self.effects |= EF_NODEPTHTEST;\r
else\r
self.effects &~= EF_NODEPTHTEST;\r
+ if(cvar("g_fullbrightplayers"))\r
+ self.effects |= EF_FULLBRIGHT;\r
+\r
if not(self.stat_eaten)\r
{\r
self.alpha = default_player_alpha;\r
}\r
}\r
\r
- if(cvar("g_nodepthtestplayers"))\r
- self.effects = self.effects | EF_NODEPTHTEST;\r
-\r
- if(cvar("g_fullbrightplayers"))\r
- self.effects = self.effects | EF_FULLBRIGHT;\r
-\r
// midair gamemode: damage only while in the air\r
// if in midair mode, being on ground grants temporary invulnerability\r
// (this is so that multishot weapon don't clear the ground flag on the\r
self.effects |= EF_NODEPTHTEST;\r
else\r
self.effects &~= EF_NODEPTHTEST;\r
+ if(cvar("g_fullbrightplayers"))\r
+ self.effects |= EF_FULLBRIGHT;\r
+\r
if not(self.owner.stat_eaten)\r
setmodel(self, strcat("models/weapons/v_", self.owner.weaponname, ".md3"));\r
else if(cvar("g_vore_neighborprey_distance") && other.predator == self.owner.predator && !(chase || other.classname == "observer"))\r
\r
- 0.7 | 0.8 BUG: Display digits still disappear after changing maps (but never on the first map)\r
\r
-- 0.8: Make menu song depend on menu skin?
\ No newline at end of file
+- 0.8: Make menu song depend on menu skin?\r
+\r
+- 0.7: Make the insides of the color vixen character glow more
\ No newline at end of file