]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Keep balance-xdf.cfg
authordrjaska <drjaska83@gmail.com>
Mon, 20 Mar 2023 17:39:58 +0000 (19:39 +0200)
committerdrjaska <drjaska83@gmail.com>
Mon, 20 Mar 2023 17:39:58 +0000 (19:39 +0200)
balance-xdf.cfg [deleted file]
balance-xdf.cfg-move-to-balance-legacyxdf.cfg [new file with mode: 0644]

diff --git a/balance-xdf.cfg b/balance-xdf.cfg
deleted file mode 100644 (file)
index 5637410..0000000
+++ /dev/null
@@ -1,285 +0,0 @@
-g_mod_balance XDF
-testing_disable
-
-// {{{ starting gear
-set g_balance_health_start 100
-set g_balance_armor_start 0
-set g_start_ammo_shells 15
-set g_start_ammo_nails 0
-set g_start_ammo_rockets 0
-set g_start_ammo_cells 0
-set g_start_ammo_plasma 0
-set g_start_ammo_fuel 0
-set g_random_start_weapons_count 0
-set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
-set g_random_start_shells 15
-set g_random_start_bullets 80
-set g_random_start_rockets 40
-set g_random_start_cells 30
-set g_random_start_plasma 30
-set g_warmup_start_health 100 "starting values when being in warmup-stage"
-set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_ca_start_health 200
-set g_ca_start_armor 200
-set g_ca_start_ammo_shells 60
-set g_ca_start_ammo_nails 320
-set g_ca_start_ammo_rockets 160
-set g_ca_start_ammo_cells 180
-set g_ca_start_ammo_plasma 180
-set g_ca_start_ammo_fuel 0
-set g_ft_start_health 100
-set g_ft_start_armor 0
-set g_ft_start_ammo_shells 60
-set g_ft_start_ammo_nails 320
-set g_ft_start_ammo_rockets 160
-set g_ft_start_ammo_cells 180
-set g_ft_start_ammo_plasma 180
-set g_ft_start_ammo_fuel 0
-set g_lms_start_health 200
-set g_lms_start_armor 200
-set g_lms_start_ammo_shells 60
-set g_lms_start_ammo_nails 320
-set g_lms_start_ammo_rockets 160
-set g_lms_start_ammo_cells 180
-set g_lms_start_ammo_plasma 180
-set g_lms_start_ammo_fuel 0
-set g_mayhem_start_health 200
-set g_mayhem_start_armor 200
-set g_mayhem_start_ammo_shells 60
-set g_mayhem_start_ammo_nails 320
-set g_mayhem_start_ammo_rockets 160
-set g_mayhem_start_ammo_cells 180
-set g_mayhem_start_ammo_plasma 180
-set g_mayhem_start_ammo_fuel 0
-set g_tmayhem_start_health 200
-set g_tmayhem_start_armor 200
-set g_tmayhem_start_ammo_shells 60
-set g_tmayhem_start_ammo_nails 320
-set g_tmayhem_start_ammo_rockets 160
-set g_tmayhem_start_ammo_cells 180
-set g_tmayhem_start_ammo_plasma 180
-set g_tmayhem_start_ammo_fuel 0
-set g_balance_nix_roundtime 25
-set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 60
-set g_balance_nix_ammo_nails 320
-set g_balance_nix_ammo_rockets 160
-set g_balance_nix_ammo_cells 180
-set g_balance_nix_ammo_plasma 180
-set g_balance_nix_ammo_fuel 100
-set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
-set g_balance_nix_ammoincr_nails 6
-set g_balance_nix_ammoincr_rockets 2
-set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_plasma 2
-set g_balance_nix_ammoincr_fuel 2
-// }}}
-
-// {{{ pickup items
-set g_pickup_ammo_anyway 0
-set g_pickup_weapons_anyway 0
-set g_pickup_shells 15
-set g_pickup_shells_weapon 15
-set g_pickup_shells_max 60
-set g_pickup_nails 80
-set g_pickup_nails_weapon 80
-set g_pickup_nails_max 320
-set g_pickup_rockets 40
-set g_pickup_rockets_weapon 40
-set g_pickup_rockets_max 160
-set g_pickup_cells 30
-set g_pickup_cells_weapon 30
-set g_pickup_cells_max 180
-set g_pickup_plasma 30
-set g_pickup_plasma_weapon 30
-set g_pickup_plasma_max 180
-set g_pickup_fuel 50
-set g_pickup_fuel_weapon 50
-set g_pickup_fuel_jetpack 100
-set g_pickup_fuel_max 100
-set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 200
-set g_pickup_armorsmall_anyway 0
-set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
-set g_pickup_armormedium_anyway 0
-set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
-set g_pickup_armorbig_anyway 0
-set g_pickup_armormega 100
-set g_pickup_armormega_max 200
-set g_pickup_armormega_anyway 0
-set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 200
-set g_pickup_healthsmall_anyway 0
-set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 200
-set g_pickup_healthmedium_anyway 0
-set g_pickup_healthbig 50
-set g_pickup_healthbig_max 200
-set g_pickup_healthbig_anyway 0
-set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
-set g_pickup_healthmega_anyway 0
-set g_pickup_respawntime_short 0.1
-set g_pickup_respawntime_medium 0.1
-set g_pickup_respawntime_long 0.1
-set g_pickup_respawntime_powerup 0.1
-set g_pickup_respawntime_weapon 0.1
-set g_pickup_respawntime_superweapon 0.1
-set g_pickup_respawntime_ammo 0.1
-set g_pickup_respawntime_initial_random 2
-set g_pickup_respawntimejitter_short 0
-set g_pickup_respawntimejitter_medium 0
-set g_pickup_respawntimejitter_long 0
-set g_pickup_respawntimejitter_powerup 0
-set g_pickup_respawntimejitter_weapon 0
-set g_pickup_respawntimejitter_superweapon 10
-set g_pickup_respawntimejitter_ammo 0
-// }}}
-
-// {{{ regen/rot
-set g_balance_health_regen 0.08
-set g_balance_health_regenlinear 0.5
-set g_balance_pause_health_regen 5
-set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0.02
-set g_balance_health_rotlinear 1
-set g_balance_pause_health_rot 1
-set g_balance_pause_health_rot_spawn 5
-set g_balance_health_regenstable 100
-set g_balance_health_rotstable 100
-set g_balance_health_limit 200
-set g_balance_armor_regen 0
-set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.02
-set g_balance_armor_rotlinear 1
-set g_balance_pause_armor_rot 1
-set g_balance_pause_armor_rot_spawn 5
-set g_balance_armor_regenstable 100
-set g_balance_armor_rotstable 100
-set g_balance_armor_limit 200
-set g_balance_armor_blockpercent 0.7
-set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
-set g_balance_fuel_regenlinear 0
-set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
-set g_balance_fuel_rot 0.05
-set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
-set g_balance_fuel_regenstable 50
-set g_balance_fuel_rotstable 100
-set g_balance_fuel_limit 100
-// }}}
-
-// {{{ misc
-set g_balance_selfdamagepercent 0
-set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
-set g_weaponratefactor 1 "weapon fire rate multiplier"
-set g_weapondamagefactor 1 "weapon damage multiplier"
-set g_weaponforcefactor 1 "weapon force multiplier"
-set g_weaponspreadfactor 1 "weapon spread multiplier"
-set g_balance_firetransfer_time 0.9
-set g_balance_firetransfer_damage 0.8
-set g_throughfloor_damage 0.75
-set g_throughfloor_force 0.75
-set g_projectiles_damage -2
-// possible values:
-// -2: absolutely no damage to projectiles (no exceptions)
-// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
-// 0: only damage from contents (lava/slime) or exceptions
-// 1: only self damage or damage from contents or exceptions
-// 2: allow all damage to projectiles normally
-set g_projectiles_keep_owner 0
-set g_projectiles_newton_style 0
-// possible values:
-// 0: absolute velocity projectiles (like Quake)
-// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
-// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
-set g_projectiles_newton_style_2_minfactor 0.8
-set g_projectiles_newton_style_2_maxfactor 1.5
-set g_projectiles_spread_style 7
-// possible values:
-// 0: forward + solid sphere (like Quake) - varies velocity
-// 1: forward + flattened solid sphere
-// 2: forward + solid circle
-// 3: forward + normal distribution 3D - varies velocity
-// 4: forward + normal distribution on a plane
-// 5: forward + circle with 1-r falloff
-// 6: forward + circle with 1-r^2 falloff
-// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 250
-set g_balance_falldamage_minspeed 900
-set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 40
-set g_balance_falldamage_onlyvertical 0
-set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
-set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
-set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
-set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
-set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava
-set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!)
-set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
-set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
-set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
-// }}}
-
-// {{{ powerups
-set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
-set g_balance_powerup_invincible_takeforce 0.33
-set g_balance_powerup_invincible_time 30
-set g_balance_powerup_invisibility_alpha 0.15
-set g_balance_powerup_invisibility_time 30
-set g_balance_powerup_speed_attackrate 0.7692307692   // 1/1.3
-set g_balance_powerup_speed_highspeed 1.3
-set g_balance_powerup_speed_time 30 // q3 haste lasts 30 seconds unless count field set otherwise
-set g_balance_powerup_strength_damage 3
-set g_balance_powerup_strength_force 3
-set g_balance_powerup_strength_time 30
-set g_balance_powerup_strength_selfdamage 1.5
-set g_balance_powerup_strength_selfforce 1.5
-set g_balance_superweapons_time 30
-// }}}
-
-// {{{ jetpack/hook
-set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
-set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
-set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
-set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
-set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
-set g_jetpack_fuel 8 "fuel per second for jetpack"
-set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack"
-
-set g_grappling_hook_tarzan 2 // 2: can also pull players
-set g_balance_grapplehook_speed_fly 1800
-set g_balance_grapplehook_speed_pull 2000
-set g_balance_grapplehook_force_rubber 2000
-set g_balance_grapplehook_force_rubber_overstretch 1000
-set g_balance_grapplehook_length_min 50
-set g_balance_grapplehook_stretch 50
-set g_balance_grapplehook_airfriction 0.2
-set g_balance_grapplehook_health 50
-set g_balance_grapplehook_damagedbycontents 1
-set g_balance_grapplehook_refire 0.2
-set g_balance_grapplehook_nade_time 0.7
-set g_balance_grapplehook_crouchslide 0
-set g_balance_grapplehook_gravity 0
-set g_balance_grapplehook_pull_frozen 0
-// }}}
-
-// {{{ port-o-launch
-set g_balance_portal_health 200 // these get recharged whenever the portal is used
-set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
-// }}}
-
-// {{{ hlac
-// hlac projectile settings are supposed to match the blaster, make sure they match when updating the blaster balance
-// }}}
-
-exec bal-wep-xdf.cfg
diff --git a/balance-xdf.cfg-move-to-balance-legacyxdf.cfg b/balance-xdf.cfg-move-to-balance-legacyxdf.cfg
new file mode 100644 (file)
index 0000000..5637410
--- /dev/null
@@ -0,0 +1,285 @@
+g_mod_balance XDF
+testing_disable
+
+// {{{ starting gear
+set g_balance_health_start 100
+set g_balance_armor_start 0
+set g_start_ammo_shells 15
+set g_start_ammo_nails 0
+set g_start_ammo_rockets 0
+set g_start_ammo_cells 0
+set g_start_ammo_plasma 0
+set g_start_ammo_fuel 0
+set g_random_start_weapons_count 0
+set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
+set g_random_start_shells 15
+set g_random_start_bullets 80
+set g_random_start_rockets 40
+set g_random_start_cells 30
+set g_random_start_plasma 30
+set g_warmup_start_health 100 "starting values when being in warmup-stage"
+set g_warmup_start_armor 100 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
+set g_ca_start_health 200
+set g_ca_start_armor 200
+set g_ca_start_ammo_shells 60
+set g_ca_start_ammo_nails 320
+set g_ca_start_ammo_rockets 160
+set g_ca_start_ammo_cells 180
+set g_ca_start_ammo_plasma 180
+set g_ca_start_ammo_fuel 0
+set g_ft_start_health 100
+set g_ft_start_armor 0
+set g_ft_start_ammo_shells 60
+set g_ft_start_ammo_nails 320
+set g_ft_start_ammo_rockets 160
+set g_ft_start_ammo_cells 180
+set g_ft_start_ammo_plasma 180
+set g_ft_start_ammo_fuel 0
+set g_lms_start_health 200
+set g_lms_start_armor 200
+set g_lms_start_ammo_shells 60
+set g_lms_start_ammo_nails 320
+set g_lms_start_ammo_rockets 160
+set g_lms_start_ammo_cells 180
+set g_lms_start_ammo_plasma 180
+set g_lms_start_ammo_fuel 0
+set g_mayhem_start_health 200
+set g_mayhem_start_armor 200
+set g_mayhem_start_ammo_shells 60
+set g_mayhem_start_ammo_nails 320
+set g_mayhem_start_ammo_rockets 160
+set g_mayhem_start_ammo_cells 180
+set g_mayhem_start_ammo_plasma 180
+set g_mayhem_start_ammo_fuel 0
+set g_tmayhem_start_health 200
+set g_tmayhem_start_armor 200
+set g_tmayhem_start_ammo_shells 60
+set g_tmayhem_start_ammo_nails 320
+set g_tmayhem_start_ammo_rockets 160
+set g_tmayhem_start_ammo_cells 180
+set g_tmayhem_start_ammo_plasma 180
+set g_tmayhem_start_ammo_fuel 0
+set g_balance_nix_roundtime 25
+set g_balance_nix_incrtime 1.6
+set g_balance_nix_ammo_shells 60
+set g_balance_nix_ammo_nails 320
+set g_balance_nix_ammo_rockets 160
+set g_balance_nix_ammo_cells 180
+set g_balance_nix_ammo_plasma 180
+set g_balance_nix_ammo_fuel 100
+set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
+set g_balance_nix_ammoincr_nails 6
+set g_balance_nix_ammoincr_rockets 2
+set g_balance_nix_ammoincr_cells 2
+set g_balance_nix_ammoincr_plasma 2
+set g_balance_nix_ammoincr_fuel 2
+// }}}
+
+// {{{ pickup items
+set g_pickup_ammo_anyway 0
+set g_pickup_weapons_anyway 0
+set g_pickup_shells 15
+set g_pickup_shells_weapon 15
+set g_pickup_shells_max 60
+set g_pickup_nails 80
+set g_pickup_nails_weapon 80
+set g_pickup_nails_max 320
+set g_pickup_rockets 40
+set g_pickup_rockets_weapon 40
+set g_pickup_rockets_max 160
+set g_pickup_cells 30
+set g_pickup_cells_weapon 30
+set g_pickup_cells_max 180
+set g_pickup_plasma 30
+set g_pickup_plasma_weapon 30
+set g_pickup_plasma_max 180
+set g_pickup_fuel 50
+set g_pickup_fuel_weapon 50
+set g_pickup_fuel_jetpack 100
+set g_pickup_fuel_max 100
+set g_pickup_armorsmall 5
+set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_anyway 0
+set g_pickup_armormedium 25
+set g_pickup_armormedium_max 200
+set g_pickup_armormedium_anyway 0
+set g_pickup_armorbig 50
+set g_pickup_armorbig_max 200
+set g_pickup_armorbig_anyway 0
+set g_pickup_armormega 100
+set g_pickup_armormega_max 200
+set g_pickup_armormega_anyway 0
+set g_pickup_healthsmall 5
+set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_anyway 0
+set g_pickup_healthmedium 25
+set g_pickup_healthmedium_max 200
+set g_pickup_healthmedium_anyway 0
+set g_pickup_healthbig 50
+set g_pickup_healthbig_max 200
+set g_pickup_healthbig_anyway 0
+set g_pickup_healthmega 100
+set g_pickup_healthmega_max 200
+set g_pickup_healthmega_anyway 0
+set g_pickup_respawntime_short 0.1
+set g_pickup_respawntime_medium 0.1
+set g_pickup_respawntime_long 0.1
+set g_pickup_respawntime_powerup 0.1
+set g_pickup_respawntime_weapon 0.1
+set g_pickup_respawntime_superweapon 0.1
+set g_pickup_respawntime_ammo 0.1
+set g_pickup_respawntime_initial_random 2
+set g_pickup_respawntimejitter_short 0
+set g_pickup_respawntimejitter_medium 0
+set g_pickup_respawntimejitter_long 0
+set g_pickup_respawntimejitter_powerup 0
+set g_pickup_respawntimejitter_weapon 0
+set g_pickup_respawntimejitter_superweapon 10
+set g_pickup_respawntimejitter_ammo 0
+// }}}
+
+// {{{ regen/rot
+set g_balance_health_regen 0.08
+set g_balance_health_regenlinear 0.5
+set g_balance_pause_health_regen 5
+set g_balance_pause_health_regen_spawn 0
+set g_balance_health_rot 0.02
+set g_balance_health_rotlinear 1
+set g_balance_pause_health_rot 1
+set g_balance_pause_health_rot_spawn 5
+set g_balance_health_regenstable 100
+set g_balance_health_rotstable 100
+set g_balance_health_limit 200
+set g_balance_armor_regen 0
+set g_balance_armor_regenlinear 0
+set g_balance_armor_rot 0.02
+set g_balance_armor_rotlinear 1
+set g_balance_pause_armor_rot 1
+set g_balance_pause_armor_rot_spawn 5
+set g_balance_armor_regenstable 100
+set g_balance_armor_rotstable 100
+set g_balance_armor_limit 200
+set g_balance_armor_blockpercent 0.7
+set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
+set g_balance_fuel_regenlinear 0
+set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
+set g_balance_fuel_rot 0.05
+set g_balance_fuel_rotlinear 0
+set g_balance_pause_fuel_rot 5
+set g_balance_pause_fuel_rot_spawn 10
+set g_balance_fuel_regenstable 50
+set g_balance_fuel_rotstable 100
+set g_balance_fuel_limit 100
+// }}}
+
+// {{{ misc
+set g_balance_selfdamagepercent 0
+set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
+set g_weaponratefactor 1 "weapon fire rate multiplier"
+set g_weapondamagefactor 1 "weapon damage multiplier"
+set g_weaponforcefactor 1 "weapon force multiplier"
+set g_weaponspreadfactor 1 "weapon spread multiplier"
+set g_balance_firetransfer_time 0.9
+set g_balance_firetransfer_damage 0.8
+set g_throughfloor_damage 0.75
+set g_throughfloor_force 0.75
+set g_projectiles_damage -2
+// possible values:
+// -2: absolutely no damage to projectiles (no exceptions)
+// -1: no damage other than the exceptions (electro combo, hagar join explode, ML mines)
+// 0: only damage from contents (lava/slime) or exceptions
+// 1: only self damage or damage from contents or exceptions
+// 2: allow all damage to projectiles normally
+set g_projectiles_keep_owner 0
+set g_projectiles_newton_style 0
+// possible values:
+// 0: absolute velocity projectiles (like Quake)
+// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
+// 2: relative velocity projectiles, but aim is precorrected so projectiles hit the crosshair (note: strafe rockets then are SLOWER than ones shot while standing, happens in 1 too when aiming correctly which is hard)
+set g_projectiles_newton_style_2_minfactor 0.8
+set g_projectiles_newton_style_2_maxfactor 1.5
+set g_projectiles_spread_style 7
+// possible values:
+// 0: forward + solid sphere (like Quake) - varies velocity
+// 1: forward + flattened solid sphere
+// 2: forward + solid circle
+// 3: forward + normal distribution 3D - varies velocity
+// 4: forward + normal distribution on a plane
+// 5: forward + circle with 1-r falloff
+// 6: forward + circle with 1-r^2 falloff
+// 7: forward + circle with (1-r)(2-r) falloff
+set g_balance_falldamage_deadminspeed 250
+set g_balance_falldamage_minspeed 900
+set g_balance_falldamage_factor 0.20
+set g_balance_falldamage_maxdamage 40
+set g_balance_falldamage_onlyvertical 0
+set g_balance_contents_damagerate 0.2 // ticrate interval for applying damage with playerdamage/projectiledamage
+set g_balance_contents_drowndelay 10 // time under water before a player begins drowning
+set g_balance_contents_playerdamage_drowning 20 // damage per second for while player is drowning
+set g_balance_contents_playerdamage_lava 50 // damage per second for while player is inside lava
+set g_balance_contents_playerdamage_lava_burn 0 // extra burning damage after leaving lava
+set g_balance_contents_playerdamage_lava_burn_time 2.5 // time across which the damage is applied (note: not dps!)
+set g_balance_contents_playerdamage_slime 30 // damage per second for while player is inside slime
+set g_balance_contents_projectiledamage 10000 // instantly kill projectiles upon touching lava/slime
+set g_maxpushtime 8.0 "timeout for kill credit when your damage knocks someone into a death trap"
+// }}}
+
+// {{{ powerups
+set g_balance_powerup_invincible_takedamage 0.33 // only 1/3rd damage is taken
+set g_balance_powerup_invincible_takeforce 0.33
+set g_balance_powerup_invincible_time 30
+set g_balance_powerup_invisibility_alpha 0.15
+set g_balance_powerup_invisibility_time 30
+set g_balance_powerup_speed_attackrate 0.7692307692   // 1/1.3
+set g_balance_powerup_speed_highspeed 1.3
+set g_balance_powerup_speed_time 30 // q3 haste lasts 30 seconds unless count field set otherwise
+set g_balance_powerup_strength_damage 3
+set g_balance_powerup_strength_force 3
+set g_balance_powerup_strength_time 30
+set g_balance_powerup_strength_selfdamage 1.5
+set g_balance_powerup_strength_selfforce 1.5
+set g_balance_superweapons_time 30
+// }}}
+
+// {{{ jetpack/hook
+set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack"
+set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction"
+set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)"
+set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction"
+set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction"
+set g_jetpack_fuel 8 "fuel per second for jetpack"
+set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack"
+
+set g_grappling_hook_tarzan 2 // 2: can also pull players
+set g_balance_grapplehook_speed_fly 1800
+set g_balance_grapplehook_speed_pull 2000
+set g_balance_grapplehook_force_rubber 2000
+set g_balance_grapplehook_force_rubber_overstretch 1000
+set g_balance_grapplehook_length_min 50
+set g_balance_grapplehook_stretch 50
+set g_balance_grapplehook_airfriction 0.2
+set g_balance_grapplehook_health 50
+set g_balance_grapplehook_damagedbycontents 1
+set g_balance_grapplehook_refire 0.2
+set g_balance_grapplehook_nade_time 0.7
+set g_balance_grapplehook_crouchslide 0
+set g_balance_grapplehook_gravity 0
+set g_balance_grapplehook_pull_frozen 0
+// }}}
+
+// {{{ port-o-launch
+set g_balance_portal_health 200 // these get recharged whenever the portal is used
+set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
+// }}}
+
+// {{{ hlac
+// hlac projectile settings are supposed to match the blaster, make sure they match when updating the blaster balance
+// }}}
+
+exec bal-wep-xdf.cfg