--- /dev/null
- Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
+ #ifndef MUTATOR_INSTAGIB_H
+ #define MUTATOR_INSTAGIB_H
+
+ #include "items.qc"
+
+ #endif
+
+ #ifdef IMPLEMENTATION
+ #ifdef SVQC
+
+ #include "../../../../server/cl_client.qh"
+ #include "../../../buffs/all.qh"
+
+ #include "../../../items/all.qc"
+
+ REGISTER_MUTATOR(mutator_instagib, cvar("g_instagib") && !g_nexball);
+
+ spawnfunc(item_minst_cells)
+ {
+ if (!g_instagib) { remove(self); return; }
+ if (!self.ammo_cells) self.ammo_cells = autocvar_g_instagib_ammo_drop;
+ StartItemA(ITEM_VaporizerCells);
+ }
+
+ void instagib_invisibility()
+ {SELFPARAM();
+ self.strength_finished = autocvar_g_balance_powerup_strength_time;
+ StartItemA(ITEM_Invisibility);
+ }
+
+ void instagib_extralife()
+ {SELFPARAM();
+ self.max_health = 1;
+ StartItemA(ITEM_ExtraLife);
+ }
+
+ void instagib_speed()
+ {SELFPARAM();
+ self.invincible_finished = autocvar_g_balance_powerup_invincible_time;
+ StartItemA(ITEM_Speed);
+ }
+
+ .float instagib_nextthink;
+ .float instagib_needammo;
+ void instagib_stop_countdown(entity e)
+ {
+ if (!e.instagib_needammo)
+ return;
+ Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_INSTAGIB_FINDAMMO);
+ e.instagib_needammo = false;
+ }
+ void instagib_ammocheck()
+ {SELFPARAM();
+ if(time < self.instagib_nextthink)
+ return;
+ if(!IS_PLAYER(self))
+ return; // not a player
+
+ if(self.deadflag || gameover)
+ instagib_stop_countdown(self);
+ else if (self.ammo_cells > 0 || (self.items & IT_UNLIMITED_WEAPON_AMMO) || (self.flags & FL_GODMODE))
+ instagib_stop_countdown(self);
+ else if(autocvar_g_rm && autocvar_g_rm_laser)
+ {
+ if(!self.instagib_needammo)
+ {
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_INSTAGIB_DOWNGRADE);
+ self.instagib_needammo = true;
+ }
+ }
+ else
+ {
+ self.instagib_needammo = true;
+ if (self.health <= 5)
+ {
- Damage(self, self, self, 5, DEATH_NOAMMO, self.origin, '0 0 0');
++ Damage(self, self, self, 5, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
+ }
+ else if (self.health <= 10)
+ {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
++ Damage(self, self, self, 5, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_1);
+ }
+ else if (self.health <= 20)
+ {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
++ Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_2);
+ }
+ else if (self.health <= 30)
+ {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
++ Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_3);
+ }
+ else if (self.health <= 40)
+ {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
++ Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_4);
+ }
+ else if (self.health <= 50)
+ {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
++ Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_5);
+ }
+ else if (self.health <= 60)
+ {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
++ Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_6);
+ }
+ else if (self.health <= 70)
+ {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
++ Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_7);
+ }
+ else if (self.health <= 80)
+ {
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
++ Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_8);
+ }
+ else if (self.health <= 90)
+ {
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
- Damage(self, self, self, 10, DEATH_NOAMMO, self.origin, '0 0 0');
++ Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
+ Send_Notification(NOTIF_ONE, self, MSG_ANNCE, ANNCE_NUM_9);
+ }
+ else
+ {
+ Send_Notification(NOTIF_ONE_ONLY, self, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
- if(frag_deathtype == DEATH_FALL)
++ Damage(self, self, self, 10, DEATH_NOAMMO.m_id, self.origin, '0 0 0');
+ }
+ }
+ self.instagib_nextthink = time + 1;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, MatchEnd)
+ {
+ entity head;
+ FOR_EACH_PLAYER(head)
+ instagib_stop_countdown(head);
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterDropItem)
+ {
+ other.monster_loot = spawnfunc_item_minst_cells;
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterSpawn)
+ {SELFPARAM();
+ // always refill ammo
+ if(self.monsterid == MON_MAGE.monsterid)
+ self.skin = 1;
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, BotShouldAttack)
+ {
+ if (checkentity.items & ITEM_Invisibility.m_itemid)
+ return true;
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, MakePlayerObserver)
+ {SELFPARAM();
+ instagib_stop_countdown(self);
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerSpawn)
+ {SELFPARAM();
+ self.effects |= EF_FULLBRIGHT;
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPreThink)
+ {
+ instagib_ammocheck();
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerRegen)
+ {
+ // no regeneration in instagib
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
+ {SELFPARAM();
+ if (!(self.effects & EF_FULLBRIGHT))
+ self.effects |= EF_FULLBRIGHT;
+
+ if (self.items & ITEM_Invisibility.m_itemid)
+ {
+ play_countdown(self.strength_finished, SND(POWEROFF));
+ if (time > self.strength_finished)
+ {
+ self.alpha = default_player_alpha;
+ self.exteriorweaponentity.alpha = default_weapon_alpha;
+ self.items &= ~ITEM_Invisibility.m_itemid;
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
+ }
+ }
+ else
+ {
+ if (time < self.strength_finished)
+ {
+ self.alpha = autocvar_g_instagib_invis_alpha;
+ self.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
+ self.items |= ITEM_Invisibility.m_itemid;
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_INVISIBILITY, self.netname);
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
+ }
+ }
+
+ if (self.items & ITEM_Speed.m_itemid)
+ {
+ play_countdown(self.invincible_finished, SND(POWEROFF));
+ if (time > self.invincible_finished)
+ {
+ self.items &= ~ITEM_Speed.m_itemid;
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERDOWN_SPEED);
+ }
+ }
+ else
+ {
+ if (time < self.invincible_finished)
+ {
+ self.items |= ITEM_Speed.m_itemid;
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_POWERUP_SPEED, self.netname);
+ Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_POWERUP_SPEED);
+ }
+ }
+ return false;
+ }
+
+ .float stat_sv_maxspeed;
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPhysics)
+ {SELFPARAM();
+ if(self.items & ITEM_Speed.m_itemid)
+ self.stat_sv_maxspeed = self.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_SplitHealthArmor)
+ {
+ damage_save = 0;
+ damage_take = frag_damage;
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, ForbidThrowCurrentWeapon)
+ {
+ // weapon dropping on death handled by FilterItem
+
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_Calculate)
+ {
+ if(autocvar_g_friendlyfire == 0 && SAME_TEAM(frag_target, frag_attacker) && IS_PLAYER(frag_target) && IS_PLAYER(frag_attacker))
+ frag_damage = 0;
+
+ if(IS_PLAYER(frag_target))
+ {
- switch(frag_deathtype)
++ if(frag_deathtype == DEATH_FALL.m_id)
+ frag_damage = 0; // never count fall damage
+
+ if(!autocvar_g_instagib_damagedbycontents)
- if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id))
++ switch(DEATH_ENT(frag_deathtype))
+ {
+ case DEATH_DROWN:
+ case DEATH_SLIME:
+ case DEATH_LAVA:
+ frag_damage = 0;
+ break;
+ }
+
+ if(IS_PLAYER(frag_attacker))
- if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER.m_id))
++ if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
+ {
+ if(frag_target.armorvalue)
+ {
+ frag_target.armorvalue -= 1;
+ frag_damage = 0;
+ frag_target.damage_dealt += 1;
+ frag_attacker.damage_dealt += 1; // TODO: change this to a specific hitsound for armor hit
+ Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_target.armorvalue);
+ }
+ }
+
- if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER.m_id))
++ if(IS_PLAYER(frag_attacker) && DEATH_ISWEAPON(frag_deathtype, WEP_BLASTER))
+ {
+ if(frag_deathtype & HITTYPE_SECONDARY)
+ {
+ if(!autocvar_g_instagib_blaster_keepdamage)
+ frag_damage = frag_mirrordamage = 0;
+
+ if(frag_target != frag_attacker)
+ {
+ if(frag_damage <= 0 && frag_target.health > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
+ if(!autocvar_g_instagib_blaster_keepforce)
+ frag_force = '0 0 0';
+ }
+ }
+ }
+ }
+
+ if(IS_PLAYER(frag_attacker))
+ if(frag_mirrordamage > 0)
+ {
+ // just lose extra LIVES, don't kill the player for mirror damage
+ if(frag_attacker.armorvalue > 0)
+ {
+ frag_attacker.armorvalue -= 1;
+ Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, frag_attacker.armorvalue);
+ frag_attacker.damage_dealt += frag_mirrordamage;
+ }
+ frag_mirrordamage = 0;
+ }
+
+ if((frag_target.buffs & BUFF_INVISIBLE.m_itemid) || (frag_target.items & ITEM_Invisibility.m_itemid))
+ yoda = 1;
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, SetStartItems)
+ {
+ start_health = warmup_start_health = 100;
+ start_armorvalue = warmup_start_armorvalue = 0;
+
+ start_ammo_shells = warmup_start_ammo_shells = 0;
+ start_ammo_nails = warmup_start_ammo_nails = 0;
+ start_ammo_cells = warmup_start_ammo_cells = cvar("g_instagib_ammo_start");
+ start_ammo_plasma = warmup_start_ammo_plasma = 0;
+ start_ammo_rockets = warmup_start_ammo_rockets = 0;
+ start_ammo_fuel = warmup_start_ammo_fuel = 0;
+
+ start_weapons = warmup_start_weapons = WEPSET(VAPORIZER);
+ start_items |= IT_UNLIMITED_SUPERWEAPONS;
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem)
+ {SELFPARAM();
+ if(self.classname == "item_cells")
+ return true; // no normal cells?
+
+ if(self.weapon == WEP_VAPORIZER.m_id && self.classname == "droppedweapon")
+ {
+ self.ammo_cells = autocvar_g_instagib_ammo_drop;
+ return false;
+ }
+
+ if(self.weapon == WEP_DEVASTATOR.m_id || self.weapon == WEP_VORTEX.m_id)
+ {
+ entity e = spawn();
+ setorigin(e, self.origin);
+ e.noalign = self.noalign;
+ e.cnt = self.cnt;
+ e.team = self.team;
+ WITH(entity, self, e, spawnfunc_item_minst_cells(e));
+ return true;
+ }
+
+ if(self.flags & FL_POWERUP)
+ return false;
+
+ if(self.ammo_cells > autocvar_g_instagib_ammo_drop && self.classname != "item_minst_cells")
+ self.ammo_cells = autocvar_g_instagib_ammo_drop;
+
+ if(self.ammo_cells && !self.weapon)
+ return false;
+
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, CustomizeWaypoint)
+ {SELFPARAM();
+ entity e = WaypointSprite_getviewentity(other);
+
+ // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
+ // but only apply this to real players, not to spectators
+ if((self.owner.flags & FL_CLIENT) && (self.owner.items & ITEM_Invisibility.m_itemid) && (e == other))
+ if(DIFF_TEAM(self.owner, e))
+ return true;
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDies)
+ {
++ if(DEATH_ISWEAPON(frag_deathtype, WEP_VAPORIZER))
+ frag_damage = 1000; // always gib if it was a vaporizer death
+
+ return FALSE;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
+ {SELFPARAM();
+ if(self.ammo_cells)
+ {
+ // play some cool sounds ;)
+ if (IS_CLIENT(other))
+ {
+ if(other.health <= 5)
+ Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_INSTAGIB_LASTSECOND);
+ else if(other.health < 50)
+ Send_Notification(NOTIF_ONE, other, MSG_ANNCE, ANNCE_INSTAGIB_NARROWLY);
+ }
+
+ if(other.health < 100)
+ other.health = 100;
+
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+
+ if(self.max_health)
+ {
+ other.armorvalue = bound(other.armorvalue, 999, other.armorvalue + autocvar_g_instagib_extralives);
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_EXTRALIVES);
+ return MUT_ITEMTOUCH_PICKUP;
+ }
+
+ return MUT_ITEMTOUCH_CONTINUE;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, OnEntityPreSpawn)
+ {SELFPARAM();
+ if (!autocvar_g_powerups) { return false; }
+ // Can't use .itemdef here
+ if (!(self.classname == "item_strength" || self.classname == "item_invincible" || self.classname == "item_health_mega"))
+ return false;
+
+ entity e = spawn();
+
+ float r = random();
+ if (r < 0.3)
+ e.think = instagib_invisibility;
+ else if (r < 0.6)
+ e.think = instagib_extralife;
+ else
+ e.think = instagib_speed;
+
+ e.nextthink = time + 0.1;
+ e.spawnflags = self.spawnflags;
+ e.noalign = self.noalign;
+ setorigin(e, self.origin);
+
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, BuildMutatorsString)
+ {
+ ret_string = strcat(ret_string, ":instagib");
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, BuildMutatorsPrettyString)
+ {
+ ret_string = strcat(ret_string, ", instagib");
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(mutator_instagib, SetModname)
+ {
+ modname = "instagib";
+ return true;
+ }
+
+ #endif
+ #endif