animdecide_setaction(targ, ANIMACTION_JUMP, true);
}
else
- targ.jumppadcount = true;
+ targ.jumppadcount = 1;
// reset tracking of who pushed you into a hazard (for kill credit)
targ.pushltime = 0;
return true;
}
#endif
-void trigger_push_findtarget(entity this)
+
+/// if (item != NULL) returns true if the item can be reached by using this jumppad, false otherwise
+/// if (item == NULL) tests jumppad's trajectory and eventually spawns waypoints for it (return value doesn't matter)
+bool trigger_push_test(entity this, entity item)
{
// first calculate a typical start point for the jump
vector org = (this.absmin + this.absmax) * 0.5;
setsize(e, PL_MIN_CONST, PL_MAX_CONST);
e.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
e.velocity = trigger_push_calculatevelocity(org, t, this.height);
+
+ if(item)
+ {
+ setorigin(e, org);
+ tracetoss(e, e);
+ bool r = (trace_ent == item);
+ delete(e);
+ return r;
+ }
+
vel = e.velocity;
vector best_target = '0 0 0';
vector best_org = '0 0 0';
#endif
}
+ if(item)
+ return false;
+
if(!n)
{
// no dest!
#ifdef SVQC
objerror (this, "Jumppad with nonexistant target");
#endif
- return;
+ return false;
}
else if(n == 1)
{
setorigin(e, org);
e.velocity = this.movedir;
tracetoss(e, e);
+ if(item)
+ {
+ bool r = (trace_ent == item);
+ delete(e);
+ return r;
+ }
if (!(boxesoverlap(this.absmin, this.absmax + eZ * 50, trace_endpos + PL_MIN_CONST, trace_endpos + PL_MAX_CONST)))
waypoint_spawnforteleporter(this, trace_endpos, vlen(trace_endpos - org) / vlen(e.velocity), e);
delete(e);
defer(this, 0.1, trigger_push_updatelink);
#endif
+ return true;
+}
+
+void trigger_push_findtarget(entity this)
+{
+ trigger_push_test(this, NULL);
}
#ifdef SVQC
trigger_push_link(this); // link it now
+ IL_PUSH(g_jumppads, this);
+
// this must be called to spawn the teleport waypoints for bots
InitializeEntity(this, trigger_push_findtarget, INITPRIO_FINDTARGET);
}
#pragma once
+IntrusiveList g_jumppads;
+STATIC_INIT(g_jumppads) { g_jumppads = IL_NEW(); }
+
const float PUSH_ONCE = 1;
const float PUSH_SILENT = 2;
#ifdef SVQC
void SUB_UseTargets(entity this, entity actor, entity trigger);
void trigger_push_use(entity this, entity actor, entity trigger);
+bool trigger_push_testorigin(entity tracetest_ent, entity targ, entity jp, vector org);
#endif
/*
void trigger_push_touch(entity this, entity toucher);
.vector dest;
+bool trigger_push_test(entity this, entity item);
void trigger_push_findtarget(entity this);
/*
best = it;
}
});
+ if(!best && !ent.navigation_dynamicgoal)
+ {
+ int solid_save = ent.solid;
+ ent.solid = SOLID_BSP;
+ IL_EACH(g_jumppads, true,
+ {
+ if(trigger_push_test(it, ent))
+ {
+ best = it.nearestwaypoint;
+ break;
+ }
+ });
+ ent.solid = solid_save;
+ }
return best;
}
entity navigation_findnearestwaypoint(entity ent, float walkfromwp)