seta hud_panel_notify_time "10"
+ seta hud_panel_notify_fadetime "3"
+
+ seta hud_panel_timer 1
+ seta hud_panel_timer_pos "0.435000 0"
+ seta hud_panel_timer_size "0.135000 0.060000"
+ seta hud_panel_timer_bg "0"
+ seta hud_panel_timer_bg_color ""
+ seta hud_panel_timer_bg_color_team ""
+ seta hud_panel_timer_bg_alpha ""
+ seta hud_panel_timer_bg_border ""
+ seta hud_panel_timer_bg_padding "0"
+ seta hud_panel_timer_increment "0"
+
+ seta hud_panel_radar 2
+ seta hud_panel_radar_pos "0.810000 0"
+ seta hud_panel_radar_size "0.190000 0.250000"
+ seta hud_panel_radar_bg "border_radar"
+ seta hud_panel_radar_bg_color ""
+ seta hud_panel_radar_bg_color_team ""
+ seta hud_panel_radar_bg_alpha "0.500000"
+ seta hud_panel_radar_bg_border "0"
+ seta hud_panel_radar_bg_padding "0"
+ seta hud_panel_radar_foreground_alpha "0.500000"
+ seta hud_panel_radar_rotation "0"
+ seta hud_panel_radar_zoommode "0"
+ seta hud_panel_radar_scale "4096"
+ seta hud_panel_radar_maximized_scale "8192"
+ seta hud_panel_radar_maximized_size "0.5 0.5"
+
+ seta hud_panel_score 1
+ seta hud_panel_score_pos "0.465000 0.045000"
+ seta hud_panel_score_size "0.090000 0.060000"
+ seta hud_panel_score_bg ""
+ seta hud_panel_score_bg_color ""
+ seta hud_panel_score_bg_color_team ""
+ seta hud_panel_score_bg_alpha ""
+ seta hud_panel_score_bg_border ""
+ seta hud_panel_score_bg_padding ""
+ seta hud_panel_score_rankings "1"
+
+ seta hud_panel_racetimer 1
+ seta hud_panel_racetimer_pos "0.360000 0.090000"
+ seta hud_panel_racetimer_size "0.280000 0.090000"
+ seta hud_panel_racetimer_bg "0"
+ seta hud_panel_racetimer_bg_color ""
+ seta hud_panel_racetimer_bg_color_team ""
+ seta hud_panel_racetimer_bg_alpha ""
+ seta hud_panel_racetimer_bg_border ""
+ seta hud_panel_racetimer_bg_padding ""
+
+ seta hud_panel_vote 1
+ seta hud_panel_vote_pos "0 0.890000"
+ seta hud_panel_vote_size "0.170000 0.110000"
+ seta hud_panel_vote_bg ""
+ seta hud_panel_vote_bg_color ""
+ seta hud_panel_vote_bg_color_team ""
+ seta hud_panel_vote_bg_alpha ""
+ seta hud_panel_vote_bg_border ""
+ seta hud_panel_vote_bg_padding ""
+ seta hud_panel_vote_alreadyvoted_alpha "0.800000"
+
+ seta hud_panel_modicons 1
+ seta hud_panel_modicons_pos "0.560000 0"
+ seta hud_panel_modicons_size "0.050000 0.100000"
+ seta hud_panel_modicons_bg ""
+ seta hud_panel_modicons_bg_color ""
+ seta hud_panel_modicons_bg_color_team ""
+ seta hud_panel_modicons_bg_alpha ""
+ seta hud_panel_modicons_bg_border ""
+ seta hud_panel_modicons_bg_padding ""
+ seta hud_panel_modicons_dom_layout "1"
+
+ seta hud_panel_pressedkeys 1
+ seta hud_panel_pressedkeys_pos "0.450000 0.690000"
+ seta hud_panel_pressedkeys_size "0.100000 0.110000"
+ seta hud_panel_pressedkeys_bg "0"
+ seta hud_panel_pressedkeys_bg_color ""
+ seta hud_panel_pressedkeys_bg_color_team ""
+ seta hud_panel_pressedkeys_bg_alpha ""
+ seta hud_panel_pressedkeys_bg_border ""
+ seta hud_panel_pressedkeys_bg_padding ""
+ seta hud_panel_pressedkeys_aspect "1.600000"
+
+ seta hud_panel_chat 1
+ seta hud_panel_chat_pos "0 0.775000"
+ seta hud_panel_chat_size "0.460000 0.110000"
+ seta hud_panel_chat_bg "0"
+ seta hud_panel_chat_bg_color ""
+ seta hud_panel_chat_bg_color_team ""
+ seta hud_panel_chat_bg_alpha ""
+ seta hud_panel_chat_bg_border ""
+ seta hud_panel_chat_bg_padding ""
+
+ seta hud_panel_engineinfo 0
+ seta hud_panel_engineinfo_pos "0.910000 0.970000"
+ seta hud_panel_engineinfo_size "0.090000 0.030000"
+ seta hud_panel_engineinfo_bg "0"
+ seta hud_panel_engineinfo_bg_color ""
+ seta hud_panel_engineinfo_bg_color_team ""
+ seta hud_panel_engineinfo_bg_alpha ""
+ seta hud_panel_engineinfo_bg_border ""
+ seta hud_panel_engineinfo_bg_padding ""
+ seta hud_panel_engineinfo_framecounter_time "0.1"
+ seta hud_panel_engineinfo_framecounter_decimals "0"
+
+ seta hud_panel_infomessages 1
+ seta hud_panel_infomessages_pos "0.710000 0"
+ seta hud_panel_infomessages_size "0.290000 0.100000"
+ seta hud_panel_infomessages_bg "0"
+ seta hud_panel_infomessages_bg_color ""
+ seta hud_panel_infomessages_bg_color_team ""
+ seta hud_panel_infomessages_bg_alpha ""
+ seta hud_panel_infomessages_bg_border ""
+ seta hud_panel_infomessages_bg_padding "0"
+ seta hud_panel_infomessages_flip "1"
+
+ seta hud_panel_physics 3
+ seta hud_panel_physics_pos "0.270000 0.730000"
+ seta hud_panel_physics_size "0.170000 0.030000"
+ seta hud_panel_physics_bg ""
+ seta hud_panel_physics_bg_color ""
+ seta hud_panel_physics_bg_color_team ""
+ seta hud_panel_physics_bg_alpha ""
+ seta hud_panel_physics_bg_border ""
+ seta hud_panel_physics_bg_padding ""
+ seta hud_panel_physics_speed_unit "3"
+ seta hud_panel_physics_speed_unit_show "1"
+ seta hud_panel_physics_speed_max "1800"
+ seta hud_panel_physics_speed_vertical "0"
+ seta hud_panel_physics_topspeed "1"
+ seta hud_panel_physics_topspeed_time "4"
+ seta hud_panel_physics_acceleration_max "1.5"
+ seta hud_panel_physics_acceleration_vertical "0"
+ seta hud_panel_physics_flip "0"
+ seta hud_panel_physics_baralign "0"
+ seta hud_panel_physics_progressbar "3"
++seta hud_panel_physics_acceleration_progressbar_mode "0"
++seta hud_panel_physics_acceleration_progressbar_scale "1"
++seta hud_panel_physics_acceleration_progressbar_nonlinear "0"
+ seta hud_panel_physics_text "1"
++seta hud_panel_physics_text_scale "0.7"
+
+ seta hud_panel_centerprint 1
+ seta hud_panel_centerprint_pos "0.175000 0.220000"
+ seta hud_panel_centerprint_size "0.650000 0.220000"
+ seta hud_panel_centerprint_bg "0"
+ seta hud_panel_centerprint_bg_color ""
+ seta hud_panel_centerprint_bg_color_team ""
+ seta hud_panel_centerprint_bg_alpha ""
+ seta hud_panel_centerprint_bg_border ""
+ seta hud_panel_centerprint_bg_padding ""
+ seta hud_panel_centerprint_align "0.5"
+ seta hud_panel_centerprint_flip "0"
+ seta hud_panel_centerprint_fontscale "1"
+ seta hud_panel_centerprint_time "3"
+ seta hud_panel_centerprint_fade_in "0.2"
+ seta hud_panel_centerprint_fade_out "0.5"
+ seta hud_panel_centerprint_fade_subsequent "1"
+ seta hud_panel_centerprint_fade_subsequent_passone "3"
+ seta hud_panel_centerprint_fade_subsequent_passone_minalpha "0.5"
+ seta hud_panel_centerprint_fade_subsequent_passtwo "10"
+ seta hud_panel_centerprint_fade_subsequent_passtwo_minalpha "0.5"
+ seta hud_panel_centerprint_fade_subsequent_minfontsize "0.75"
+ seta hud_panel_centerprint_fade_minfontsize "0"
+
+ menu_sync
seta hud_panel_physics_bg_alpha ""
seta hud_panel_physics_bg_border ""
seta hud_panel_physics_bg_padding ""
+ seta hud_panel_physics_speed_unit "3"
+ seta hud_panel_physics_speed_unit_show "1"
+ seta hud_panel_physics_speed_max "1800"
+ seta hud_panel_physics_speed_vertical "0"
+ seta hud_panel_physics_topspeed "1"
+ seta hud_panel_physics_topspeed_time "4"
+ seta hud_panel_physics_acceleration_max "1.5"
+ seta hud_panel_physics_acceleration_vertical "0"
seta hud_panel_physics_flip "0"
seta hud_panel_physics_baralign "0"
- seta hud_panel_physics_acceleration_progressbar_mode "0"
seta hud_panel_physics_progressbar "1"
-seta hud_panel_physics_acceleration_mode "0"
++seta hud_panel_physics_acceleration_progressbar_mode "0"
++seta hud_panel_physics_acceleration_progressbar_scale "1"
++seta hud_panel_physics_acceleration_progressbar_nonlinear "0"
seta hud_panel_physics_text "1"
++seta hud_panel_physics_text_scale "0.7"
seta hud_panel_centerprint 1
- seta hud_panel_centerprint_pos "0.175000 0.260000"
- seta hud_panel_centerprint_size "0.650000 0.210000"
+ seta hud_panel_centerprint_pos "0.175000 0.220000"
+ seta hud_panel_centerprint_size "0.650000 0.220000"
seta hud_panel_centerprint_bg "0"
seta hud_panel_centerprint_bg_color ""
seta hud_panel_centerprint_bg_color_team ""
seta hud_panel_physics_bg_alpha ""
seta hud_panel_physics_bg_border ""
seta hud_panel_physics_bg_padding ""
+ seta hud_panel_physics_speed_unit "3"
+ seta hud_panel_physics_speed_unit_show "1"
+ seta hud_panel_physics_speed_max "1800"
+ seta hud_panel_physics_speed_vertical "0"
+ seta hud_panel_physics_topspeed "1"
+ seta hud_panel_physics_topspeed_time "4"
+ seta hud_panel_physics_acceleration_max "1.5"
+ seta hud_panel_physics_acceleration_vertical "0"
seta hud_panel_physics_flip "0"
seta hud_panel_physics_baralign "0"
- seta hud_panel_physics_acceleration_progressbar_mode "0"
seta hud_panel_physics_progressbar "3"
- seta hud_panel_physics_text "2"
-seta hud_panel_physics_acceleration_mode "0"
++seta hud_panel_physics_acceleration_progressbar_mode "0"
++seta hud_panel_physics_acceleration_progressbar_scale "4"
++seta hud_panel_physics_acceleration_progressbar_nonlinear "0"
+ seta hud_panel_physics_text "1"
++seta hud_panel_physics_text_scale "0.7"
seta hud_panel_centerprint 1
seta hud_panel_centerprint_pos "0.175000 0.260000"
HUD_Write_PanelCvar_q("_flip");
HUD_Write_PanelCvar_q("_baralign");
HUD_Write_PanelCvar_q("_progressbar");
-- HUD_Write_PanelCvar_q("_acceleration_mode");
++ HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
++ HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
++ HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
+ HUD_Write_PanelCvar_q("_text");
++ HUD_Write_PanelCvar_q("_text_scale");
break;
case HUD_PANEL_CENTERPRINT:
HUD_Write_PanelCvar_q("_align");