return ir_value_life_insert(self, i, new_entry);
}
+bool ir_values_overlap(ir_value *a, ir_value *b)
+{
+ /* For any life entry in A see if it overlaps with
+ * any life entry in B.
+ * Note that the life entries are orderes, so we can make a
+ * more efficient algorithm there than naively translating the
+ * statement above.
+ */
+
+ ir_life_entry_t *la, *lb, *enda, *endb;
+
+ /* first of all, if either has no life range, they cannot clash */
+ if (!a->life_count || !b->life_count)
+ return false;
+
+ la = a->life;
+ lb = b->life;
+ enda = la + a->life_count;
+ endb = lb + b->life_count;
+ while (true)
+ {
+ /* check if the entries overlap, for that,
+ * both must start before the other one ends.
+ */
+ if (la->start <= lb->end &&
+ lb->start <= la->end)
+ {
+ return true;
+ }
+
+ /* entries are ordered
+ * one entry is earlier than the other
+ * that earlier entry will be moved forward
+ */
+ if (la->end < lb->end)
+ {
+ /* order: A B, move A forward
+ * check if we hit the end with A
+ */
+ if (++la == enda)
+ break;
+ }
+ else if (lb->end < la->end)
+ {
+ /* order: B A, move B forward
+ * check if we hit the end with B
+ */
+ if (++lb == endb)
+ break;
+ }
+ }
+ return false;
+}
+
/***********************************************************************
*IR main operations
*/
bool ir_value_life_merge(ir_value*, size_t);
/* check if a value lives at a specific point */
bool ir_value_lives(ir_value*, size_t);
+/* check if the life-range of 2 values overlaps */
+bool ir_values_overlap(ir_value*, ir_value*);
void ir_value_dump(ir_value*, int (*oprintf)(const char*,...));
void ir_value_dump_life(ir_value *self, int (*oprintf)(const char*,...));