\r
void player_setupanimsformodel()\r
{\r
- // if this is the stomach model (or any model that can't be animated), don't attempt to animate\r
- //if(substring(self.model, strlen(self.model) - 3, 3) == "md3") // check model extension\r
- // return;\r
-\r
local string animfilename;\r
local float animfile;\r
// defaults for legacy .zym models without animinfo files\r
\r
void player_anim (void)\r
{\r
- // if this is the stomach model (or any model that can't be animated), don't attempt to animate\r
- //if(substring(self.model, strlen(self.model) - 3, 3) == "md3") // check model extension\r
- // return;\r
-\r
updateanim(self);\r
if (self.weaponentity)\r
updateanim(self.weaponentity);\r