R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown, gl_models_newmap);
}
-void R_Model_Alias_GetMesh_Vertex3f(const entity_render_t *ent, aliasmesh_t *mesh, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
+#define MODELARRAY_VERTEX 0
+#define MODELARRAY_SVECTOR 1
+#define MODELARRAY_TVECTOR 2
+#define MODELARRAY_NORMAL 3
+
+void R_Model_Alias_GetMesh_Array3f(const entity_render_t *ent, aliasmesh_t *mesh, int whicharray, float *out3f)
{
int i, vertcount;
float lerp1, lerp2, lerp3, lerp4;
- const aliasvertex_t *verts1, *verts2, *verts3, *verts4;
+ const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
- if (vertex3f == NULL)
- Host_Error("R_Model_Alias_GetMesh_Vertex3f: vertices == NULL.\n");
- if (svector3f != NULL && (tvector3f == NULL || normal3f == NULL))
- Host_Error("R_Model_Alias_GetMesh_Vertex3f: svectors requires tvectors and normals.\n");
- if (tvector3f != NULL && (svector3f == NULL || normal3f == NULL))
- Host_Error("R_Model_Alias_GetMesh_Vertex3f: tvectors requires svectors and normals.\n");
+ switch(whicharray)
+ {
+ case MODELARRAY_VERTEX:vertsbase = mesh->data_aliasvertex3f;break;
+ case MODELARRAY_SVECTOR:vertsbase = mesh->data_aliassvector3f;break;
+ case MODELARRAY_TVECTOR:vertsbase = mesh->data_aliastvector3f;break;
+ case MODELARRAY_NORMAL:vertsbase = mesh->data_aliasnormal3f;break;
+ default:
+ Host_Error("R_Model_Alias_GetBlendedArray: unknown whicharray %i\n", whicharray);
+ return;
+ }
vertcount = mesh->num_vertices;
- verts1 = mesh->data_aliasvertex + ent->frameblend[0].frame * vertcount;
+ verts1 = vertsbase + ent->frameblend[0].frame * vertcount * 3;
lerp1 = ent->frameblend[0].lerp;
if (ent->frameblend[1].lerp)
{
- verts2 = mesh->data_aliasvertex + ent->frameblend[1].frame * vertcount;
+ verts2 = vertsbase + ent->frameblend[1].frame * vertcount * 3;
lerp2 = ent->frameblend[1].lerp;
if (ent->frameblend[2].lerp)
{
- verts3 = mesh->data_aliasvertex + ent->frameblend[2].frame * vertcount;
+ verts3 = vertsbase + ent->frameblend[2].frame * vertcount * 3;
lerp3 = ent->frameblend[2].lerp;
if (ent->frameblend[3].lerp)
{
- verts4 = mesh->data_aliasvertex + ent->frameblend[3].frame * vertcount;
+ verts4 = vertsbase + ent->frameblend[3].frame * vertcount * 3;
lerp4 = ent->frameblend[3].lerp;
- // generate vertices
- if (svector3f != NULL)
- {
- for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++, verts2++, verts3++, verts4++)
- {
- VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertex3f);
- VectorMAMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, lerp4, verts4->normal, normal3f);
- VectorMAMAMAM(lerp1, verts1->svector, lerp2, verts2->svector, lerp3, verts3->svector, lerp4, verts4->svector, svector3f);
- CrossProduct(svector3f, normal3f, tvector3f);
- }
- }
- else if (normal3f != NULL)
- {
- for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++, verts2++, verts3++, verts4++)
- {
- VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertex3f);
- VectorMAMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, lerp4, verts4->normal, normal3f);
- }
- }
- else
- for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++, verts2++, verts3++, verts4++)
- VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertex3f);
+ for (i = 0;i < vertcount * 3;i++)
+ VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
}
else
- {
- // generate vertices
- if (svector3f != NULL)
- {
- for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++, verts2++, verts3++)
- {
- VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertex3f);
- VectorMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, normal3f);
- VectorMAMAM(lerp1, verts1->svector, lerp2, verts2->svector, lerp3, verts3->svector, svector3f);
- CrossProduct(svector3f, normal3f, tvector3f);
- }
- }
- else if (normal3f != NULL)
- {
- for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++, verts2++, verts3++)
- {
- VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertex3f);
- VectorMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, normal3f);
- }
- }
- else
- for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++, verts2++, verts3++)
- VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertex3f);
- }
+ for (i = 0;i < vertcount * 3;i++)
+ VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
}
else
- {
- // generate vertices
- if (svector3f != NULL)
- {
- for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++, verts2++)
- {
- VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertex3f);
- VectorMAM(lerp1, verts1->normal, lerp2, verts2->normal, normal3f);
- VectorMAM(lerp1, verts1->svector, lerp2, verts2->svector, svector3f);
- CrossProduct(svector3f, normal3f, tvector3f);
- }
- }
- else if (normal3f != NULL)
- {
- for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++, verts2++)
- {
- VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertex3f);
- VectorMAM(lerp1, verts1->normal, lerp2, verts2->normal, normal3f);
- }
- }
- else
- for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++, verts2++)
- VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertex3f);
- }
+ for (i = 0;i < vertcount * 3;i++)
+ VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
}
else
- {
- // generate vertices
- if (svector3f != NULL)
- {
- for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++)
- {
- VectorCopy(verts1->origin, vertex3f);
- VectorCopy(verts1->normal, normal3f);
- VectorCopy(verts1->svector, svector3f);
- CrossProduct(svector3f, normal3f, tvector3f);
- }
- }
- else if (normal3f != NULL)
- {
- for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++)
- {
- VectorCopy(verts1->origin, vertex3f);
- VectorCopy(verts1->normal, normal3f);
- }
- }
- else
- for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++)
- VectorCopy(verts1->origin, vertex3f);
- }
+ memcpy(out3f, verts1, vertcount * sizeof(float[3]));
}
aliaslayer_t r_aliasnoskinlayers[2] = {{ALIASLAYER_DIFFUSE, NULL, NULL}, {ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS, NULL, NULL}};
if (layer->flags & ALIASLAYER_FOG)
{
colorscale *= fog;
- R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
GL_Color(fogcolor[0] * colorscale, fogcolor[1] * colorscale, fogcolor[2] * colorscale, ent->alpha);
}
else
fullbright = false;
}
colorscale *= ifog;
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
if (fullbright || !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT))
- {
- R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha);
- }
else if (r_shadow_realtime_world.integer)
{
- R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
colorscale *= r_ambient.value * (2.0f / 128.0f);
GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha);
}
else
{
- R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, aliasvert_normal3f, NULL, NULL);
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f);
R_LightModel(ent, mesh->num_vertices, varray_vertex3f, aliasvert_normal3f, varray_color4f, tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, false);
}
}
if (skin->flags & ALIASSKIN_TRANSPARENT)
continue;
R_Mesh_GetSpace(mesh->num_vertices);
- R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
for (i = 0, v = varray_vertex3f;i < mesh->num_vertices;i++, v += 3)
{
dist = DotProduct(v, planenormal) - planedist;
if (skin->flags & ALIASSKIN_TRANSPARENT)
continue;
R_Mesh_GetSpace(mesh->num_vertices * 2);
- R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
R_Shadow_Volume(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, mesh->data_neighbor3i, relativelightorigin, lightradius, projectdistance);
}
}
continue;
expandaliasvert(mesh->num_vertices);
vertices = R_Shadow_VertexBuffer(mesh->num_vertices);
- R_Model_Alias_GetMesh_Vertex3f(ent, mesh, vertices, aliasvert_normal3f, aliasvert_svector3f, aliasvert_tvector3f);
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, vertices);
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_SVECTOR, aliasvert_svector3f);
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_TVECTOR, aliasvert_tvector3f);
+ R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f);
for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++)
{
if (!(layer->flags & (ALIASLAYER_DIFFUSE | ALIASLAYER_SPECULAR))
int vnum, meshnum;
float dist, yawradius, radius;
aliasmesh_t *mesh;
- aliasvertex_t *v;
+ float *v;
VectorClear(loadmodel->normalmins);
VectorClear(loadmodel->normalmaxs);
yawradius = 0;
radius = 0;
for (meshnum = 0, mesh = loadmodel->aliasdata_meshes;meshnum < loadmodel->aliasnum_meshes;meshnum++, mesh++)
{
- for (vnum = 0, v = mesh->data_aliasvertex;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v++)
+ for (vnum = 0, v = mesh->data_aliasvertex3f;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v += 3)
{
- if (loadmodel->normalmins[0] > v->origin[0]) loadmodel->normalmins[0] = v->origin[0];
- if (loadmodel->normalmins[1] > v->origin[1]) loadmodel->normalmins[1] = v->origin[1];
- if (loadmodel->normalmins[2] > v->origin[2]) loadmodel->normalmins[2] = v->origin[2];
- if (loadmodel->normalmaxs[0] < v->origin[0]) loadmodel->normalmaxs[0] = v->origin[0];
- if (loadmodel->normalmaxs[1] < v->origin[1]) loadmodel->normalmaxs[1] = v->origin[1];
- if (loadmodel->normalmaxs[2] < v->origin[2]) loadmodel->normalmaxs[2] = v->origin[2];
- dist = v->origin[0] * v->origin[0] + v->origin[1] * v->origin[1];
+ if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
+ if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
+ if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
+ if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
+ if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
+ if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
+ dist = v[0] * v[0] + v[1] * v[1];
if (yawradius < dist)
yawradius = dist;
- dist += v->origin[2] * v->origin[2];
+ dist += v[2] * v[2];
if (radius < dist)
radius = dist;
}
loadmodel->radius2 = radius * radius;
}
-static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out, int *vertremap)
+static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
{
int i, j;
vec3_t temp;
temp[2] = v[i].v[2] * scale[2] + translate[2];
j = vertremap[i]; // not onseam
if (j >= 0)
- VectorCopy(temp, out[j].origin);
+ VectorCopy(temp, out3f + j * 3);
j = vertremap[i+inverts]; // onseam
if (j >= 0)
- VectorCopy(temp, out[j].origin);
+ VectorCopy(temp, out3f + j * 3);
}
}
-static void Mod_BuildAliasVertexTextureVectors(int numverts, aliasvertex_t *vertices, const float *texcoords, float *vertexbuffer, float *svectorsbuffer, float *tvectorsbuffer, float *normalsbuffer, int numtriangles, const int *elements)
-{
- int i;
- for (i = 0;i < numverts;i++)
- VectorCopy(vertices[i].origin, &vertexbuffer[i * 3]);
- Mod_BuildTextureVectorsAndNormals(numverts, numtriangles, vertexbuffer, texcoords, elements, svectorsbuffer, tvectorsbuffer, normalsbuffer);
- for (i = 0;i < numverts;i++)
- {
- vertices[i].normal[0] = normalsbuffer[i * 3 + 0];
- vertices[i].normal[1] = normalsbuffer[i * 3 + 1];
- vertices[i].normal[2] = normalsbuffer[i * 3 + 2];
- vertices[i].svector[0] = svectorsbuffer[i * 3 + 0];
- vertices[i].svector[1] = svectorsbuffer[i * 3 + 1];
- vertices[i].svector[2] = svectorsbuffer[i * 3 + 2];
- }
-}
-
-static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate, float *texcoords, aliasvertex_t *posedata, int numtris, int *elements, int *vertremap)
+static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
{
int i, f, pose, groupframes;
- float interval, *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+ float interval;
daliasframetype_t *pframetype;
daliasframe_t *pinframe;
daliasgroup_t *group;
animscene_t *scene;
pose = 0;
scene = loadmodel->animscenes;
- vertexbuffer = Mem_Alloc(tempmempool, outverts * sizeof(float[3+3+3+3]));
- svectorsbuffer = vertexbuffer + outverts * 3;
- tvectorsbuffer = svectorsbuffer + outverts * 3;
- normalsbuffer = tvectorsbuffer + outverts * 3;
for (f = 0;f < loadmodel->numframes;f++)
{
pframetype = (daliasframetype_t *)datapointer;
{
pinframe = (daliasframe_t *)datapointer;
datapointer += sizeof(daliasframe_t);
- Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, posedata + pose * outverts, vertremap);
- Mod_BuildAliasVertexTextureVectors(outverts, posedata + pose * outverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements);
+ Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, vertremap);
+ Mod_BuildTextureVectorsAndNormals(loadmodel->aliasdata_meshes->num_vertices, loadmodel->aliasdata_meshes->num_triangles, loadmodel->aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_texcoord2f, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->data_aliassvector3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliastvector3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliasnormal3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3);
datapointer += sizeof(trivertx_t) * inverts;
pose++;
}
}
- Mem_Free(vertexbuffer);
}
aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used
memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t));
}
-void Mod_BuildMDLMD2MeshInfo(int numverts, int numtris, int *elements, float *texcoord2f, aliasvertex_t *posedata)
-{
- int i;
- aliasmesh_t *mesh;
-
- loadmodel->aliasnum_meshes = 1;
- mesh = loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t));
- mesh->num_skins = 0;
- mesh->num_frames = 0;
- for (i = 0;i < loadmodel->numframes;i++)
- mesh->num_frames += loadmodel->animscenes[i].framecount;
- for (i = 0;i < loadmodel->numskins;i++)
- mesh->num_skins += loadmodel->skinscenes[i].framecount;
- mesh->num_triangles = numtris;
- mesh->num_vertices = numverts;
- mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
- mesh->data_element3i = elements;
- mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3]));
- Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
- Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
- mesh->data_texcoord2f = texcoord2f;
- mesh->data_aliasvertex = posedata;
- for (i = 0;i < mesh->num_skins;i++)
- Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + i, loadmodel->skinframes + i);
- Mod_CalcAliasModelBBoxes();
-}
-
#define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
#define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
extern void R_Model_Alias_Draw(entity_render_t *ent);
extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
{
- int i, j, version, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins, *elements, numverts, numtris;
- float scales, scalet, scale[3], translate[3], interval, *texcoords;
+ int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
+ float scales, scalet, scale[3], translate[3], interval;
mdl_t *pinmodel;
stvert_t *pinstverts;
dtriangle_t *pintriangles;
daliasskininterval_t *pinskinintervals;
daliasframetype_t *pinframetype;
daliasgroup_t *pinframegroup;
- aliasvertex_t *posedata;
qbyte *datapointer, *startframes, *startskins;
char name[MAX_QPATH];
skinframe_t tempskinframe;
animscene_t *tempskinscenes;
skinframe_t *tempskinframes;
float *vertst;
- int *vertonseam, *vertusage, *vertremap, *temptris;
+ int *vertonseam, *vertremap;
datapointer = buffer;
pinmodel = (mdl_t *)datapointer;
loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
loadmodel->DrawLight = R_Model_Alias_DrawLight;
+ loadmodel->aliasnum_meshes = 1;
+ loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+
loadmodel->numskins = LittleLong(pinmodel->numskins);
BOUNDI(loadmodel->numskins,0,256);
skinwidth = LittleLong (pinmodel->skinwidth);
BOUNDI(skinheight,0,4096);
numverts = LittleLong(pinmodel->numverts);
BOUNDI(numverts,0,65536);
- numtris = LittleLong(pinmodel->numtris);
- BOUNDI(numtris,0,65536 / 3); // max elements limit, rather than max triangles limit
+ loadmodel->aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris);
+ BOUNDI(loadmodel->aliasdata_meshes->num_triangles,0,65536 / 3); // max elements limit, rather than max triangles limit
loadmodel->numframes = LittleLong(pinmodel->numframes);
BOUNDI(loadmodel->numframes,0,65536);
loadmodel->synctype = LittleLong (pinmodel->synctype);
datapointer += sizeof(stvert_t) * numverts;
pintriangles = (dtriangle_t *)datapointer;
- datapointer += sizeof(dtriangle_t) * numtris;
+ datapointer += sizeof(dtriangle_t) * loadmodel->aliasdata_meshes->num_triangles;
startframes = datapointer;
- totalposes = 0;
+ loadmodel->aliasdata_meshes->num_frames = 0;
for (i = 0;i < loadmodel->numframes;i++)
{
pinframetype = (daliasframetype_t *)datapointer;
{
datapointer += sizeof(daliasframe_t);
datapointer += sizeof(trivertx_t) * numverts;
- totalposes++;
+ loadmodel->aliasdata_meshes->num_frames++;
}
}
break;
}
- // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
+ loadmodel->aliasdata_meshes->num_skins = 0;
+ for (i = 0;i < loadmodel->numskins;i++)
+ loadmodel->aliasdata_meshes->num_skins += loadmodel->skinscenes[i].framecount;
+ loadmodel->aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+
+ // store texture coordinates into temporary array, they will be stored
+ // after usage is determined (triangle data)
vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
- vertonseam = Mem_Alloc(tempmempool, numverts * sizeof(int));
- vertusage = Mem_Alloc(tempmempool, numverts * 2 * sizeof(int));
- vertremap = Mem_Alloc(tempmempool, numverts * 2 * sizeof(int));
- temptris = Mem_Alloc(tempmempool, numtris * sizeof(int[3]));
+ vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
+ vertonseam = vertremap + numverts * 2;
scales = 1.0 / skinwidth;
scalet = 1.0 / skinheight;
vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
vertst[(i+numverts)*2+1] = vertst[i*2+1];
- vertusage[i] = 0;
- vertusage[i+numverts] = 0;
}
// load triangle data
- elements = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * numtris);
+ loadmodel->aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->aliasdata_meshes->num_triangles);
- // count the vertices used
- for (i = 0;i < numverts*2;i++)
- vertusage[i] = 0;
- for (i = 0;i < numtris;i++)
- {
- temptris[i*3+0] = LittleLong(pintriangles[i].vertindex[0]);
- temptris[i*3+1] = LittleLong(pintriangles[i].vertindex[1]);
- temptris[i*3+2] = LittleLong(pintriangles[i].vertindex[2]);
+ // read the triangle elements
+ for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
+ for (j = 0;j < 3;j++)
+ loadmodel->aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
+ // validate (note numverts is used because this is the original data)
+ Mod_ValidateElements(loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__);
+ // now butcher the elements according to vertonseam and tri->facesfront
+ // and then compact the vertex set to remove duplicates
+ for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
if (!LittleLong(pintriangles[i].facesfront)) // backface
- {
- if (vertonseam[temptris[i*3+0]]) temptris[i*3+0] += numverts;
- if (vertonseam[temptris[i*3+1]]) temptris[i*3+1] += numverts;
- if (vertonseam[temptris[i*3+2]]) temptris[i*3+2] += numverts;
- }
- vertusage[temptris[i*3+0]]++;
- vertusage[temptris[i*3+1]]++;
- vertusage[temptris[i*3+2]]++;
- }
+ for (j = 0;j < 3;j++)
+ if (vertonseam[loadmodel->aliasdata_meshes->data_element3i[i*3+j]])
+ loadmodel->aliasdata_meshes->data_element3i[i*3+j] += numverts;
+ // count the usage
+ // (this uses vertremap to count usage to save some memory)
+ for (i = 0;i < numverts*2;i++)
+ vertremap[i] = 0;
+ for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles*3;i++)
+ vertremap[loadmodel->aliasdata_meshes->data_element3i[i]]++;
// build remapping table and compact array
- totalverts = 0;
+ loadmodel->aliasdata_meshes->num_vertices = 0;
for (i = 0;i < numverts*2;i++)
{
- if (vertusage[i])
+ if (vertremap[i])
{
- vertremap[i] = totalverts;
- vertst[totalverts*2+0] = vertst[i*2+0];
- vertst[totalverts*2+1] = vertst[i*2+1];
- totalverts++;
+ vertremap[i] = loadmodel->aliasdata_meshes->num_vertices;
+ vertst[loadmodel->aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0];
+ vertst[loadmodel->aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1];
+ loadmodel->aliasdata_meshes->num_vertices++;
}
else
vertremap[i] = -1; // not used at all
}
- // remap the triangle references
- for (i = 0;i < numtris * 3;i++)
- elements[i] = vertremap[temptris[i]];
+ // remap the elements to the new vertex set
+ for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles * 3;i++)
+ loadmodel->aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->aliasdata_meshes->data_element3i[i]];
// store the texture coordinates
- texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * totalverts);
- for (i = 0;i < totalverts;i++)
+ loadmodel->aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->aliasdata_meshes->num_vertices);
+ for (i = 0;i < loadmodel->aliasdata_meshes->num_vertices;i++)
{
- texcoords[i*2+0] = vertst[i*2+0];
- texcoords[i*2+1] = vertst[i*2+1];
+ loadmodel->aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0];
+ loadmodel->aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1];
}
// load the frames
loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
- posedata = Mem_Alloc(loadmodel->mempool, sizeof(aliasvertex_t) * totalposes * totalverts);
- Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate, texcoords, posedata, numtris, elements, vertremap);
- Mod_BuildMDLMD2MeshInfo(totalverts, numtris, elements, texcoords, posedata);
+ loadmodel->aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[4][3]) * loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices);
+ loadmodel->aliasdata_meshes->data_aliassvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 1;
+ loadmodel->aliasdata_meshes->data_aliastvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 2;
+ loadmodel->aliasdata_meshes->data_aliasnormal3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 3;
+ Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
+ loadmodel->aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
+ Mod_BuildTriangleNeighbors(loadmodel->aliasdata_meshes->data_neighbor3i, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles);
+ for (i = 0;i < loadmodel->aliasdata_meshes->num_skins;i++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
+ Mod_CalcAliasModelBBoxes();
Mem_Free(vertst);
- Mem_Free(vertonseam);
- Mem_Free(vertusage);
Mem_Free(vertremap);
- Mem_Free(temptris);
}
-static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out, int numverts, int *vertremap)
+static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
{
int i;
trivertx_t *in;
- for (i = 0;i < numverts;i++)
+ for (i = 0;i < numverts;i++, out3f += 3)
{
in = v + vertremap[i];
- out[i].origin[0] = in->v[0] * scale[0] + translate[0];
- out[i].origin[1] = in->v[1] * scale[1] + translate[1];
- out[i].origin[2] = in->v[2] * scale[2] + translate[2];
+ out3f[0] = in->v[0] * scale[0] + translate[0];
+ out3f[1] = in->v[1] * scale[1] + translate[1];
+ out3f[2] = in->v[2] * scale[2] + translate[2];
}
}
void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
{
- int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, *elements, numverts, numtris;
- float *stverts, s, t, scale[3], translate[3], *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer, *texcoords;
- aliasvertex_t *posedata;
+ int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
+ float *stverts, s, t, scale[3], translate[3];
md2_t *pinmodel;
qbyte *base, *datapointer;
md2frame_t *pinframe;
if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
Host_Error ("%s is not a valid model", loadmodel->name);
+ loadmodel->aliasnum_meshes = 1;
+ loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+
loadmodel->numskins = LittleLong(pinmodel->num_skins);
numxyz = LittleLong(pinmodel->num_xyz);
numst = LittleLong(pinmodel->num_st);
- numtris = LittleLong(pinmodel->num_tris);
+ loadmodel->aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris);
loadmodel->numframes = LittleLong(pinmodel->num_frames);
+ loadmodel->aliasdata_meshes->num_frames = loadmodel->numframes;
+ loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
loadmodel->flags = 0; // there are no MD2 flags
loadmodel->synctype = ST_RAND;
loadmodel->numskins = 1;
loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
}
+ loadmodel->aliasdata_meshes->num_skins = loadmodel->numskins;
+ loadmodel->aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_skins * sizeof(aliasskin_t));
loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
for (i = 0;i < loadmodel->numskins;i++)
loadmodel->skinscenes[i].framerate = 10;
}
+
// load the triangles and stvert data
inst = (void*)(base + LittleLong(pinmodel->ofs_st));
intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
}
md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
- md2verthashdata = Mem_Alloc(tempmempool, numtris * 3 * sizeof(*hash));
+ md2verthashdata = Mem_Alloc(tempmempool, loadmodel->aliasdata_meshes->num_triangles * 3 * sizeof(*hash));
// swap the triangle list
num = 0;
- elements = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3]));
- for (i = 0;i < numtris;i++)
+ loadmodel->aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
+ for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
{
for (j = 0;j < 3;j++)
{
hash->next = md2verthash[hashindex];
md2verthash[hashindex] = hash;
}
- elements[i*3+j] = (hash - md2verthashdata);
+ loadmodel->aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata);
}
}
Mem_Free(stverts);
numverts = num;
+ loadmodel->aliasdata_meshes->num_vertices = numverts;
vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
- texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
+ loadmodel->aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
for (i = 0;i < num;i++)
{
hash = md2verthashdata + i;
vertremap[i] = hash->xyz;
- texcoords[i*2+0] = hash->st[0];
- texcoords[i*2+1] = hash->st[1];
+ loadmodel->aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0];
+ loadmodel->aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1];
}
Mem_Free(md2verthash);
// load the frames
datapointer = (base + LittleLong(pinmodel->ofs_frames));
- loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
- posedata = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->numframes * sizeof(aliasvertex_t));
-
- vertexbuffer = Mem_Alloc(tempmempool, numverts * sizeof(float[3+3+3+3]));
- svectorsbuffer = vertexbuffer + numverts * 3;
- tvectorsbuffer = svectorsbuffer + numverts * 3;
- normalsbuffer = tvectorsbuffer + numverts * 3;
- for (i = 0;i < loadmodel->numframes;i++)
+ loadmodel->aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->aliasdata_meshes->num_frames * sizeof(float[4][3]));
+ loadmodel->aliasdata_meshes->data_aliassvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 1;
+ loadmodel->aliasdata_meshes->data_aliastvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 2;
+ loadmodel->aliasdata_meshes->data_aliasnormal3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 3;
+ for (i = 0;i < loadmodel->aliasdata_meshes->num_frames;i++)
{
pinframe = (md2frame_t *)datapointer;
datapointer += sizeof(md2frame_t);
scale[j] = LittleFloat(pinframe->scale[j]);
translate[j] = LittleFloat(pinframe->translate[j]);
}
- Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, posedata + i * numverts, numverts, vertremap);
- Mod_BuildAliasVertexTextureVectors(numverts, posedata + i * numverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements);
+ Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->aliasdata_meshes->data_aliasvertex3f + i * numverts * 3, numverts, vertremap);
+ Mod_BuildTextureVectorsAndNormals(loadmodel->aliasdata_meshes->num_vertices, loadmodel->aliasdata_meshes->num_triangles, loadmodel->aliasdata_meshes->data_aliasvertex3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_texcoord2f, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->data_aliassvector3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliastvector3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliasnormal3f + i * loadmodel->aliasdata_meshes->num_vertices * 3);
datapointer += numxyz * sizeof(trivertx_t);
strcpy(loadmodel->animscenes[i].name, pinframe->name);
loadmodel->animscenes[i].framerate = 10;
loadmodel->animscenes[i].loop = true;
}
- Mem_Free(vertexbuffer);
Mem_Free(vertremap);
- Mod_BuildMDLMD2MeshInfo(numverts, numtris, elements, texcoords, posedata);
+ loadmodel->aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
+ Mod_BuildTriangleNeighbors(loadmodel->aliasdata_meshes->data_neighbor3i, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles);
+ for (i = 0;i < loadmodel->aliasdata_meshes->num_skins;i++)
+ Mod_BuildAliasSkinFromSkinFrame(loadmodel->aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
+ Mod_CalcAliasModelBBoxes();
}
void Mod_LoadQ3AliasModel(model_t *mod, void *buffer)
{
int i, j, version;
- float *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
md3modelheader_t *pinmodel;
md3frameinfo_t *pinframe;
md3mesh_t *pinmesh;
mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
- mesh->data_aliasvertex = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_frames * sizeof(aliasvertex_t));
+ mesh->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_frames * sizeof(float[4][3]));
+ mesh->data_aliassvector3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 1;
+ mesh->data_aliastvector3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 2;
+ mesh->data_aliasnormal3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 3;
for (j = 0;j < mesh->num_triangles * 3;j++)
mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
for (j = 0;j < mesh->num_vertices;j++)
}
for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++)
{
- mesh->data_aliasvertex[j].origin[0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f);
- mesh->data_aliasvertex[j].origin[1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f);
- mesh->data_aliasvertex[j].origin[2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f);
+ mesh->data_aliasvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f);
+ mesh->data_aliasvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f);
+ mesh->data_aliasvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f);
}
- vertexbuffer = Mem_Alloc(tempmempool, mesh->num_vertices * sizeof(float[3+3+3+3]));
- svectorsbuffer = vertexbuffer + mesh->num_vertices * 3;
- tvectorsbuffer = svectorsbuffer + mesh->num_vertices * 3;
- normalsbuffer = tvectorsbuffer + mesh->num_vertices * 3;
for (j = 0;j < mesh->num_frames;j++)
- Mod_BuildAliasVertexTextureVectors(mesh->num_vertices, mesh->data_aliasvertex + j * mesh->num_vertices, mesh->data_texcoord2f, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, mesh->num_triangles, mesh->data_element3i);
- Mem_Free(vertexbuffer);
+ Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_aliasvertex3f + j * mesh->num_vertices * 3, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_aliassvector3f + j * mesh->num_vertices * 3, mesh->data_aliastvector3f + j * mesh->num_vertices * 3, mesh->data_aliasnormal3f + j * mesh->num_vertices * 3);
memset(&tempskinframe, 0, sizeof(tempskinframe));
if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])