gametype ka
gametype kh
gametype dom
-
- // optional: fog density red green blue alpha mindist maxdist
- // optional: settemp_for_type (all|gametypename) cvarname value
- // optional: clientsettemp_for_type (all|gametypename) cvarname value
- // optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z
- // optional: hidden
+gametype surv
settemp_for_type ons g_powerups 0
clientsettemp_for_type all r_water 1
-clientsettemp_for_type all r_water_resolutionmultiplier 1
+clientsettemp_for_type all r_water_resolutionmultiplier 1
-
- clientsettemp_for_type all r_shadow_realtime_world 0 // Workaround to fix problem with Realtime world lighting
gametype ctf
gametype kh
gametype ft
-gametype ca
+gametype ca
+gametype surv
-
- clientsettemp_for_type all r_shadow_realtime_world 0 // Workaround to fix problem with Realtime world lighting
gametype tdm
gametype ca
gametype kh
-gametype ft
+gametype ft
+gametype surv
-
- // optional: fog density red green blue alpha mindist maxdist
- // optional: settemp_for_type (all|gametypename) cvarname value
- // optional: clientsettemp_for_type (all|gametypename) cvarname value
- // optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z
- // optional: hidden
-
- clientsettemp_for_type all r_shadow_realtime_world 0 // Workaround to fix problem with Realtime world lighting
gametype kh
gametype ft
gametype ca
-gametype tdm
+gametype tdm
+gametype surv
-
- // optional: fog density red green blue alpha mindist maxdist
- // optional: settemp_for_type (all|gametypename) cvarname value
- // optional: clientsettemp_for_type (all|gametypename) cvarname value
- // optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z
- // optional: hidden
gametype dm
gametype lms
gametype ka
+gametype surv
+
clientsettemp_for_type all r_water 1
-clientsettemp_for_type all r_water_resolutionmultiplier 1
++clientsettemp_for_type all r_water_resolutionmultiplier 1
gametype dom
gametype ft
gametype kh
- clientsettemp_for_type all r_water 1
+gametype surv
- clientsettemp_for_type all r_shadow_realtime_world 0 // Workaround to fix problem with Realtime world lighting
+ clientsettemp_for_type all r_water 1
-clientsettemp_for_type all r_water_resolutionmultiplier 1
++clientsettemp_for_type all r_water_resolutionmultiplier 1
gametype ft
gametype ka
gametype kh
-gametype dom
+gametype dom
+gametype surv
-
- //Great thanks to all developers of the game Xonotic. Also greetings to my friends, level designers, especially: kuniu, cityy, Maddin, sev, Fruitex, monad. For making the best maps ever created!
gametype ca
gametype ka
gametype ft
-gametype kh
+gametype kh
+gametype surv
-
- // Special thanks to: Maikmerten, matthiaskrgr, Samuncle, and the rest of the dev team for all their help and support.
gametype ca
gametype ft
gametype ka
+gametype surv
- // optional: fog density red green blue alpha mindist maxdist
- // optional: settemp_for_type (all|gametypename) cvarname value
- // optional: clientsettemp_for_type (all|gametypename) cvarname value
- // optional: size mins_x mins_y mins_z maxs_x maxs_y maxs_z
- // optional: hidden
clientsettemp_for_type all r_water 1
-clientsettemp_for_type all r_water_resolutionmultiplier 1
++clientsettemp_for_type all r_water_resolutionmultiplier 1
gametype tdm
gametype ca
gametype ft
-gametype ka
+gametype ka
+gametype surv
-
- clientsettemp_for_type all r_shadow_realtime_world 0 // Workaround to fix problem with Realtime world lighting