health_pos -= '1 0 0' * stringwidth(ftos(x), FALSE, '22 22 0') * 0.5;\r
Sbar_DrawXNum(health_pos, x, 3, 0, 22, Sbar_NumColor(x), sbar_alpha_fg, DRAWFLAG_NORMAL);\r
\r
+ // if we are dead, we can skip the HUD from here\r
+ if(health <= 0)\r
+ return;\r
+\r
// ammo\r
pos_x = bottom_x + 140;\r
pos_y = bottom_y - 20;\r
\r
- 0.7: HUD icon when stunned.\r
\r
-- 0.7: Better portrait images.\r
-\r
-- 0.7: Don't show fuel on the HUD when dead and in the stomach.
\ No newline at end of file
+- 0.7: Better portrait images.
\ No newline at end of file