]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Actually, let's make it -25% on frag.
authorRudolf Polzer <divVerent@gmail.com>
Tue, 13 Jun 2023 13:21:44 +0000 (09:21 -0400)
committerRudolf Polzer <divVerent@gmail.com>
Tue, 13 Jun 2023 13:21:44 +0000 (09:21 -0400)
So at 1:1 KDR it'll tend to double respawntime, at 2:1 KDR it'll keep
respawntime as is.

May need a cap on the total respawntime or it gets too frustrating? Not sure
yet.

qcsrc/common/mutators/mutator/killers_spawn_faster/sv_respawntime.qc

index 6ca25cdf537e99f2af674322e93f835cf33f3b9f..0e158d2502e56bea38f41dc0c92104a87d4ab9e0 100644 (file)
@@ -1,7 +1,7 @@
 #include "sv_respawntime.qh"
 
 AUTOCVAR(g_killers_spawn_faster, bool, false, "Killers spawn faster: a mutator that penalizes dying, and rewards killing, by adjusting time to respawn");
-AUTOCVAR(g_killers_spawn_faster_frag_modifier, float, -0.2, "Killers spawn faster: respawntime factor change when fragging someone");
+AUTOCVAR(g_killers_spawn_faster_frag_modifier, float, -0.25, "Killers spawn faster: respawntime factor change when fragging someone");
 AUTOCVAR(g_killers_spawn_faster_death_modifier, float, 0.5, "Killers spawn faster: respawntime factor change when dying");
 REGISTER_MUTATOR(mutator_killers_spawn_faster, autocvar_g_killers_spawn_faster);