set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
-set g_balance_uzi_reload_ammo 0 //default: 30
+set g_balance_uzi_reload_ammo 40 //default: 30
set g_balance_uzi_reload_time 2
// }}}
// {{{ mortar
set g_balance_grenadelauncher_primary_refire 0.8
set g_balance_grenadelauncher_primary_animtime 0.3
set g_balance_grenadelauncher_primary_ammo 2
-set g_balance_grenadelauncher_primary_health 25
-set g_balance_grenadelauncher_primary_damageforcescale 4
+set g_balance_grenadelauncher_primary_health 0
+set g_balance_grenadelauncher_primary_damageforcescale 0
set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
set g_balance_grenadelauncher_secondary_type 1
set g_balance_grenadelauncher_secondary_refire 0.7
set g_balance_grenadelauncher_secondary_animtime 0.3
set g_balance_grenadelauncher_secondary_ammo 2
-set g_balance_grenadelauncher_secondary_health 70
+set g_balance_grenadelauncher_secondary_health 0
set g_balance_grenadelauncher_secondary_damageforcescale 4
set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
set g_balance_electro_secondary_spread 0.05
set g_balance_electro_secondary_lifetime 3
set g_balance_electro_secondary_refire 0.2
-set g_balance_electro_secondary_refire2 1.25
+set g_balance_electro_secondary_refire2 1.5
set g_balance_electro_secondary_animtime 0.2
set g_balance_electro_secondary_ammo 2
set g_balance_electro_secondary_health 5
set g_balance_crylink_primary_spread 0.075
set g_balance_crylink_primary_shots 7
set g_balance_crylink_primary_bounces 1
-set g_balance_crylink_primary_refire 0.5
+set g_balance_crylink_primary_refire 0.7
set g_balance_crylink_primary_animtime 0.3
set g_balance_crylink_primary_ammo 3
set g_balance_crylink_primary_bouncedamagefactor 0.5
// {{{ nex
set g_balance_nex_primary_damage 90
set g_balance_nex_primary_force 400
-set g_balance_nex_primary_refire 1.5
+set g_balance_nex_primary_refire 1.25
set g_balance_nex_primary_animtime 0.3
set g_balance_nex_primary_ammo 6
set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3
set g_balance_rocketlauncher_refire 1.1
set g_balance_rocketlauncher_animtime 0.3
set g_balance_rocketlauncher_ammo 4
-set g_balance_rocketlauncher_health 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
-set g_balance_rocketlauncher_damageforcescale 4
+set g_balance_rocketlauncher_health 0 // 30 // 5 hitpoints above maximum laser value -- this way lasers can't blow it up, but grenadelauncher still can most the time.
+set g_balance_rocketlauncher_damageforcescale 1
set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_rocketlauncher_guiderate 110 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate