]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
aliasvertex_t no longer exists, models are now stored as arrays of vertex3f, svector3...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 23 May 2003 18:38:34 +0000 (18:38 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 23 May 2003 18:38:34 +0000 (18:38 +0000)
cleaned up loaders somewhat (they're still nasty as always)
now validates elements in mdl model files

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3021 d7cf8633-e32d-0410-b094-e92efae38249

gl_models.c
model_alias.c
model_alias.h

index f19fa26dbceea0a9c36088ba807e99601d8d7281..80d6e1e8f4a414d09a200cefa31bb214e12193da 100644 (file)
@@ -78,134 +78,56 @@ void GL_Models_Init(void)
        R_RegisterModule("GL_Models", gl_models_start, gl_models_shutdown, gl_models_newmap);
 }
 
-void R_Model_Alias_GetMesh_Vertex3f(const entity_render_t *ent, aliasmesh_t *mesh, float *vertex3f, float *normal3f, float *svector3f, float *tvector3f)
+#define MODELARRAY_VERTEX 0
+#define MODELARRAY_SVECTOR 1
+#define MODELARRAY_TVECTOR 2
+#define MODELARRAY_NORMAL 3
+
+void R_Model_Alias_GetMesh_Array3f(const entity_render_t *ent, aliasmesh_t *mesh, int whicharray, float *out3f)
 {
        int i, vertcount;
        float lerp1, lerp2, lerp3, lerp4;
-       const aliasvertex_t *verts1, *verts2, *verts3, *verts4;
+       const float *vertsbase, *verts1, *verts2, *verts3, *verts4;
 
-       if (vertex3f == NULL)
-               Host_Error("R_Model_Alias_GetMesh_Vertex3f: vertices == NULL.\n");
-       if (svector3f != NULL && (tvector3f == NULL || normal3f == NULL))
-               Host_Error("R_Model_Alias_GetMesh_Vertex3f: svectors requires tvectors and normals.\n");
-       if (tvector3f != NULL && (svector3f == NULL || normal3f == NULL))
-               Host_Error("R_Model_Alias_GetMesh_Vertex3f: tvectors requires svectors and normals.\n");
+       switch(whicharray)
+       {
+       case MODELARRAY_VERTEX:vertsbase = mesh->data_aliasvertex3f;break;
+       case MODELARRAY_SVECTOR:vertsbase = mesh->data_aliassvector3f;break;
+       case MODELARRAY_TVECTOR:vertsbase = mesh->data_aliastvector3f;break;
+       case MODELARRAY_NORMAL:vertsbase = mesh->data_aliasnormal3f;break;
+       default:
+               Host_Error("R_Model_Alias_GetBlendedArray: unknown whicharray %i\n", whicharray);
+               return;
+       }
 
        vertcount = mesh->num_vertices;
-       verts1 = mesh->data_aliasvertex + ent->frameblend[0].frame * vertcount;
+       verts1 = vertsbase + ent->frameblend[0].frame * vertcount * 3;
        lerp1 = ent->frameblend[0].lerp;
        if (ent->frameblend[1].lerp)
        {
-               verts2 = mesh->data_aliasvertex + ent->frameblend[1].frame * vertcount;
+               verts2 = vertsbase + ent->frameblend[1].frame * vertcount * 3;
                lerp2 = ent->frameblend[1].lerp;
                if (ent->frameblend[2].lerp)
                {
-                       verts3 = mesh->data_aliasvertex + ent->frameblend[2].frame * vertcount;
+                       verts3 = vertsbase + ent->frameblend[2].frame * vertcount * 3;
                        lerp3 = ent->frameblend[2].lerp;
                        if (ent->frameblend[3].lerp)
                        {
-                               verts4 = mesh->data_aliasvertex + ent->frameblend[3].frame * vertcount;
+                               verts4 = vertsbase + ent->frameblend[3].frame * vertcount * 3;
                                lerp4 = ent->frameblend[3].lerp;
-                               // generate vertices
-                               if (svector3f != NULL)
-                               {
-                                       for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++, verts2++, verts3++, verts4++)
-                                       {
-                                               VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertex3f);
-                                               VectorMAMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, lerp4, verts4->normal, normal3f);
-                                               VectorMAMAMAM(lerp1, verts1->svector, lerp2, verts2->svector, lerp3, verts3->svector, lerp4, verts4->svector, svector3f);
-                                               CrossProduct(svector3f, normal3f, tvector3f);
-                                       }
-                               }
-                               else if (normal3f != NULL)
-                               {
-                                       for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++, verts2++, verts3++, verts4++)
-                                       {
-                                               VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertex3f);
-                                               VectorMAMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, lerp4, verts4->normal, normal3f);
-                                       }
-                               }
-                               else
-                                       for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++, verts2++, verts3++, verts4++)
-                                               VectorMAMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, lerp4, verts4->origin, vertex3f);
+                               for (i = 0;i < vertcount * 3;i++)
+                                       VectorMAMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, lerp4, verts4 + i, out3f + i);
                        }
                        else
-                       {
-                               // generate vertices
-                               if (svector3f != NULL)
-                               {
-                                       for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++, verts2++, verts3++)
-                                       {
-                                               VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertex3f);
-                                               VectorMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, normal3f);
-                                               VectorMAMAM(lerp1, verts1->svector, lerp2, verts2->svector, lerp3, verts3->svector, svector3f);
-                                               CrossProduct(svector3f, normal3f, tvector3f);
-                                       }
-                               }
-                               else if (normal3f != NULL)
-                               {
-                                       for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++, verts2++, verts3++)
-                                       {
-                                               VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertex3f);
-                                               VectorMAMAM(lerp1, verts1->normal, lerp2, verts2->normal, lerp3, verts3->normal, normal3f);
-                                       }
-                               }
-                               else
-                                       for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++, verts2++, verts3++)
-                                               VectorMAMAM(lerp1, verts1->origin, lerp2, verts2->origin, lerp3, verts3->origin, vertex3f);
-                       }
+                               for (i = 0;i < vertcount * 3;i++)
+                                       VectorMAMAM(lerp1, verts1 + i, lerp2, verts2 + i, lerp3, verts3 + i, out3f + i);
                }
                else
-               {
-                       // generate vertices
-                       if (svector3f != NULL)
-                       {
-                               for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++, verts2++)
-                               {
-                                       VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertex3f);
-                                       VectorMAM(lerp1, verts1->normal, lerp2, verts2->normal, normal3f);
-                                       VectorMAM(lerp1, verts1->svector, lerp2, verts2->svector, svector3f);
-                                       CrossProduct(svector3f, normal3f, tvector3f);
-                               }
-                       }
-                       else if (normal3f != NULL)
-                       {
-                               for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++, verts2++)
-                               {
-                                       VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertex3f);
-                                       VectorMAM(lerp1, verts1->normal, lerp2, verts2->normal, normal3f);
-                               }
-                       }
-                       else
-                               for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++, verts2++)
-                                       VectorMAM(lerp1, verts1->origin, lerp2, verts2->origin, vertex3f);
-               }
+                       for (i = 0;i < vertcount * 3;i++)
+                               VectorMAM(lerp1, verts1 + i, lerp2, verts2 + i, out3f + i);
        }
        else
-       {
-               // generate vertices
-               if (svector3f != NULL)
-               {
-                       for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, svector3f += 3, tvector3f += 3, verts1++)
-                       {
-                               VectorCopy(verts1->origin, vertex3f);
-                               VectorCopy(verts1->normal, normal3f);
-                               VectorCopy(verts1->svector, svector3f);
-                               CrossProduct(svector3f, normal3f, tvector3f);
-                       }
-               }
-               else if (normal3f != NULL)
-               {
-                       for (i = 0;i < vertcount;i++, vertex3f += 3, normal3f += 3, verts1++)
-                       {
-                               VectorCopy(verts1->origin, vertex3f);
-                               VectorCopy(verts1->normal, normal3f);
-                       }
-               }
-               else
-                       for (i = 0;i < vertcount;i++, vertex3f += 3, verts1++)
-                               VectorCopy(verts1->origin, vertex3f);
-       }
+               memcpy(out3f, verts1, vertcount * sizeof(float[3]));
 }
 
 aliaslayer_t r_aliasnoskinlayers[2] = {{ALIASLAYER_DIFFUSE, NULL, NULL}, {ALIASLAYER_FOG | ALIASLAYER_FORCEDRAW_IF_FIRSTPASS, NULL, NULL}};
@@ -312,7 +234,7 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                if (layer->flags & ALIASLAYER_FOG)
                {
                        colorscale *= fog;
-                       R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
+                       R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
                        GL_Color(fogcolor[0] * colorscale, fogcolor[1] * colorscale, fogcolor[2] * colorscale, ent->alpha);
                }
                else
@@ -335,20 +257,17 @@ void R_DrawAliasModelCallback (const void *calldata1, int calldata2)
                                fullbright = false;
                        }
                        colorscale *= ifog;
+                       R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
                        if (fullbright || !(layer->flags & ALIASLAYER_DIFFUSE) || r_fullbright.integer || (ent->effects & EF_FULLBRIGHT))
-                       {
-                               R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
                                GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha);
-                       }
                        else if (r_shadow_realtime_world.integer)
                        {
-                               R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
                                colorscale *= r_ambient.value * (2.0f / 128.0f);
                                GL_Color(tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, ent->alpha);
                        }
                        else
                        {
-                               R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, aliasvert_normal3f, NULL, NULL);
+                               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f);
                                R_LightModel(ent, mesh->num_vertices, varray_vertex3f, aliasvert_normal3f, varray_color4f, tint[0] * colorscale, tint[1] * colorscale, tint[2] * colorscale, false);
                        }
                }
@@ -422,7 +341,7 @@ void R_Model_Alias_DrawFakeShadow (entity_render_t *ent)
                if (skin->flags & ALIASSKIN_TRANSPARENT)
                        continue;
                R_Mesh_GetSpace(mesh->num_vertices);
-               R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
                for (i = 0, v = varray_vertex3f;i < mesh->num_vertices;i++, v += 3)
                {
                        dist = DotProduct(v, planenormal) - planedist;
@@ -452,7 +371,7 @@ void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relativelightor
                        if (skin->flags & ALIASSKIN_TRANSPARENT)
                                continue;
                        R_Mesh_GetSpace(mesh->num_vertices * 2);
-                       R_Model_Alias_GetMesh_Vertex3f(ent, mesh, varray_vertex3f, NULL, NULL, NULL);
+                       R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, varray_vertex3f);
                        R_Shadow_Volume(mesh->num_vertices, mesh->num_triangles, mesh->data_element3i, mesh->data_neighbor3i, relativelightorigin, lightradius, projectdistance);
                }
        }
@@ -498,7 +417,10 @@ void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, v
                        continue;
                expandaliasvert(mesh->num_vertices);
                vertices = R_Shadow_VertexBuffer(mesh->num_vertices);
-               R_Model_Alias_GetMesh_Vertex3f(ent, mesh, vertices, aliasvert_normal3f, aliasvert_svector3f, aliasvert_tvector3f);
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_VERTEX, vertices);
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_SVECTOR, aliasvert_svector3f);
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_TVECTOR, aliasvert_tvector3f);
+               R_Model_Alias_GetMesh_Array3f(ent, mesh, MODELARRAY_NORMAL, aliasvert_normal3f);
                for (layernum = 0, layer = skin->data_layers;layernum < skin->num_layers;layernum++, layer++)
                {
                        if (!(layer->flags & (ALIASLAYER_DIFFUSE | ALIASLAYER_SPECULAR))
index 6ad781b144f321fd1d5f3f33d7d0625b00a87585..86558c229bdafe152c0cd43d3022757d02801d8d 100644 (file)
@@ -34,25 +34,25 @@ static void Mod_CalcAliasModelBBoxes (void)
        int vnum, meshnum;
        float dist, yawradius, radius;
        aliasmesh_t *mesh;
-       aliasvertex_t *v;
+       float *v;
        VectorClear(loadmodel->normalmins);
        VectorClear(loadmodel->normalmaxs);
        yawradius = 0;
        radius = 0;
        for (meshnum = 0, mesh = loadmodel->aliasdata_meshes;meshnum < loadmodel->aliasnum_meshes;meshnum++, mesh++)
        {
-               for (vnum = 0, v = mesh->data_aliasvertex;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v++)
+               for (vnum = 0, v = mesh->data_aliasvertex3f;vnum < mesh->num_vertices * mesh->num_frames;vnum++, v += 3)
                {
-                       if (loadmodel->normalmins[0] > v->origin[0]) loadmodel->normalmins[0] = v->origin[0];
-                       if (loadmodel->normalmins[1] > v->origin[1]) loadmodel->normalmins[1] = v->origin[1];
-                       if (loadmodel->normalmins[2] > v->origin[2]) loadmodel->normalmins[2] = v->origin[2];
-                       if (loadmodel->normalmaxs[0] < v->origin[0]) loadmodel->normalmaxs[0] = v->origin[0];
-                       if (loadmodel->normalmaxs[1] < v->origin[1]) loadmodel->normalmaxs[1] = v->origin[1];
-                       if (loadmodel->normalmaxs[2] < v->origin[2]) loadmodel->normalmaxs[2] = v->origin[2];
-                       dist = v->origin[0] * v->origin[0] + v->origin[1] * v->origin[1];
+                       if (loadmodel->normalmins[0] > v[0]) loadmodel->normalmins[0] = v[0];
+                       if (loadmodel->normalmins[1] > v[1]) loadmodel->normalmins[1] = v[1];
+                       if (loadmodel->normalmins[2] > v[2]) loadmodel->normalmins[2] = v[2];
+                       if (loadmodel->normalmaxs[0] < v[0]) loadmodel->normalmaxs[0] = v[0];
+                       if (loadmodel->normalmaxs[1] < v[1]) loadmodel->normalmaxs[1] = v[1];
+                       if (loadmodel->normalmaxs[2] < v[2]) loadmodel->normalmaxs[2] = v[2];
+                       dist = v[0] * v[0] + v[1] * v[1];
                        if (yawradius < dist)
                                yawradius = dist;
-                       dist += v->origin[2] * v->origin[2];
+                       dist += v[2] * v[2];
                        if (radius < dist)
                                radius = dist;
                }
@@ -69,7 +69,7 @@ static void Mod_CalcAliasModelBBoxes (void)
        loadmodel->radius2 = radius * radius;
 }
 
-static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out, int *vertremap)
+static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int *vertremap)
 {
        int i, j;
        vec3_t temp;
@@ -82,34 +82,17 @@ static void Mod_ConvertAliasVerts (int inverts, vec3_t scale, vec3_t translate,
                temp[2] = v[i].v[2] * scale[2] + translate[2];
                j = vertremap[i]; // not onseam
                if (j >= 0)
-                       VectorCopy(temp, out[j].origin);
+                       VectorCopy(temp, out3f + j * 3);
                j = vertremap[i+inverts]; // onseam
                if (j >= 0)
-                       VectorCopy(temp, out[j].origin);
+                       VectorCopy(temp, out3f + j * 3);
        }
 }
 
-static void Mod_BuildAliasVertexTextureVectors(int numverts, aliasvertex_t *vertices, const float *texcoords, float *vertexbuffer, float *svectorsbuffer, float *tvectorsbuffer, float *normalsbuffer, int numtriangles, const int *elements)
-{
-       int i;
-       for (i = 0;i < numverts;i++)
-               VectorCopy(vertices[i].origin, &vertexbuffer[i * 3]);
-       Mod_BuildTextureVectorsAndNormals(numverts, numtriangles, vertexbuffer, texcoords, elements, svectorsbuffer, tvectorsbuffer, normalsbuffer);
-       for (i = 0;i < numverts;i++)
-       {
-               vertices[i].normal[0] = normalsbuffer[i * 3 + 0];
-               vertices[i].normal[1] = normalsbuffer[i * 3 + 1];
-               vertices[i].normal[2] = normalsbuffer[i * 3 + 2];
-               vertices[i].svector[0] = svectorsbuffer[i * 3 + 0];
-               vertices[i].svector[1] = svectorsbuffer[i * 3 + 1];
-               vertices[i].svector[2] = svectorsbuffer[i * 3 + 2];
-       }
-}
-
-static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, int outverts, vec3_t scale, vec3_t translate, float *texcoords, aliasvertex_t *posedata, int numtris, int *elements, int *vertremap)
+static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, vec3_t scale, vec3_t translate, int *vertremap)
 {
        int i, f, pose, groupframes;
-       float interval, *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
+       float interval;
        daliasframetype_t *pframetype;
        daliasframe_t *pinframe;
        daliasgroup_t *group;
@@ -117,10 +100,6 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, int outverts, v
        animscene_t *scene;
        pose = 0;
        scene = loadmodel->animscenes;
-       vertexbuffer = Mem_Alloc(tempmempool, outverts * sizeof(float[3+3+3+3]));
-       svectorsbuffer = vertexbuffer + outverts * 3;
-       tvectorsbuffer = svectorsbuffer + outverts * 3;
-       normalsbuffer = tvectorsbuffer + outverts * 3;
        for (f = 0;f < loadmodel->numframes;f++)
        {
                pframetype = (daliasframetype_t *)datapointer;
@@ -162,13 +141,12 @@ static void Mod_MDL_LoadFrames (qbyte* datapointer, int inverts, int outverts, v
                {
                        pinframe = (daliasframe_t *)datapointer;
                        datapointer += sizeof(daliasframe_t);
-                       Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, posedata + pose * outverts, vertremap);
-                       Mod_BuildAliasVertexTextureVectors(outverts, posedata + pose * outverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements);
+                       Mod_ConvertAliasVerts(inverts, scale, translate, (trivertx_t *)datapointer, loadmodel->aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, vertremap);
+                       Mod_BuildTextureVectorsAndNormals(loadmodel->aliasdata_meshes->num_vertices, loadmodel->aliasdata_meshes->num_triangles, loadmodel->aliasdata_meshes->data_aliasvertex3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_texcoord2f, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->data_aliassvector3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliastvector3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliasnormal3f + pose * loadmodel->aliasdata_meshes->num_vertices * 3);
                        datapointer += sizeof(trivertx_t) * inverts;
                        pose++;
                }
        }
-       Mem_Free(vertexbuffer);
 }
 
 aliaslayer_t mod_alias_layersbuffer[16]; // 7 currently used
@@ -239,33 +217,6 @@ void Mod_BuildAliasSkinFromSkinFrame(aliasskin_t *skin, skinframe_t *skinframe)
        memcpy(skin->data_layers, mod_alias_layersbuffer, skin->num_layers * sizeof(aliaslayer_t));
 }
 
-void Mod_BuildMDLMD2MeshInfo(int numverts, int numtris, int *elements, float *texcoord2f, aliasvertex_t *posedata)
-{
-       int i;
-       aliasmesh_t *mesh;
-
-       loadmodel->aliasnum_meshes = 1;
-       mesh = loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, loadmodel->aliasnum_meshes * sizeof(aliasmesh_t));
-       mesh->num_skins = 0;
-       mesh->num_frames = 0;
-       for (i = 0;i < loadmodel->numframes;i++)
-               mesh->num_frames += loadmodel->animscenes[i].framecount;
-       for (i = 0;i < loadmodel->numskins;i++)
-               mesh->num_skins += loadmodel->skinscenes[i].framecount;
-       mesh->num_triangles = numtris;
-       mesh->num_vertices = numverts;
-       mesh->data_skins = Mem_Alloc(loadmodel->mempool, mesh->num_skins * sizeof(aliasskin_t));
-       mesh->data_element3i = elements;
-       mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3]));
-       Mod_ValidateElements(mesh->data_element3i, mesh->num_triangles, mesh->num_vertices, __FILE__, __LINE__);
-       Mod_BuildTriangleNeighbors(mesh->data_neighbor3i, mesh->data_element3i, mesh->num_triangles);
-       mesh->data_texcoord2f = texcoord2f;
-       mesh->data_aliasvertex = posedata;
-       for (i = 0;i < mesh->num_skins;i++)
-               Mod_BuildAliasSkinFromSkinFrame(mesh->data_skins + i, loadmodel->skinframes + i);
-       Mod_CalcAliasModelBBoxes();
-}
-
 #define BOUNDI(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%d exceeds %d - %d)\n", loadmodel->name, VALUE, MIN, MAX);
 #define BOUNDF(VALUE,MIN,MAX) if (VALUE < MIN || VALUE >= MAX) Host_Error("model %s has an invalid ##VALUE (%f exceeds %f - %f)\n", loadmodel->name, VALUE, MIN, MAX);
 extern void R_Model_Alias_Draw(entity_render_t *ent);
@@ -274,8 +225,8 @@ extern void R_Model_Alias_DrawShadowVolume(entity_render_t *ent, vec3_t relative
 extern void R_Model_Alias_DrawLight(entity_render_t *ent, vec3_t relativelightorigin, vec3_t relativeeyeorigin, float lightradius, float *lightcolor, const matrix4x4_t *matrix_modeltofilter, const matrix4x4_t *matrix_modeltoattenuationxyz, const matrix4x4_t *matrix_modeltoattenuationz);
 void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
 {
-       int i, j, version, totalposes, totalskins, skinwidth, skinheight, totalverts, groupframes, groupskins, *elements, numverts, numtris;
-       float scales, scalet, scale[3], translate[3], interval, *texcoords;
+       int i, j, version, totalskins, skinwidth, skinheight, groupframes, groupskins, numverts;
+       float scales, scalet, scale[3], translate[3], interval;
        mdl_t *pinmodel;
        stvert_t *pinstverts;
        dtriangle_t *pintriangles;
@@ -284,14 +235,13 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
        daliasskininterval_t *pinskinintervals;
        daliasframetype_t *pinframetype;
        daliasgroup_t *pinframegroup;
-       aliasvertex_t *posedata;
        qbyte *datapointer, *startframes, *startskins;
        char name[MAX_QPATH];
        skinframe_t tempskinframe;
        animscene_t *tempskinscenes;
        skinframe_t *tempskinframes;
        float *vertst;
-       int *vertonseam, *vertusage, *vertremap, *temptris;
+       int *vertonseam, *vertremap;
 
        datapointer = buffer;
        pinmodel = (mdl_t *)datapointer;
@@ -310,6 +260,9 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
        loadmodel->DrawShadowVolume = R_Model_Alias_DrawShadowVolume;
        loadmodel->DrawLight = R_Model_Alias_DrawLight;
 
+       loadmodel->aliasnum_meshes = 1;
+       loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+
        loadmodel->numskins = LittleLong(pinmodel->numskins);
        BOUNDI(loadmodel->numskins,0,256);
        skinwidth = LittleLong (pinmodel->skinwidth);
@@ -318,8 +271,8 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
        BOUNDI(skinheight,0,4096);
        numverts = LittleLong(pinmodel->numverts);
        BOUNDI(numverts,0,65536);
-       numtris = LittleLong(pinmodel->numtris);
-       BOUNDI(numtris,0,65536 / 3); // max elements limit, rather than max triangles limit
+       loadmodel->aliasdata_meshes->num_triangles = LittleLong(pinmodel->numtris);
+       BOUNDI(loadmodel->aliasdata_meshes->num_triangles,0,65536 / 3); // max elements limit, rather than max triangles limit
        loadmodel->numframes = LittleLong(pinmodel->numframes);
        BOUNDI(loadmodel->numframes,0,65536);
        loadmodel->synctype = LittleLong (pinmodel->synctype);
@@ -359,10 +312,10 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
        datapointer += sizeof(stvert_t) * numverts;
 
        pintriangles = (dtriangle_t *)datapointer;
-       datapointer += sizeof(dtriangle_t) * numtris;
+       datapointer += sizeof(dtriangle_t) * loadmodel->aliasdata_meshes->num_triangles;
 
        startframes = datapointer;
-       totalposes = 0;
+       loadmodel->aliasdata_meshes->num_frames = 0;
        for (i = 0;i < loadmodel->numframes;i++)
        {
                pinframetype = (daliasframetype_t *)datapointer;
@@ -381,7 +334,7 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
                {
                        datapointer += sizeof(daliasframe_t);
                        datapointer += sizeof(trivertx_t) * numverts;
-                       totalposes++;
+                       loadmodel->aliasdata_meshes->num_frames++;
                }
        }
 
@@ -463,12 +416,16 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
                        break;
        }
 
-       // store texture coordinates into temporary array, they will be stored after usage is determined (triangle data)
+       loadmodel->aliasdata_meshes->num_skins = 0;
+       for (i = 0;i < loadmodel->numskins;i++)
+               loadmodel->aliasdata_meshes->num_skins += loadmodel->skinscenes[i].framecount;
+       loadmodel->aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_skins * sizeof(aliasskin_t));
+
+       // store texture coordinates into temporary array, they will be stored
+       // after usage is determined (triangle data)
        vertst = Mem_Alloc(tempmempool, numverts * 2 * sizeof(float[2]));
-       vertonseam = Mem_Alloc(tempmempool, numverts * sizeof(int));
-       vertusage = Mem_Alloc(tempmempool, numverts * 2 * sizeof(int));
-       vertremap = Mem_Alloc(tempmempool, numverts * 2 * sizeof(int));
-       temptris = Mem_Alloc(tempmempool, numtris * sizeof(int[3]));
+       vertremap = Mem_Alloc(tempmempool, numverts * 3 * sizeof(int));
+       vertonseam = vertremap + numverts * 2;
 
        scales = 1.0 / skinwidth;
        scalet = 1.0 / skinheight;
@@ -479,87 +436,89 @@ void Mod_LoadQ1AliasModel (model_t *mod, void *buffer)
                vertst[i*2+1] = (LittleLong(pinstverts[i].t) + 0.5) * scalet;
                vertst[(i+numverts)*2+0] = vertst[i*2+0] + 0.5;
                vertst[(i+numverts)*2+1] = vertst[i*2+1];
-               vertusage[i] = 0;
-               vertusage[i+numverts] = 0;
        }
 
 // load triangle data
-       elements = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * numtris);
+       loadmodel->aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * loadmodel->aliasdata_meshes->num_triangles);
 
-       // count the vertices used
-       for (i = 0;i < numverts*2;i++)
-               vertusage[i] = 0;
-       for (i = 0;i < numtris;i++)
-       {
-               temptris[i*3+0] = LittleLong(pintriangles[i].vertindex[0]);
-               temptris[i*3+1] = LittleLong(pintriangles[i].vertindex[1]);
-               temptris[i*3+2] = LittleLong(pintriangles[i].vertindex[2]);
+       // read the triangle elements
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
+               for (j = 0;j < 3;j++)
+                       loadmodel->aliasdata_meshes->data_element3i[i*3+j] = LittleLong(pintriangles[i].vertindex[j]);
+       // validate (note numverts is used because this is the original data)
+       Mod_ValidateElements(loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles, numverts, __FILE__, __LINE__);
+       // now butcher the elements according to vertonseam and tri->facesfront
+       // and then compact the vertex set to remove duplicates
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
                if (!LittleLong(pintriangles[i].facesfront)) // backface
-               {
-                       if (vertonseam[temptris[i*3+0]]) temptris[i*3+0] += numverts;
-                       if (vertonseam[temptris[i*3+1]]) temptris[i*3+1] += numverts;
-                       if (vertonseam[temptris[i*3+2]]) temptris[i*3+2] += numverts;
-               }
-               vertusage[temptris[i*3+0]]++;
-               vertusage[temptris[i*3+1]]++;
-               vertusage[temptris[i*3+2]]++;
-       }
+                       for (j = 0;j < 3;j++)
+                               if (vertonseam[loadmodel->aliasdata_meshes->data_element3i[i*3+j]])
+                                       loadmodel->aliasdata_meshes->data_element3i[i*3+j] += numverts;
+       // count the usage
+       // (this uses vertremap to count usage to save some memory)
+       for (i = 0;i < numverts*2;i++)
+               vertremap[i] = 0;
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles*3;i++)
+               vertremap[loadmodel->aliasdata_meshes->data_element3i[i]]++;
        // build remapping table and compact array
-       totalverts = 0;
+       loadmodel->aliasdata_meshes->num_vertices = 0;
        for (i = 0;i < numverts*2;i++)
        {
-               if (vertusage[i])
+               if (vertremap[i])
                {
-                       vertremap[i] = totalverts;
-                       vertst[totalverts*2+0] = vertst[i*2+0];
-                       vertst[totalverts*2+1] = vertst[i*2+1];
-                       totalverts++;
+                       vertremap[i] = loadmodel->aliasdata_meshes->num_vertices;
+                       vertst[loadmodel->aliasdata_meshes->num_vertices*2+0] = vertst[i*2+0];
+                       vertst[loadmodel->aliasdata_meshes->num_vertices*2+1] = vertst[i*2+1];
+                       loadmodel->aliasdata_meshes->num_vertices++;
                }
                else
                        vertremap[i] = -1; // not used at all
        }
-       // remap the triangle references
-       for (i = 0;i < numtris * 3;i++)
-               elements[i] = vertremap[temptris[i]];
+       // remap the elements to the new vertex set
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles * 3;i++)
+               loadmodel->aliasdata_meshes->data_element3i[i] = vertremap[loadmodel->aliasdata_meshes->data_element3i[i]];
        // store the texture coordinates
-       texcoords = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * totalverts);
-       for (i = 0;i < totalverts;i++)
+       loadmodel->aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, sizeof(float[2]) * loadmodel->aliasdata_meshes->num_vertices);
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_vertices;i++)
        {
-               texcoords[i*2+0] = vertst[i*2+0];
-               texcoords[i*2+1] = vertst[i*2+1];
+               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+0] = vertst[i*2+0];
+               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+1] = vertst[i*2+1];
        }
 
 // load the frames
        loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numframes);
-       posedata = Mem_Alloc(loadmodel->mempool, sizeof(aliasvertex_t) * totalposes * totalverts);
-       Mod_MDL_LoadFrames (startframes, numverts, totalverts, scale, translate, texcoords, posedata, numtris, elements, vertremap);
-       Mod_BuildMDLMD2MeshInfo(totalverts, numtris, elements, texcoords, posedata);
+       loadmodel->aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, sizeof(float[4][3]) * loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices);
+       loadmodel->aliasdata_meshes->data_aliassvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 1;
+       loadmodel->aliasdata_meshes->data_aliastvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 2;
+       loadmodel->aliasdata_meshes->data_aliasnormal3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + loadmodel->aliasdata_meshes->num_frames * loadmodel->aliasdata_meshes->num_vertices * 3 * 3;
+       Mod_MDL_LoadFrames (startframes, numverts, scale, translate, vertremap);
+       loadmodel->aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
+       Mod_BuildTriangleNeighbors(loadmodel->aliasdata_meshes->data_neighbor3i, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles);
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_skins;i++)
+               Mod_BuildAliasSkinFromSkinFrame(loadmodel->aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
+       Mod_CalcAliasModelBBoxes();
 
        Mem_Free(vertst);
-       Mem_Free(vertonseam);
-       Mem_Free(vertusage);
        Mem_Free(vertremap);
-       Mem_Free(temptris);
 }
 
-static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, aliasvertex_t *out, int numverts, int *vertremap)
+static void Mod_MD2_ConvertVerts (vec3_t scale, vec3_t translate, trivertx_t *v, float *out3f, int numverts, int *vertremap)
 {
        int i;
        trivertx_t *in;
-       for (i = 0;i < numverts;i++)
+       for (i = 0;i < numverts;i++, out3f += 3)
        {
                in = v + vertremap[i];
-               out[i].origin[0] = in->v[0] * scale[0] + translate[0];
-               out[i].origin[1] = in->v[1] * scale[1] + translate[1];
-               out[i].origin[2] = in->v[2] * scale[2] + translate[2];
+               out3f[0] = in->v[0] * scale[0] + translate[0];
+               out3f[1] = in->v[1] * scale[1] + translate[1];
+               out3f[2] = in->v[2] * scale[2] + translate[2];
        }
 }
 
 void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
 {
-       int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, *elements, numverts, numtris;
-       float *stverts, s, t, scale[3], translate[3], *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer, *texcoords;
-       aliasvertex_t *posedata;
+       int i, j, k, hashindex, num, numxyz, numst, xyz, st, skinwidth, skinheight, *vertremap, version, end, numverts;
+       float *stverts, s, t, scale[3], translate[3];
        md2_t *pinmodel;
        qbyte *base, *datapointer;
        md2frame_t *pinframe;
@@ -611,11 +570,16 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        if (LittleLong(pinmodel->ofs_glcmds <= 0) || LittleLong(pinmodel->ofs_glcmds) >= end)
                Host_Error ("%s is not a valid model", loadmodel->name);
 
+       loadmodel->aliasnum_meshes = 1;
+       loadmodel->aliasdata_meshes = Mem_Alloc(loadmodel->mempool, sizeof(aliasmesh_t));
+
        loadmodel->numskins = LittleLong(pinmodel->num_skins);
        numxyz = LittleLong(pinmodel->num_xyz);
        numst = LittleLong(pinmodel->num_st);
-       numtris = LittleLong(pinmodel->num_tris);
+       loadmodel->aliasdata_meshes->num_triangles = LittleLong(pinmodel->num_tris);
        loadmodel->numframes = LittleLong(pinmodel->num_frames);
+       loadmodel->aliasdata_meshes->num_frames = loadmodel->numframes;
+       loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
 
        loadmodel->flags = 0; // there are no MD2 flags
        loadmodel->synctype = ST_RAND;
@@ -635,6 +599,8 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
                loadmodel->numskins = 1;
                loadmodel->skinframes = Mem_Alloc(loadmodel->mempool, sizeof(skinframe_t) * loadmodel->numskins);
        }
+       loadmodel->aliasdata_meshes->num_skins = loadmodel->numskins;
+       loadmodel->aliasdata_meshes->data_skins = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_skins * sizeof(aliasskin_t));
 
        loadmodel->skinscenes = Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
        for (i = 0;i < loadmodel->numskins;i++)
@@ -645,6 +611,7 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
                loadmodel->skinscenes[i].framerate = 10;
        }
 
+
        // load the triangles and stvert data
        inst = (void*)(base + LittleLong(pinmodel->ofs_st));
        intri = (void*)(base + LittleLong(pinmodel->ofs_tris));
@@ -668,11 +635,11 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
        }
 
        md2verthash = Mem_Alloc(tempmempool, 256 * sizeof(hash));
-       md2verthashdata = Mem_Alloc(tempmempool, numtris * 3 * sizeof(*hash));
+       md2verthashdata = Mem_Alloc(tempmempool, loadmodel->aliasdata_meshes->num_triangles * 3 * sizeof(*hash));
        // swap the triangle list
        num = 0;
-       elements = Mem_Alloc(loadmodel->mempool, numtris * sizeof(int[3]));
-       for (i = 0;i < numtris;i++)
+       loadmodel->aliasdata_meshes->data_element3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_triangles;i++)
        {
                for (j = 0;j < 3;j++)
                {
@@ -703,21 +670,22 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
                                hash->next = md2verthash[hashindex];
                                md2verthash[hashindex] = hash;
                        }
-                       elements[i*3+j] = (hash - md2verthashdata);
+                       loadmodel->aliasdata_meshes->data_element3i[i*3+j] = (hash - md2verthashdata);
                }
        }
 
        Mem_Free(stverts);
 
        numverts = num;
+       loadmodel->aliasdata_meshes->num_vertices = numverts;
        vertremap = Mem_Alloc(loadmodel->mempool, num * sizeof(int));
-       texcoords = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
+       loadmodel->aliasdata_meshes->data_texcoord2f = Mem_Alloc(loadmodel->mempool, num * sizeof(float[2]));
        for (i = 0;i < num;i++)
        {
                hash = md2verthashdata + i;
                vertremap[i] = hash->xyz;
-               texcoords[i*2+0] = hash->st[0];
-               texcoords[i*2+1] = hash->st[1];
+               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+0] = hash->st[0];
+               loadmodel->aliasdata_meshes->data_texcoord2f[i*2+1] = hash->st[1];
        }
 
        Mem_Free(md2verthash);
@@ -725,14 +693,11 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
 
        // load the frames
        datapointer = (base + LittleLong(pinmodel->ofs_frames));
-       loadmodel->animscenes = Mem_Alloc(loadmodel->mempool, loadmodel->numframes * sizeof(animscene_t));
-       posedata = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->numframes * sizeof(aliasvertex_t));
-
-       vertexbuffer = Mem_Alloc(tempmempool, numverts * sizeof(float[3+3+3+3]));
-       svectorsbuffer = vertexbuffer + numverts * 3;
-       tvectorsbuffer = svectorsbuffer + numverts * 3;
-       normalsbuffer = tvectorsbuffer + numverts * 3;
-       for (i = 0;i < loadmodel->numframes;i++)
+       loadmodel->aliasdata_meshes->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, numverts * loadmodel->aliasdata_meshes->num_frames * sizeof(float[4][3]));
+       loadmodel->aliasdata_meshes->data_aliassvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 1;
+       loadmodel->aliasdata_meshes->data_aliastvector3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 2;
+       loadmodel->aliasdata_meshes->data_aliasnormal3f = loadmodel->aliasdata_meshes->data_aliasvertex3f + numverts * loadmodel->aliasdata_meshes->num_frames * 3 * 3;
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_frames;i++)
        {
                pinframe = (md2frame_t *)datapointer;
                datapointer += sizeof(md2frame_t);
@@ -741,8 +706,8 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
                        scale[j] = LittleFloat(pinframe->scale[j]);
                        translate[j] = LittleFloat(pinframe->translate[j]);
                }
-               Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, posedata + i * numverts, numverts, vertremap);
-               Mod_BuildAliasVertexTextureVectors(numverts, posedata + i * numverts, texcoords, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, numtris, elements);
+               Mod_MD2_ConvertVerts(scale, translate, (void *)datapointer, loadmodel->aliasdata_meshes->data_aliasvertex3f + i * numverts * 3, numverts, vertremap);
+               Mod_BuildTextureVectorsAndNormals(loadmodel->aliasdata_meshes->num_vertices, loadmodel->aliasdata_meshes->num_triangles, loadmodel->aliasdata_meshes->data_aliasvertex3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_texcoord2f, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->data_aliassvector3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliastvector3f + i * loadmodel->aliasdata_meshes->num_vertices * 3, loadmodel->aliasdata_meshes->data_aliasnormal3f + i * loadmodel->aliasdata_meshes->num_vertices * 3);
                datapointer += numxyz * sizeof(trivertx_t);
 
                strcpy(loadmodel->animscenes[i].name, pinframe->name);
@@ -751,17 +716,19 @@ void Mod_LoadQ2AliasModel (model_t *mod, void *buffer)
                loadmodel->animscenes[i].framerate = 10;
                loadmodel->animscenes[i].loop = true;
        }
-       Mem_Free(vertexbuffer);
 
        Mem_Free(vertremap);
 
-       Mod_BuildMDLMD2MeshInfo(numverts, numtris, elements, texcoords, posedata);
+       loadmodel->aliasdata_meshes->data_neighbor3i = Mem_Alloc(loadmodel->mempool, loadmodel->aliasdata_meshes->num_triangles * sizeof(int[3]));
+       Mod_BuildTriangleNeighbors(loadmodel->aliasdata_meshes->data_neighbor3i, loadmodel->aliasdata_meshes->data_element3i, loadmodel->aliasdata_meshes->num_triangles);
+       for (i = 0;i < loadmodel->aliasdata_meshes->num_skins;i++)
+               Mod_BuildAliasSkinFromSkinFrame(loadmodel->aliasdata_meshes->data_skins + i, loadmodel->skinframes + i);
+       Mod_CalcAliasModelBBoxes();
 }
 
 void Mod_LoadQ3AliasModel(model_t *mod, void *buffer)
 {
        int i, j, version;
-       float *vertexbuffer, *svectorsbuffer, *tvectorsbuffer, *normalsbuffer;
        md3modelheader_t *pinmodel;
        md3frameinfo_t *pinframe;
        md3mesh_t *pinmesh;
@@ -825,7 +792,10 @@ void Mod_LoadQ3AliasModel(model_t *mod, void *buffer)
                mesh->data_element3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
                mesh->data_neighbor3i = Mem_Alloc(loadmodel->mempool, mesh->num_triangles * sizeof(int[3]));
                mesh->data_texcoord2f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * sizeof(float[2]));
-               mesh->data_aliasvertex = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_frames * sizeof(aliasvertex_t));
+               mesh->data_aliasvertex3f = Mem_Alloc(loadmodel->mempool, mesh->num_vertices * mesh->num_frames * sizeof(float[4][3]));
+               mesh->data_aliassvector3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 1;
+               mesh->data_aliastvector3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 2;
+               mesh->data_aliasnormal3f = mesh->data_aliasvertex3f + mesh->num_vertices * mesh->num_frames * 3 * 3;
                for (j = 0;j < mesh->num_triangles * 3;j++)
                        mesh->data_element3i[j] = LittleLong(((int *)((qbyte *)pinmesh + pinmesh->lump_elements))[j]);
                for (j = 0;j < mesh->num_vertices;j++)
@@ -835,17 +805,12 @@ void Mod_LoadQ3AliasModel(model_t *mod, void *buffer)
                }
                for (j = 0;j < mesh->num_vertices * mesh->num_frames;j++)
                {
-                       mesh->data_aliasvertex[j].origin[0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f);
-                       mesh->data_aliasvertex[j].origin[1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f);
-                       mesh->data_aliasvertex[j].origin[2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f);
+                       mesh->data_aliasvertex3f[j * 3 + 0] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 0]) * (1.0f / 64.0f);
+                       mesh->data_aliasvertex3f[j * 3 + 1] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 1]) * (1.0f / 64.0f);
+                       mesh->data_aliasvertex3f[j * 3 + 2] = LittleShort(((short *)((qbyte *)pinmesh + pinmesh->lump_framevertices))[j * 4 + 2]) * (1.0f / 64.0f);
                }
-               vertexbuffer = Mem_Alloc(tempmempool, mesh->num_vertices * sizeof(float[3+3+3+3]));
-               svectorsbuffer = vertexbuffer + mesh->num_vertices * 3;
-               tvectorsbuffer = svectorsbuffer + mesh->num_vertices * 3;
-               normalsbuffer = tvectorsbuffer + mesh->num_vertices * 3;
                for (j = 0;j < mesh->num_frames;j++)
-                       Mod_BuildAliasVertexTextureVectors(mesh->num_vertices, mesh->data_aliasvertex + j * mesh->num_vertices, mesh->data_texcoord2f, vertexbuffer, svectorsbuffer, tvectorsbuffer, normalsbuffer, mesh->num_triangles, mesh->data_element3i);
-               Mem_Free(vertexbuffer);
+                       Mod_BuildTextureVectorsAndNormals(mesh->num_vertices, mesh->num_triangles, mesh->data_aliasvertex3f + j * mesh->num_vertices * 3, mesh->data_texcoord2f, mesh->data_element3i, mesh->data_aliassvector3f + j * mesh->num_vertices * 3, mesh->data_aliastvector3f + j * mesh->num_vertices * 3, mesh->data_aliasnormal3f + j * mesh->num_vertices * 3);
 
                memset(&tempskinframe, 0, sizeof(tempskinframe));
                if (LittleLong(pinmesh->num_shaders) >= 1 && ((md3shader_t *)((qbyte *) pinmesh + pinmesh->lump_shaders))->name[0])
index 879f4cee461eb3f068cbcacedfdde4c0032b0821..f3615a6b0101836b44d7db9ef34bdd2a03506ed6 100644 (file)
@@ -217,18 +217,6 @@ typedef struct md3modelheader_s
 }
 md3modelheader_t;
 
-// LordHavoc: all quake series 'alias' models (mdl, md2, md3) are converted to this vertex format
-typedef struct aliasvertex_s
-{
-       // location
-       float origin[3];
-       // surface normal
-       float normal[3];
-       // S texture vector
-       float svector[3];
-}
-aliasvertex_t;
-
 // this layer is fog (completely specialized behavior, automatic NODRAW_IF_NOTFOGGED behavior)
 #define ALIASLAYER_FOG 1
 // apply diffuse lighting
@@ -275,7 +263,10 @@ typedef struct aliasmesh_s
        int *data_element3i;
        int *data_neighbor3i;
        float *data_texcoord2f;
-       aliasvertex_t *data_aliasvertex;
+       float *data_aliasvertex3f;
+       float *data_aliassvector3f;
+       float *data_aliastvector3f;
+       float *data_aliasnormal3f;
 }
 aliasmesh_t;