}
};
+bool havocbot_goalrating_item_can_be_left_to_teammate(entity this, entity player, entity item)
+{
+ if (item.health && player.health <= this.health) {return true;}
+ if (item.armorvalue && player.armorvalue <= this.armorvalue) {return true;}
+ if (item.weapons && !(player.weapons & item.weapons)) {return true;}
+ if (item.ammo_shells && player.ammo_shells <= this.ammo_shells) {return true;}
+ if (item.ammo_nails && player.ammo_nails <= this.ammo_nails) {return true;}
+ if (item.ammo_rockets && player.ammo_rockets <= this.ammo_rockets) {return true;}
+ if (item.ammo_cells && player.ammo_cells <= this.ammo_cells) {return true;}
+ if (item.ammo_plasma && player.ammo_plasma <= this.ammo_plasma) {return true;}
+
+ return false;
+};
+
bool havocbot_goalrating_item_pickable_check_players(entity this, vector org, entity item, vector item_org)
{
if(!teamplay)
float friend_distance = FLOAT_MAX;
float enemy_distance = FLOAT_MAX;
- bool discard = false;
FOREACH_CLIENT(IS_PLAYER(it) && it != this && !IS_DEAD(it),
{
if (it.team == this.team)
{
- if (!IS_REAL_CLIENT(it) || discard)
+ if (!IS_REAL_CLIENT(it))
continue;
if(vdist(it.origin - item_org, >, friend_distance))
continue;
- friend_distance = vlen(it.origin - item_org);
- discard = true;
-
- if (item.health && it.health > this.health) continue;
- if (item.armorvalue && it.armorvalue > this.armorvalue) continue;
-
- if (item.weapons && (item.weapons & ~it.weapons)) continue;
-
- if (item.ammo_shells && it.ammo_shells > this.ammo_shells) continue;
- if (item.ammo_nails && it.ammo_nails > this.ammo_nails) continue;
- if (item.ammo_rockets && it.ammo_rockets > this.ammo_rockets) continue;
- if (item.ammo_cells && it.ammo_cells > this.ammo_cells) continue;
- if (item.ammo_plasma && it.ammo_plasma > this.ammo_plasma) continue;
-
- discard = false;
+ if(havocbot_goalrating_item_can_be_left_to_teammate(this, it, item))
+ {
+ friend_distance = vlen(it.origin - item_org);
+ continue;
+ }
}
else
{
// Rate the item only if no one needs it, or if an enemy is closer to it
if ((enemy_distance < friend_distance && vdist(item_org - org, <, enemy_distance)) ||
- (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius) || !discard)
+ (friend_distance > autocvar_bot_ai_friends_aware_pickup_radius))
return true;
return false;
};