#include <client/draw.qh>
#include <client/hud/panel/scoreboard.qh>
+#include <common/mapinfo.qh>
#include <common/ent_cs.qh>
#include <common/scores.qh>
#include <common/constants.qh>
#include <common/ent_cs.qh>
#include <common/mapinfo.qh>
+#include <common/gamemodes/gamemode/duel/duel.qh>
#include <common/minigames/cl_minigames.qh>
#include <common/net_linked.qh>
#include <common/scores.qh>
#include <client/hud/hud.qh>
#include <client/view.qh>
+#include <client/draw.qh>
+#include <client/shownames.qh>
+#include <client/resources.qh>
+#include <client/hud/panel/healtharmor.qh>
+#include <common/ent_cs.qh>
+#include <common/gamemodes/gamemode/duel/duel.qh>
vector teamscore_size;
vector teamscore_fontsize;
string autocvar_g_teamnames_yellow;
string autocvar_g_teamnames_pink;
+void send_TeamNames(int channel, entity to);
+
// Medals
float autocvar_g_medals_excellent_time = 2;
#include <server/client.qh>
#include <server/command/common.qh>
#include <server/mutators/_mod.qh>
+#include <server/round_handler.qh>
#include <server/scores.qh>
#include <server/world.qh>
#include <common/weapons/_all.qh>
#include <server/command/banning.qh>
#include <server/main.qh>
+#include <common/notifications/all.qh>
/*
* Protocol of online ban list:
float BanCommand(string command);
float Ban_Insert(string ip, float bantime, string reason, float dosync);
+void Ban_KickClient(entity client, string reason);
void Ban_KickBanClient(entity client, float bantime, float masksize, string reason);
void Ban_View();
float Ban_Delete(float i);
#include <common/mutators/mutator/buffs/sv_buffs.qh>
#include <common/mutators/mutator/powerups/_mod.qh>
#include <common/mutators/mutator/status_effects/_mod.qh>
+#include <common/net_linked.qh>
#include <common/notifications/all.qh>
#include <common/util.qh>
#include <common/weapons/_all.qh>
#include <common/util.qh>
#include <server/campaign.qh>
#include <server/command/vote.qh>
+#include <server/weapons/accuracy.qh>
#include <server/world.qh>
void round_handler_Think(entity this)
#include <common/constants.qh>
#include <common/net_linked.qh>
#include <common/teams.qh>
+#include <common/gamemodes/gamemode/duel/duel.qh>
#include <common/util.qh>
#include <common/weapons/_all.qh>
#include <server/client.qh>
#include <common/effects/all.qh>
#include <common/net_linked.qh>
#include <common/state.qh>
+#include <common/scores.qh>
#include <common/util.qh>
#include <common/weapons/_all.qh>
#include <common/wepent.qh>
#include <common/mapobjects/platforms.qh>
#include <common/monsters/_mod.qh>
#include <common/mutators/mutator/status_effects/_mod.qh>
+#include <common/ent_cs.qh>
#include <common/net_linked.qh>
#include <common/notifications/all.qh>
#include <common/state.qh>